Commit graph

106 commits

Author SHA1 Message Date
Ilia Mirkin
0cbefc1bea gallium: add vertex stream argument to EMIT/ENDPRIM
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-07-01 11:34:24 -04:00
Marek Olšák
1df7199fc9 gallium: implement ARB_texture_query_levels
The extension is always supported if GLSL 1.30 is supported.

Softpipe and llvmpipe support is also added (trivial).
Radeon and nouveau support is already done.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-06-19 00:17:36 +02:00
Christoph Bumiller
4b586a26c8 gallium: create TGSI_PROPERTY to disable viewport and clipping
Marek v2: add a cap

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-06-02 12:49:03 +02:00
Ilia Mirkin
a52eaba787 gallium: add new opcodes for ARB_gs5 bit manipulation support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-04-28 19:04:46 -04:00
Ilia Mirkin
4be146b108 gallium: add GS_INVOCATIONS property
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-04-26 11:57:09 -04:00
Ilia Mirkin
76db20fc67 gallium: add INVOCATIONID semantic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-04-26 11:56:39 -04:00
Ilia Mirkin
88d8d88d8c gallium: add basic support for ARB_sample_shading
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-04-26 11:52:01 -04:00
Dave Airlie
be5276ae7d gallium: add support for LODQ opcodes.
This opcode provide support for GL_ARB_texture_query_lod,

Signed-off-by: Dave Airlie <airlied@redhat.com>
[imirkin: rebase, docs update]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-04-07 01:06:18 -04:00
Ilia Mirkin
c13ff5a763 gallium/docs: fix silent math failures due to ~ and &
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-04-01 10:17:13 -04:00
Ilia Mirkin
b4cf180695 gallium/docs: line up some of the equations
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-04-01 10:17:13 -04:00
Ilia Mirkin
05d0223da3 gallium/docs: fix incorrect/missing references
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-04-01 10:17:13 -04:00
Ilia Mirkin
45e383bfae gallium/docs: fix use of _ in math sections
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-04-01 10:17:13 -04:00
Ilia Mirkin
4ca110a7b9 gallium/docs: fix a lot of bad formatting
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-04-01 10:17:13 -04:00
Brian Paul
63e7b51912 gallium/docs: update SLT, SGE, SFL, STR opcode docs
To emphasize that the result is floating point 1.0 or 0.0, to match
other opcodes like SLE and SEQ.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-03-18 08:03:27 -06:00
Dave Airlie
2fcbec48d7 gallium: add texture gather support to gallium (v3)
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.

The second CAP is required to expose GL_ARB_gpu_shader5.

However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.

v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.

v3: rename to SM5, add docs.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-02-25 13:29:17 +10:00
Erik Faye-Lund
5125165dde gallium/tgsi: correct typo propagated from NV_vertex_program1_1
In the specification text of NV_vertex_program1_1, the upper
limit of the RCC instruction is written as 1.884467e+19 in
scientific notation, but as 0x5F800000 in binary. But the binary
version translates to 1.84467e+19 rather than 1.884467e+19 in
scientific notation.

Since the lower-limit equals 2^-64 and the binary version equals
2^+64, let's assume the value in scientific notation is a typo
and implement this using the value from the binary version
instead.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-02-07 08:22:23 -07:00
José Fonseca
2d5f21ba65 gallium: Make TGSI_SEMANTIC_FOG register four-component wide.
D3D9 Shader Model 2 restricted the fog register to one component,
http://msdn.microsoft.com/en-us/library/windows/desktop/bb172945.aspx ,
but that restriction no longer exists in Shader Model 3, and several
WHCK tests enforce that.

So this change:
- lifts the single-component restriction TGSI_SEMANTIC_FOG
  from Gallium interface
- updates the Mesa state tracker to enforce output fog has (f, 0, 0, 1)
- draw module was updated to leave TGSI_SEMANTIC_FOG output registers
  alone

Several gallium drivers that are going out of their way to clear
TGSI_SEMANTIC_FOG components could be simplified in the future.

Thanks to Si Chen and Michal Krol for identifying the problem.

