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gallium: add INVOCATIONID semantic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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3 changed files with 10 additions and 2 deletions
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@ -84,7 +84,8 @@ const char *tgsi_semantic_names[TGSI_SEMANTIC_COUNT] =
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"CULLDIST",
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"SAMPLEID",
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"SAMPLEPOS",
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"SAMPLEMASK"
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"SAMPLEMASK",
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"INVOCATIONID",
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};
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const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
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@ -2641,6 +2641,12 @@ For fragment shaders, this semantic label indicates that an output contains
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the sample mask used to disable further sample processing
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(i.e. gl_SampleMask). Only the X value is used, up to 32x MS.
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TGSI_SEMANTIC_INVOCATIONID
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""""""""""""""""""""""""""
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For geometry shaders, this semantic label indicates that a system value
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contains the current invocation id (i.e. gl_InvocationID). Only the X value is
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used.
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Declaration Interpolate
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^^^^^^^^^^^^^^^^^^^^^^^
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@ -170,7 +170,8 @@ struct tgsi_declaration_interp
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#define TGSI_SEMANTIC_SAMPLEID 24
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#define TGSI_SEMANTIC_SAMPLEPOS 25
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#define TGSI_SEMANTIC_SAMPLEMASK 26
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#define TGSI_SEMANTIC_COUNT 27 /**< number of semantic values */
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#define TGSI_SEMANTIC_INVOCATIONID 27
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#define TGSI_SEMANTIC_COUNT 28 /**< number of semantic values */
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struct tgsi_declaration_semantic
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{
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