gallium/docs: fix use of _ in math sections

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ilia Mirkin 2014-03-31 17:51:31 -04:00
parent 2f14e5eb09
commit 45e383bfae

View file

@ -614,7 +614,7 @@ This instruction replicates its result.
bias = 0.0
dst = texture_sample(unit, coord, bias)
dst = texture\_sample(unit, coord, bias)
.. opcode:: TXD - Texture Lookup with Derivatives
@ -628,7 +628,7 @@ This instruction replicates its result.
bias = 0.0
dst = texture_sample_deriv(unit, coord, bias, ddx, ddy)
dst = texture\_sample\_deriv(unit, coord, bias, ddx, ddy)
.. opcode:: TXP - Projective Texture Lookup
@ -645,7 +645,7 @@ This instruction replicates its result.
bias = 0.0
dst = texture_sample(unit, coord, bias)
dst = texture\_sample(unit, coord, bias)
.. opcode:: UP2H - Unpack Two 16-Bit Floats
@ -787,7 +787,7 @@ This instruction replicates its result.
bias = src.z
dst = texture_sample(unit, coord, bias)
dst = texture\_sample(unit, coord, bias)
.. opcode:: NRM - 3-component Vector Normalise
@ -839,7 +839,7 @@ This instruction replicates its result.
lod = src0.w
dst = texture_sample(unit, coord, lod)
dst = texture\_sample(unit, coord, lod)
.. opcode:: PUSHA - Push Address Register On Stack
@ -982,11 +982,11 @@ XXX doesn't look like most of the opcodes really belong here.
lod = src0.x
dst.x = texture_width(unit, lod)
dst.x = texture\_width(unit, lod)
dst.y = texture_height(unit, lod)
dst.y = texture\_height(unit, lod)
dst.z = texture_depth(unit, lod)
dst.z = texture\_depth(unit, lod)
.. opcode:: TG4 - Texture Gather
@ -1012,7 +1012,7 @@ XXX doesn't look like most of the opcodes really belong here.
component = src1
dst = texture_gather4 (unit, coord, component)
dst = texture\_gather4 (unit, coord, component)
(with SM5 - cube array shadow)
@ -1022,7 +1022,7 @@ XXX doesn't look like most of the opcodes really belong here.
compare = src1
dst = texture_gather (uint, coord, compare)
dst = texture\_gather (uint, coord, compare)
Integer ISA