this fixes desync+crash when:
1. usage is added for bs A
2. tracking is added for bs B
3. tracking is removed for bs B
4. context is destroyed
5. usage A is now dangling and will crash if accessed
as seen in glmark2
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15429>
(cherry picked from commit 7da211e24f)
This fixes the test_resolve_non_issued_query_data vkd3d-proton test.
This change is required on TGL+ (maybe ICL?) because on all platforms
3D pipeline writes are not coherent with CS. On previous platform we
fixed this by flushing the render cache to make sure data is visble to
CS before it writes to memory. But on more recently platforms,
flushing the render cache leaves the data in the tile cache which is
still not coherent with CS, so we need to flush that one too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14552>
(cherry picked from commit 8b71118aa0)
We've run into issues before where PIPE_CONTROL races MI_STORE_*
commands. So make sure we emit the availability using the same type of
CS so that memory writes are properly ordered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14552>
(cherry picked from commit 4e30da7874)
For any fence greater than local scope, always set flush type to at
least invalidate so that fence goes on properly.
v2: Fixup condition to trigger workaround (Lionel)
v3: Simplify workaround (Curro)
v4: Don't drop the existing WA (Curro)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: 22.0 <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14947>
(cherry picked from commit 2e336c602d)
v2: Use CS_STALL instead of FLUSH_ENABLE in Iris (Lionel)
Add missing CS_STALL after SO_BUFFER change in Anv (Lionel)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> (v1)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: 22.0 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14947>
(cherry picked from commit 5cc4075f95)
for genuine early depth tests, the samplecount must be updated after depth
test but before samplemask is applied
for inferred-early or regular depth tests, the samplemask can be applied
before the depth test
Fixes: d9276ae965 ("llvmpipe: handle gl_SampleMask writing.")
fixes:
dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_samples_4
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15319>
(cherry picked from commit 42e78ba125)
Due to a typo the private requires to libdrm were lost in dri.pc.
Fixed another typo: Infastructure --> Infrastructure
Fixes: 3ae3569d82 ("meson: restore dri.pc file")
Signed-off-by: Stefan Dirsch <sndirsch@suse.com>
Tested-by: Stefan Dirsch <sndirsch@suse.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15375>
(cherry picked from commit c287ed4f39)
If the base register is killed, it may be reused as the destination of a
ldp. In that case we should just skip resetting it afterwards.
Fixes regressions in dEQP-VK.ssbo.layout.random.scalar.38 later.
Fixes: 9912c61362 ("ir3/spill: Support larger spill slot offset")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15288>
(cherry picked from commit 5f020bcc8d)
Handle arrays generically by using the last component of the coordinate source
as the array index. That works for both 2D arrays and cube arrays, fixing cube
arrays. Cube arrays were already handled correctly in core Panfrost code.
This code path is not tested in dEQP-GLES31 without exposing OES_cube_map_array,
which depends on OES_geometry_shader, which we don't have. Yet we do expose
PIPE_CAP_CUBE_ARRAY, so ARB_cube_map_array is exposed.
Disabling PIPE_CAP_CUBE_ARRAY would be an easy band-aid fix, but it's easy
enough to handle correctly.
dEQP-GLES31 passes with a hack enabling OES_cube_map_array [without geometry
shaders].
Also fixes 1D arrays on Bifrost for the same reasons.
Fixes: 70d6c5675d ("pan/bi: Emit TEXC with builder")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15254>
(cherry picked from commit 53f1e57ee7)
Hardware support was removed with Midgard. Use mesa/st to emulate GL_CLAMP with
nir_lower_tex automatically (the Zink lowering), and disable GL_MIRROR_CLAMP
which isn't lowered correctly.
Fixes *texwrap* Piglit tests on G52.
Fixes: f9ceab7b23 ("panfrost: Fix CLAMP wrap mode")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15253>
(cherry picked from commit 1f97819fbe)
The Vulkan spec for VK_KHR_depth_stencil_resolve allows a format
mismatch between the primary attachment and the resolve attachment
within certain limits. In particular,
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED and VkFormat of
pDepthStencilResolveAttachment has a depth component, then the
VkFormat of pDepthStencilAttachment must have a depth component with
the same number of bits and numerical type
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED, and VkFormat of
pDepthStencilResolveAttachment has a stencil component, then the
VkFormat of pDepthStencilAttachment must have a stencil component
with the same number of bits and numerical type
So you can resolve from a depth/stencil format to a depth-only or
stencil-only format so long as the number of bits matches.
Unfortunately, this has never been tested because the CTS tests which
purport to test this are broken and actually test with a destination
combined depth/stencil format.