Testing done: piglit fogcoord-*.vpfp tests

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-11-21 14:00:05 +00:00
Zack Rusin
6905698fc2 gallium: Add support for 32x32 muls with 64 bit results
The code introduces two new 32bit integer multiplication opcodes which
can be used to produce correct 64 bit results. GLSL, OpenCL and D3D10+
require them. We use two seperate opcodes, because they match the
behavior of GLSL and OpenCL, are a lot easier to add than a single
opcode with multiple destinations and because there's not much (any)
difference wrt code-generation.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-10-09 18:30:20 -04:00
Roland Scheidegger
e7a5bf7a34 gallium: add new float comparison instructions returning integer masks
Newer graphic languages don't want messy float mask results but instead true
"boolean" mask results for float comparisons. Otherwise just need to convert
the floats back to integers. Need to keep the old opcodes however due to both
legacy (gl and d3d9) needing them and because older hw can't really deal with
integers. These new FSEQ/FSGE/FSLT/FSNE opcodes are part of integer API and
hence must be supported if a driver claims to support glsl 1.30 (or
PIPE_SHADER_CAP_INTEGERS).

Reviewed-by: Zack Rusin <zackr@vmware.com>
2013-08-13 19:09:17 +02:00
Roland Scheidegger
c8572a9457 gallium: clarify SVIEWINFO opcode
This opcode is quite problematic in tgsi, while it tries to mirror
d3d10 resinfo it can't really do what's stated there due to missing
the crazy return type modifiers. Hence specify this is ignored along
with the swizzle.
(Other options would be to have multiple opcodes or specify the ret
type modifier maybe in dst_reg as there's padding bits left there but
it is the only instruction allowing this.)

Reviewed-by: Zack Rusin <zackr@vmware.com>
2013-08-08 18:55:57 +02:00
Roland Scheidegger
606132b4de gallium: clarify shift behavior with shift count >= 32
Previously, nothing was said what happens with shift counts exceeding
bit width of the values to shift. In theory 3 behaviors are possible:
1) undefined (classic c definition)
2) just shift out all bits (so result is zero, or -1 potentially for ashr)
3) mask the shift count to bit width - 1
API's either require 3) or are ok with 1). In particular, GLSL (as well as a
couple uninteresting legacy GL extensions) is happy with undefined, whereas
both OpenCL and d3d10 require 3). Consequently, most hw also implements 3).
So, for simplicity we just specify that 3) is required rather than saying
undefined and then needing state trackers to work around it.
Also while here specify shift count as a vector, not scalar. As far as I
can tell this was a doc bug, neither state trackers nor drivers used scalar
shift count.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-08-02 03:49:57 +02:00
Roland Scheidegger
abcc40e7f0 gallivm: handle texel swizzles correctly for d3d10-style sample opcodes
unlike OpenGL, the texel swizzle is embedded in the instruction, so honor
that.
(Technically we now execute both the sampler_view swizzle and the
per-instruction swizzle but this should be quite ok.)

v2: add documentation note as it's not obvious.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-27 16:41:29 +02:00
Zack Rusin
00cd455bd5 gallium: fixup definitions of the rsq and sqrt
GLSL spec says that rsq is undefined for src<=0, but the D3D10
spec says it needs to be a NaN, so lets stop taking an absolute
value of the source which completely breaks that behavior. For
the gl program we can simply insert an extra abs instrunction
which produces the desired behavior there.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-07-11 20:19:04 -04:00
Brian Paul
46205ab8cc tgsi: rename the TGSI fragment kill opcodes
TGSI_OPCODE_KIL and KILP had confusing names.  The former was conditional
kill (if any src component < 0).  The later was unconditional kill.
At one time KILP was supposed to work with NV-style condition
codes/predicates but we never had that in TGSI.

This patch renames both opcodes:
  TGSI_OPCODE_KIL -> KILL_IF   (kill if src.xyzw < 0)
  TGSI_OPCODE_KILP -> KILL     (unconditional kill)

Note: I didn't just transpose the opcode names to help ensure that I
didn't miss updating any code anywhere.

I believe I've updated all the relevant code and comments but I'm
not 100% sure that some drivers had this right in the first place.
For example, the radeon driver might have llvm.AMDGPU.kill and
llvm.AMDGPU.kilp mixed up.  Driver authors should review their code.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-12 08:32:51 -06:00
Brian Paul
f501baabdb tgsi: fix-up KILP comments
KILP is really unconditional fragment kill.

