texenv: Match state.c in deciding whether we'll be using a vertex shader.

(cherry picked from master, commit 40990d9dfb)
This commit is contained in:
Brian Paul 2009-08-04 09:15:09 -06:00
parent 9d3929b60c
commit f0df08abbe

View file

@ -263,6 +263,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
{
/* _NEW_PROGRAM */
const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->LinkStatus &&
ctx->Shader.CurrentProgram->VertexProgram);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
GLbitfield fp_inputs = 0x0;