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gallium/docs: fix typos
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@ -1424,12 +1424,12 @@ instructions. If in doubt double check Direct3D documentation.
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.. opcode:: GATHER4 - Gathers the four texels to be used in a bi-linear
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filtering operation and packs them into a single register.
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Only woth with 2D, 2D array, cubemaps, and cubemaps arrays.
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Only works with 2D, 2D array, cubemaps, and cubemaps arrays.
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For 2D textures, only the addressing modes of the sampler and
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the top level of any mip pyramid are used. Set W to zero.
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It behaves like the SAMPLE instruction, but a filtered
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sample is not generated. The four samples that contribute
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to filtering are places into xyzw in cunter-clockwise order,
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to filtering are placed into xyzw in counter-clockwise order,
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starting with the (u,v) texture coordinate delta at the
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following locations (-, +), (+, +), (+, -), (-, -), where
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the magnitude of the deltas are half a texel.
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