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gallium/docs: fix use of _ in math sections
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 10 additions and 10 deletions
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@ -614,7 +614,7 @@ This instruction replicates its result.
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bias = 0.0
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dst = texture_sample(unit, coord, bias)
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dst = texture\_sample(unit, coord, bias)
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.. opcode:: TXD - Texture Lookup with Derivatives
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@ -628,7 +628,7 @@ This instruction replicates its result.
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bias = 0.0
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dst = texture_sample_deriv(unit, coord, bias, ddx, ddy)
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dst = texture\_sample\_deriv(unit, coord, bias, ddx, ddy)
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.. opcode:: TXP - Projective Texture Lookup
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@ -645,7 +645,7 @@ This instruction replicates its result.
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bias = 0.0
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dst = texture_sample(unit, coord, bias)
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dst = texture\_sample(unit, coord, bias)
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.. opcode:: UP2H - Unpack Two 16-Bit Floats
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@ -787,7 +787,7 @@ This instruction replicates its result.
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bias = src.z
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dst = texture_sample(unit, coord, bias)
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dst = texture\_sample(unit, coord, bias)
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.. opcode:: NRM - 3-component Vector Normalise
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@ -839,7 +839,7 @@ This instruction replicates its result.
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lod = src0.w
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dst = texture_sample(unit, coord, lod)
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dst = texture\_sample(unit, coord, lod)
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.. opcode:: PUSHA - Push Address Register On Stack
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@ -982,11 +982,11 @@ XXX doesn't look like most of the opcodes really belong here.
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lod = src0.x
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dst.x = texture_width(unit, lod)
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dst.x = texture\_width(unit, lod)
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dst.y = texture_height(unit, lod)
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dst.y = texture\_height(unit, lod)
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dst.z = texture_depth(unit, lod)
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dst.z = texture\_depth(unit, lod)
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.. opcode:: TG4 - Texture Gather
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@ -1012,7 +1012,7 @@ XXX doesn't look like most of the opcodes really belong here.
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component = src1
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dst = texture_gather4 (unit, coord, component)
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dst = texture\_gather4 (unit, coord, component)
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(with SM5 - cube array shadow)
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@ -1022,7 +1022,7 @@ XXX doesn't look like most of the opcodes really belong here.
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compare = src1
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dst = texture_gather (uint, coord, compare)
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dst = texture\_gather (uint, coord, compare)
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Integer ISA
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