llvmpipe: clamp surface clear geometry

avoid oob writes to avoid crashing

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14655>
(cherry picked from commit 165a880f1a)
This commit is contained in:
Mike Blumenkrantz 2022-01-31 10:18:10 -05:00 committed by Dylan Baker
parent 3fc09b282a
commit e6e021dc5f
2 changed files with 7 additions and 1 deletions

View file

@ -958,7 +958,7 @@
"description": "llvmpipe: clamp surface clear geometry",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null
},

View file

@ -311,6 +311,9 @@ llvmpipe_clear_render_target(struct pipe_context *pipe,
if (render_condition_enabled && !llvmpipe_check_render_cond(llvmpipe))
return;
width = MIN2(width, dst->texture->width0 - dstx);
height = MIN2(height, dst->texture->height0 - dsty);
if (dst->texture->nr_samples > 1) {
struct pipe_box box;
u_box_2d(dstx, dsty, width, height, &box);
@ -379,6 +382,9 @@ llvmpipe_clear_depth_stencil(struct pipe_context *pipe,
if (render_condition_enabled && !llvmpipe_check_render_cond(llvmpipe))
return;
width = MIN2(width, dst->texture->width0 - dstx);
height = MIN2(height, dst->texture->height0 - dsty);
if (dst->texture->nr_samples > 1) {
uint64_t zstencil = util_pack64_z_stencil(dst->format, depth, stencil);
struct pipe_box box;