This previously was used only for decomposed (POINT/LINE/TRI) primitives,
but for some time a full range of primitives could end up in here.
Fixes trivial/lineloop-clip on softpipe, among others.
(cherry picked from commit 87cd8a3b8a2407b30916be418ff2f95dfea5d2ad)
This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
We now handle the case of blitting Z+stencil to/from combined Z/stencil
surfaces. But Z-only or stencil-only and separate depth/stencil surfaces
are not yet implemented.
Need to check for Y inversion separately for src/dest buffers.
If both the src and dest regions are upside down, make them right-side
up for a better chance at a fast path.
progs/tests/copypixrate -blit is much faster now.
The comment disagreed with the code, and nicely drew my eyes to what was
going wrong.
Bug #21774 (blender)
Bug #21788 (readpix)
(cherry picked from master, commit fd65418f60)
This fixes jerkiness in doom3 and other apps since the kernel change to
throttle less absurdly, which led to a thundering herd of frames.
Because this is a rather minimal fix, there is at least one downside: If
the whole scene completes in one batchbuffer, we'll end up stalling the GPU.
Thanks to Michel Dänzer for suggesting using glFlush to signal frame end
instead of going to all the effort of adding a new DRI2 extension.
(cherry picked from master, commit 0828579a65)
Funny thing is I annotated this dependency in
e5f63c403b, but didn't actually use it.
(cherry picked from master, commit 03187571b6)
Conflicts:
src/mesa/main/state.c
Compiling mesa on a system with no X headers installed in the default
include paths fails due to missing X11 includes. The header includes are
picked up by configure but not applied.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5358e54d1a)
Windows opengl32.dll calls glFinish prior to every swapbuffers, which
makes it pretty hard to get decent performance...
Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is
conformant, though it might confuse poorly-written benchmarks which
attempt to measure a single event rather than figuring out the rate of
continuous processing.
The leading underscore is meaningful... This function is used by
_warning and _error functions as well as the more common
debug_printf().
debug_printf (without underscore) gets turned off when DEBUG is
disabled, but warning/error messages still use this function to get
their message out.
(cherry picked from commit 0ac879dca7)
We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
(cherry picked from commit 8ae02a3919)
Otherwise simple apps like glxgears pick up a DirectColor visual since the X
server mixes the depth 32 visual in with the other GLX visuals, and this seems
to result in a (mostly) black screen due to a bad ColorMap for a lot of people.
The bad ColorMap may be a bug in the apps, the X server or X driver, and
regardless of that I think the X server should ideally make the depth 32 GLX
visual separate from the rest again, but in the meantime this makes us cope.
(depth_bits is either 16 or 24, never 0)