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lavapipe: remove broken workaround for zink depth texturing.
Cc: mesa-stable Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15297>
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1 changed files with 0 additions and 2 deletions
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@ -1056,8 +1056,6 @@ static void fill_sampler_view_stage(struct rendering_state *state,
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*/
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if (iv->subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT ||
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iv->subresourceRange.aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT) {
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if (templ.swizzle_a == PIPE_SWIZZLE_X)
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templ.swizzle_r = PIPE_SWIZZLE_X;
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fix_depth_swizzle(templ.swizzle_r);
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fix_depth_swizzle(templ.swizzle_g);
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fix_depth_swizzle(templ.swizzle_b);
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