intel: Fall back on glBitmap with fog enabled.

We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.

Bug #19413.
(cherry picked from commit 8ae02a3919)
This commit is contained in:
Eric Anholt 2009-07-02 19:21:22 -07:00
parent 1b445f9673
commit a6b314150c

View file

@ -409,6 +409,12 @@ intel_texture_bitmap(GLcontext * ctx,
return GL_FALSE;
}
if (ctx->Fog.Enabled) {
if (INTEL_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "glBitmap() fallback: fog\n");
return GL_FALSE;
}
/* Check that we can load in a texture this big. */
if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
height > (1 << (ctx->Const.MaxTextureLevels - 1))) {