llvmpipe: handle gl_SampleMask writing.

This is using a load/store to make it easier to add sample shading later.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
This commit is contained in:
Dave Airlie 2020-03-20 19:38:50 +10:00 committed by Marge Bot
parent 69009949e0
commit d9276ae965

View file

@ -619,6 +619,10 @@ generate_fs_loop(struct gallivm_state *gallivm,
lp_build_interp_soa_update_pos_dyn(interp, gallivm, loop_state.counter, NULL);
}
LLVMValueRef out_sample_mask_storage = NULL;
if (shader->info.base.writes_samplemask) {
out_sample_mask_storage = lp_build_alloca(gallivm, int_vec_type, "write_mask");
}
system_values.sample_pos = sample_pos_array;
lp_build_interp_soa_update_inputs_dyn(interp, gallivm, loop_state.counter, NULL, NULL);
@ -701,22 +705,25 @@ generate_fs_loop(struct gallivm_state *gallivm,
}
}
if (shader->info.base.writes_samplemask) {
LLVMValueRef output_smask = NULL;
int smaski = find_output_by_semantic(&shader->info.base,
TGSI_SEMANTIC_SAMPLEMASK,
0);
LLVMValueRef smask;
struct lp_build_context smask_bld;
lp_build_context_init(&smask_bld, gallivm, int_type);
assert(smaski >= 0);
smask = LLVMBuildLoad(builder, outputs[smaski][0], "smask");
output_smask = LLVMBuildLoad(builder, outputs[smaski][0], "smask");
/*
* Pixel is alive according to the first sample in the mask.
*/
smask = LLVMBuildBitCast(builder, smask, smask_bld.vec_type, "");
smask = lp_build_and(&smask_bld, smask, smask_bld.one);
smask = lp_build_cmp(&smask_bld, PIPE_FUNC_NOTEQUAL, smask, smask_bld.zero);
lp_build_mask_update(&mask, smask);
output_smask = LLVMBuildBitCast(builder, output_smask, smask_bld.vec_type, "");
if (!key->multisample) {
output_smask = lp_build_and(&smask_bld, output_smask, smask_bld.one);
output_smask = lp_build_cmp(&smask_bld, PIPE_FUNC_NOTEQUAL, output_smask, smask_bld.zero);
lp_build_mask_update(&mask, output_smask);
}
LLVMBuildStore(builder, output_smask, out_sample_mask_storage);
}
if (key->multisample) {
@ -734,6 +741,18 @@ generate_fs_loop(struct gallivm_state *gallivm,
/* combine the execution mask post fragment shader with the coverage mask. */
s_mask = LLVMBuildLoad(builder, s_mask_ptr, "");
s_mask = LLVMBuildAnd(builder, s_mask, lp_build_mask_value(&mask), "");
/* if the shader writes sample mask use that */
if (shader->info.base.writes_samplemask) {
LLVMValueRef out_smask_idx = LLVMBuildShl(builder, lp_build_const_int32(gallivm, 1), sample_loop_state.counter, "");
out_smask_idx = lp_build_broadcast(gallivm, int_vec_type, out_smask_idx);
LLVMValueRef output_smask = LLVMBuildLoad(builder, out_sample_mask_storage, "");
LLVMValueRef smask_bit = LLVMBuildAnd(builder, output_smask, out_smask_idx, "");
LLVMValueRef cmp = LLVMBuildICmp(builder, LLVMIntNE, smask_bit, lp_build_const_int_vec(gallivm, int_type, 0), "");
smask_bit = LLVMBuildSExt(builder, cmp, int_vec_type, "");
s_mask = LLVMBuildAnd(builder, s_mask, smask_bit, "");
}
}
depth_ptr = depth_base_ptr;