We've had KIL and KILP transposed forever.  I'll fix that next.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-07-12 08:32:51 -06:00
Zack Rusin
5507c11f85 gallium/draw: add limits to the clip and cull distances
There are strict limits on those registers. Define the maximums
and use them instead of magic numbers. Also allows us to add
some extra sanity checks.
Suggested by Brian.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-06-13 12:13:11 -04:00
Zack Rusin
3d08eada34 gallium: add a cull distance semantic
cull distance is analogous to clip distance. If a register is
given this semantic, then the values in it are assumed to be a
float32 distance to a plane. Primitives will be completely
discarded if the plane distance for all of the vertices in
the primitive are < 0.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-06-10 22:04:28 -04:00
Roland Scheidegger
6b53e2b038 gallium: add support for layered rendering
Since pipe_surface already has all the necessary fields no interface
changes are necessary except adding a new shader semantic value
(TGSI_SEMANTIC_LAYER).
(Note that what GL knows as "gl_Layer" variable d3d10 is naming
"RENDER_TARGET_ARRAY_INDEX".)

v2: drop cap bit (just tied to geometry shader), add docs.
2013-06-01 20:03:59 +02:00
Roland Scheidegger
65102b708b gallium: more tgsi documentation updates
Adds the remaining integer opcodes, and some opcodes are moved to more
appropriate places, along with getting rid of the (already nearly empty)
ps_2_x section. Though the CAP bits for some of these are still a bit in
the air so the documentation isn't quite as watertight as is desirable.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-07 16:13:23 +02:00
Roland Scheidegger
23025ed15d gallium: tgsi documentation updates and clarification for integer opcodes.
A lot of them were missing. Others were moved from the Compute ISA
to a new Integer ISA section as that seemed more appropriate.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-03 21:36:28 +02:00
Zack Rusin
999cd79c9e tgsi: allow negation of all integer types
It's valid because we reuse certain arithmetic operations
for both signed and unsigned types (e.g. uadd, umad, which
have a bit unfortunate naming)

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-05-02 02:43:42 -04:00
José Fonseca
2737abb44e gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
Squashed commit of the following:

commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <jfonseca@vmware.com>
Date:   Tue Apr 23 17:37:18 2013 +0100

    gallium: s/lower_left_origin/bottom_edge_rule/

commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <jfonseca@vmware.com>
Date:   Tue Apr 23 17:35:04 2013 +0100

    gallium: Move diagram to docs.

commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <jbenton@vmware.com>
Date:   Fri May 11 17:50:55 2012 +0100

    gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.

    This change is necessary to achieve correct results when using OpenGL
    FBOs.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2013-04-23 19:42:47 +01:00
Roland Scheidegger
794579105a gallium: document breakc and switch/case/default/endswitch
docs were missing, especially the opcode-from-hell switch however is anything
but obvious.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-04-20 02:27:53 +02:00
José Fonseca
50b3fc6204 gallium: Disambiguate TGSI_OPCODE_IF.
TGSI_OPCODE_IF condition had two possible interpretations:

- src.x != 0.0f

  - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was false either for
    vertex and fragment shaders
  - gallivm/llvmpipe
  - postprocess
  - vl state tracker
  - vega state tracker
  - most old drivers
  - old internal state trackers
  - many graw examples

- src.x != 0U

  - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was true for both
    vertex and fragment shaders
  - tgsi_exec/softpipe
  - r600
  - radeonsi
  - nv50

And drivers that use draw module also were a mess (because Mesa would
emit float IFs, but draw module supports native integers so it would
interpret IF arg as integers...)

This sort of works if the source argument is limited to float +0.0f or
+1.0f, integer 0, but would fail if source is float -0.0f, or integer in
the float NaN range.  It could also fail if source is integer 1, and
hardware flushes denormalized numbers to zero.

But with this change there are now two opcodes, IF and UIF, with clear
meaning.

Drivers that do not support native integers do not need to worry about
UIF.  However, for backwards compatibility with old state trackers and
examples, it is advisable that native integer capable drivers also
support the float IF opcode.

