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texenv: Use VP->Current, since _Current isn't updated at this point.
(cherry picked from master, commit a9ba1bfeb3)
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1 changed files with 1 additions and 1 deletions
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@ -329,7 +329,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
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if (vertexShader)
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vprog = ctx->Shader.CurrentProgram->VertexProgram;
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else
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vprog = ctx->VertexProgram._Current;
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vprog = ctx->VertexProgram.Current;
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vp_outputs = vprog->Base.OutputsWritten;
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