glsl: fix some uninitialized pointers

This commit is contained in:
Brian Paul 2009-08-13 13:44:01 -06:00
parent 1ce3f5a806
commit a531a5cf94

View file

@ -885,7 +885,7 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
static struct gl_program_parameter *
get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
{
const struct gl_program *prog;
const struct gl_program *prog = NULL;
GLint progPos;
progPos = shProg->Uniforms->Uniforms[index].VertPos;
@ -915,7 +915,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLenum *type, GLchar *nameOut)
{
const struct gl_shader_program *shProg;
const struct gl_program *prog;
const struct gl_program *prog = NULL;
const struct gl_program_parameter *param;
GLint progPos;