I tried to implement this for r600 and radeonsi based on the surrounding
code.  I couldn't do this for nouveau, so I just shunted IF/UIF
together, which matches the current behavior.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>

v2:
- Incorporate Roland's feedback.
- Fix r600_shader.c merge conflict.
- Fix typo in radeon, spotted by Michel Dänzer.
- Incorporte  Christoph Bumiller's patch to handle TGSI_OPCODE_IF(float)
  properly in nv50/ir.
2013-04-17 10:54:08 +01:00
José Fonseca
f61b7da80e gallium: Eliminate TGSI_OPCODE_IFC.
Never used or implemented.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-04-17 10:54:08 +01:00
Christoph Bumiller
8acaf862df gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.

The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.

With this patch only nvc0 and nv30 will request that they be used.

v2: introduce a CAP so other drivers don't have to bother with
the new semantic

v3: adapt to introduction gl_varying_slot enum
2013-03-20 12:25:21 +01:00
Christian König
897303f8ff tgsi: add ArrayID documentation v2
v2: further improve the text with comments from Christoph Bumiller.

Signed-off-by: Christian König <christian.koenig@amd.com>
2013-03-19 13:38:32 +01:00
Roland Scheidegger
cb2e678294 gallivm/tgsi: fix src modifier fetching with non-float types.
Need to take the type into account. Also, if we want to allow
mov's with modifiers we need to pick a type (assume float).

v2: don't allow all modifiers on all type, in particular don't allow
absolute on non-float types and don't allow negate on unsigned.
Also treat UADD as signed (despite the name) since it is used
for handling both signed and unsigned integer arguments and otherwise
modifiers don't work.
Also add tgsi docs clarifying this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-02-16 02:40:51 +01:00
Roland Scheidegger
9870459522 gallium/docs: fix typos in sample opcode descriptions 2013-02-12 16:51:11 +01:00
Roland Scheidegger
427d36a227 gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lod
It looks like using coord.w as explicit lod value is a mistake, most likely
because some dx10 docs had it specified that way. Seems this was changed though:
http://msdn.microsoft.com/en-us/library/windows/desktop/hh447229%28v=vs.85%29.aspx
- let's just hope it doesn't depend on runtime build version or something.
Not only would this need translation (so go against the stated goal these
opcodes should be close to dx10 semantics) but it would prevent usage of this
opcode with cube arrays, which is apparently possible:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509699%28v=vs.85%29.aspx
(Note not only does this show cube arrays using explicit lod, but also the
confusion with this opcode: it lists an explicit lod parameter value, but then
states last component of location is used as lod).
(For "true" hw drivers, only nv50 had code to handle it, and it appears the
code was already right for the new semantics, though fix up the seemingly
wrong c/d arguments while there.)

v2: fix comment, separate out other changes.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-02-12 16:51:11 +01:00
Roland Scheidegger
614982d320 gallivm: fix up size queries for dx10 sviewinfo opcode
Need to calculate the number of mip levels (if it would be worthwile could
store it in dynamic state).
While here, the query code also used chan 2 for the lod value.
This worked with mesa state tracker but it seems safer to use chan 0.
Still passes piglit textureSize (with some handwaving), though the non-GL
parts are (largely) untested.

v2: clarify and expect the sviewinfo opcode to return ints, not floats,
just like the OpenGL textureSize (dx10 supports dst modifiers with resinfo).
Also simplify some code.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-02-08 18:54:40 -08:00
Brian Paul
d276a40e15 gallium: add SQRT shader opcode
The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt()
and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
query says it's supported by the driver.

Otherwise, sqrt(x) is implemented with x*rsq(x).  The problem with
this is sqrt(0) must be handled specially because rsq(0) might be
Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined).  In the
glsl-to-tgsi code we use an extra CMP to check if x is zero and then
replace the result of x*rsq(x) with zero.

In the end, this makes sqrt() generate much more reasonable code for
drivers that can do square roots.