Fixes: 5e4f9ea363 ("anv: Implement VK_KHR_depth_stencil_resolve")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15333>
(cherry picked from commit d65dbe8018)
in the initial implementation, a stream like:
* CmdBeginTransformFeedbackEXT
* CmdSetRasterizerDiscardEnableEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
* CmdBeginTransformFeedbackEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
would never enable transform feedback, as it only checked for the change
in rasterizer_discard state
Fixes: 4d531c67df ("anv: support rasterizer discard dynamic state")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15269>
(cherry picked from commit 52f6978484)
we can effectively skip any kind of checks here and just assume that one
of two scenarios is in effect:
* the user is about to attempt some incredibly illegal behavior that VVL will catch
* the user is about to attempt a pro gamer move and we'll be fine
in either case, it's EXTENDED_USAGE, so hopefully we're about to make a texture
view from a compatible and supported format
cc: mesa-stable
fixes:
dEQP-VK.image.extended_usage_bit_compatibility.image_format_properties*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15320>
(cherry picked from commit 6a4c7ef728)
subpass->color_count is (obviously) not set yet, so this would just clobber
the color attachments any time resolves were used
Fixes: 8a6160a354 ("lavapipe: VK_KHR_dynamic_rendering")
fixes:
dEQP-VK.draw.dynamic_rendering.multiple_interpolation.structured.with_sample_decoration.4_samples
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15330>
(cherry picked from commit c40dc39b5a)
Since spir-v only has single channel depth sampling, it breaks
with the old school GL_ALPHA depth mode swizzle, so just detect
that case and smash all the channels.
Cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15297>
(cherry picked from commit 30cb63bead)
For pcopies we only care about the register's type, i.e. whether its a
half-register and whether it's an array (plus its size). Copying over
other flags like IR3_REG_RELATIV just leads to sadness and validator
assertions.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14107>
(cherry picked from commit ab0ed4ff3f)
We delete all the command buffers but they're still in the list so
future allocations may try to re-use them post-free and another trim
will re-delete them.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15311>
(cherry picked from commit 66cb64c8ad)
This commit fixes the following flaws in the implementation:
* when a resource was re-allocated, the guest side storage
was also allocated
* when a source needs a readback before being written to, then
the call would go through vws->transfer_get, thereby bypassing the
staging resource, and this would fail on the host, because no
the allocated IOV was too small (just one byte)
* if the texture write would need neither flush nor readback, the
old code path would be used expecting that guest side backing stogage
for the texture.
v2: - actually do a readback to the stageing resource when it is required
- fix typo (Lepton)
v3: Don't use stageing transfers if the host can't read back the data
by rendering to an FBO or calling getTexImage, because in this case
we rely on the IOV to hold the date.
v4: Also don't use staging transfers if the format is no readback
format. Otherwise we have to deal with the resolve blit, and
this is currently not working correctly.
v5: add a new flag that indicates whether non-renderable textures can
be read back (either via glGetTexImage or GBM)
v6: Restrict the use of staging texture transfers to textures that can
be read back, and on GLES also if the they are bound to scanout and
the host uses minigbm to allocate such textures.
For that replace the flag indicating the capability to read back
non-renderable textures with a cap that indicates whether scanout
textures can be read back.
v7: update virglrenderer version in the CI
v8: update use of stageing (Chia-I)
v9: remove superflous check and assignment (Chia-I)
v10: disable stageing textures for arrays with stencil format. This is a
workaround for failures of the CI.
Fixes: cdc480585c
virgl/drm: New optimization for uploading textures
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14495>
(cherry picked from commit c9d99b7eec)
Conflicts:
.gitlab-ci/container/build-crosvm.sh
GL is annoying when it comes to having different enums for winsys vs
fbo.
Note that the issue this closes was only accidentially exposed by a
change the resulted in sysmem vs GMEM path taken.
Fixes: db2ae51121 ("mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6103
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15308>
(cherry picked from commit f4ec900953)
this hardware won't return the correct value from dmod instructions,
so lower it to ensure that cts passes
nobody else will ever hit this, so perf isn't an issue and regular fmod
can be left alone
fixes (amd):
KHR-GL46.gpu_shader_fp64.builtin.mod_d*
Fixes: 5fae35fb17 ('zink: fix 64bit float shader ops ')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15306>
(cherry picked from commit c24bca2d3a)
The multiViewport feature isn't required for GL 4.3, it's required for
GL 4.1. Technically speaking, we could have just dropped it because we
already list the maxViewports requirement. But it seems better to be
very clear here to me.
Fixes: 29f8f21bff ("docs: document zink GL 4.3 requirements")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15300>
(cherry picked from commit e666134975)
A a variant that clears the allocated object to 0.
Cc: mesa-stable
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15298>
(cherry picked from commit caeec6262d)
these values are read based on the specified subpass containing the
required attachments, not on the overall renderpass
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15282>
(cherry picked from commit 204ea77b06)