Note that many of piglit's generated shader tests use the GLSL
distance() function.
2013-02-04 09:33:44 -07:00
Francisco Jerez
2644952bd4 gallium/tgsi: Introduce the "LOCAL" register declaration modifier.
This change will be useful to implement function parameter passing on
top of TGSI.  As we don't have a proper stack, a register-based
calling convention will be used instead, which isn't necessarily a bad
thing given that GPUs often have plenty of registers to spare.

Using the same register space for local temporaries and
inter-procedural communication caused some inefficiencies, because in
some cases the register allocator would lose the freedom to merge
temporary values together into the same physical register, leading to
suboptimal register (and sometimes, as a side effect, instruction)
usage.

The LOCAL declaration modifier specifies that the value isn't intended
for parameter passing and as a result the compiler doesn't have to
give any guarantees of it being preserved across function boundaries.

Ignoring the LOCAL flag doesn't change the semantics of a valid
program in any way, because local variables are just supposed to get a
more relaxed treatment.  IOW, this should be a backwards-compatible
change.
2012-05-11 12:39:41 +02:00
Francisco Jerez
c2d31a83a8 gallium/tgsi: Add support for atomic opcodes. 2012-05-11 12:39:41 +02:00
Francisco Jerez
9e550c3423 gallium/tgsi: Add support for barriers. 2012-05-11 12:39:41 +02:00
Francisco Jerez
b8e808f1ef gallium/tgsi: Add resource write-back support.
Define a new STORE opcode with a role dual to the LOAD opcode, and add
flags to specify that a shader resource is intended for writing.
2012-05-11 12:39:41 +02:00
Francisco Jerez
82c90b2da8 gallium/tgsi: Add support for raw resources.
Normal resource access (e.g. the LOAD TGSI opcode) is supposed to
perform a series of conversions to turn the texture data as it's found
in memory into the target data type.

In compute programs it's often the case that we only want to access
the raw bits as they're stored in some buffer object, and any kind of
channel conversion and scaling is harmful or inefficient, especially
in implementations that lack proper hardware support to take care of
it -- in those cases the conversion has to be implemented in software
and it's likely to result in a performance hit even if the pipe_buffer
and declaration data types are set up in a way that would just pass
the data through.

Add a declaration flag that marks a resource as typeless.  No channel
conversion will be performed in that case, and the X coordinate of the
address vector will be interpreted in byte units instead of elements
for obvious reasons.

This is similar to D3D11's ByteAddressBuffer, and will be used to
implement OpenCL's constant arguments.  The remaining four compute
memory spaces can also be understood as raw resources.
2012-05-11 12:39:41 +02:00
Francisco Jerez
1279923d72 gallium/tgsi: Move interpolation info from tgsi_declaration to a separate token.
Move Interpolate, Centroid and CylindricalWrap from tgsi_declaration
to a separate token -- they only make sense for FS inputs and we need
room for other flags in the top-level declaration token.
2012-05-11 12:39:40 +02:00
Francisco Jerez
a5f44cc8c2 gallium/tgsi: Split sampler views from shader resources.
This commit splits the current concept of resource into "sampler
views" and "shader resources":

"Sampler views" are textures or buffers that are bound to a given
shader stage and can be read from in conjunction with a sampler
object.  They are analogous to OpenGL texture objects or Direct3D
SRVs.

"Shader resources" are textures or buffers that can be read and
written from a shader.  There's no support for floating point
coordinates, address wrap modes or filtering, and, unlike sampler
views, shader resources are global for the whole graphics pipeline.
They are analogous to OpenGL image objects (as in
ARB_shader_image_load_store) or Direct3D UAVs.

Most hardware is likely to implement shader resources and sampler
views as separate objects, so, having the distinction at the API level
simplifies things slightly for the driver.

This patch introduces the SVIEW register file with a declaration token
and syntax analogous to the already existing RES register file.  After
this change, the SAMPLE_* opcodes no longer accept a resource as
input, but rather a SVIEW object.  To preserve the functionality of
reading from a sampler view with integer coordinates, the
SAMPLE_I(_MS) opcodes are introduced which are similar to LOAD(_MS)
but take a SVIEW register instead of a RES register as argument.
2012-05-11 12:39:39 +02:00
Brian Paul
0cd68001f8 gallium/docs: fix typos 2012-04-06 14:10:50 -06:00