Game needs strict image count to not crash in non-vsync mode.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27038>
(cherry picked from commit efc0131d5b)
DOOM Eternal builds acceleration structures with inactive primitives and
tries to make them active in later AS updates. This is disallowed by the
spec and triggers a GPU hang. Fix the hang by working around the bug.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27034>
(cherry picked from commit a9831caa14)
We set max subgroup size as 16 for 'UnrealEngine5.1', this improves a
customer benchmark by 50% on A750.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26385>
(cherry picked from commit 012b6fbe63)
Allocate a ralloc sub-context which takes the u64 hash table as a parent
and attach a destructor to it so we can free the hash_key_u64 objects
that were allocated by _mesa_hash_table_u64_insert().
The order of creation of this sub-context is crucial: it needs to happen
after the _mesa_hash_table_create() call to guarantee that the
destructor is called before ht->table and its children are freed,
otherwise the _mesa_hash_table_u64_clear() call in the destructor leads
to a use-after-free situation.
Fixes: ff494361be ("util: rzalloc and free hash_table_u64")
Cc: stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26423>
(cherry picked from commit db5166718d)
When an entry exists, _mesa_hash_table_insert() updates the entry with
the new data/key pair, which causes a leak if the key has previously
been dynamically allocated, like is the case for hash_u64_key keys.
One solution to solve that is to do the insertion in two steps: first
_mesa_hash_table_search_pre_hashed(), and if the entry doesn't exist
_mesa_hash_table_insert_pre_hashed(). But approach forces us to do the
double-hashing twice.
Another approach is to extract the logic in hash_table_insert() that's
responsible for the searching and entry allocation into a separate helper
called hash_table_get_entry(), and keep the entry::{key,data} assignment
in hash_table_insert().
This way we can re-use hash_table_get_entry() from
_mesa_hash_table_u64_insert(), and lake sure we free the allocated
key if the entry was already present.
Fixes: 6649b840c3 ("mesa/util: add a hash table wrapper which support 64-bit keys")
Cc: stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26423>
(cherry picked from commit 5a60fd7b14)
CALLOC_STRUCT() calls the OS abstraction layer to do the allocation.
Call FREE() to free the corresponding objects so we keep things
consistent and have proper debug traces when memory-debugging
is enabled.
Fixes: 6649b840c3 ("mesa/util: add a hash table wrapper which support 64-bit keys")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26423>
(cherry picked from commit 977cc3157d)
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.
To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
(cherry picked from commit f1817ab7e0)
Vulkan backend of Hades can only handle at most 3 swapchain images.
It affects all drivers after below commit:
04d654a5d0
and then only affects specific driver backend which enables
extra_xwayland_image in wsi device options after below commit:
c1a62476ac
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Renato Pereyra <renatopereyra@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26607>
(cherry picked from commit 88c5affacf)
vl_rbsp_fillbits may fill less than 32 bits if it removes emulation
prevention bytes, but will fill at least 16 bits. We need to call it
twice when reading more than 16 bits.
This fixes parsing H264 SPS packed header in va frontend when emulation
prevention bytes are at position where 32 bit values are read.
Cc: mesa-stable
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26276>
(cherry picked from commit 73d69ef1e6)
There are rendering issues with FCV on DG2 and Unreal engine 5.1,
patch adds option to disable fcv in drirc.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26169>
(cherry picked from commit 01046cd6ad)
Fixes UBSan error:
src/util/sha1/sha1.c:140:8: runtime error: null pointer passed as argument 2, which is declared to never be null
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25853>
This is used for parsing VA packed headers and those can be without
emulation prevention bytes.
Add emulation_bytes argument to vl_rbsp_init and skip all emulation
bytes handling when set.
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25565>
When the number of draw calls is very large, instead of allocating
large amounts of batch buffer space for the draws, use a ring buffer
and process the draw calls by batches.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8645
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25361>
gcc is able to optimize away either the modulo or the logical and. This
makes no difference to gcc.
clang is only able to optimize away the logical and. This allows clang
to generate faster code for BITFIELD_MASK.
As for BITFIELD64_MASK, this also makes no difference to clang except it
fixes a compile error for BITFIELD64_MASK(64):
error: shift count >= width of type [-Werror,-Wshift-count-overflow]
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9989
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25757>
The driver glue doesn't have access to that information in a
centralized place. If you want to generate perfetto iid, you need
access to all names.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25730>
Useful to figure out what's the tracepoint name you're implementing.
We'll use this in the intel perfetto integration glue to index into an
array of perfetto iid.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25730>
With this, we pick up new in-tree defaults for driconfig variables
when using meson devenv. This is useful for testing new config
variables.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21808>
This adds an environment variable that can be used to override the
global drirc serach directory. This can be useful for debugging, and
meson devenv, as used in the following commit.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21808>
this patch calls the init and finish functions of the vk
runtime astc decoder. initializes emulate_astc flag. sets
up the additional plane to store decoded texture.
v2: fix _tex_dataformat() and _tex_numformat() (Chia-I Wu)
use correct function for bufferToImage (Chia-I Wu)
v3: add radv_is_layout_emulated() (Chia-I Wu)
avoid repeated pattern (Chia-I Wu)
v4: not create all pipelines on_demand (Chia-I Wu)
v5: current code does not support astc hdr (Chia-I Wu)
v6: keep luts in staging buffer only (Chia-I Wu)
v7: use 2DArray for both input and output
v8: document todo to use fp16 (Chia-I Wu)
not required to move meta init anymore (Chia-I Wu)
move astc_emulation_format to vk_texcompress_astc.h (Chia-I Wu)
v9: remove LAYOUT check (Chia-I Wu)
check on iview->vk.view_format
move setting tiled flags for astc (Chia-I Wu)
remove is format emulated check in radv_is_storage_image* (Chia-I Wu)
use LAYOUT_ASTC for if check (Chia-I Wu)
no 1D support (Chia-I Wu)
calculate start end offset in 2x blk size
v10: remove old wrong code (Chia-I Wu)
v11: use existing defined local format variable (Chia-I Wu)
dst image layout is always VK_IMAGE_LAYOUT_GENERAL (Chia-I Wu)
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
v2: remove extra u_formats.h header addition (Chia-I Wu)
use stddef.h and not unistd.h (Chia-I Wu)
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24672>
We convert from doubles to half by going through float in between, but
as noted in the comment in this commit, that can give wrong results in
some cases.
Add some helpers to ensure correct results based on rounding mode that
will be used in the next commit.
v2: Use fi/di from u_math.h (Ian)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25281>
In the linear allocator, when a size larger than the minimum
buffer size is allocated, we currently create the new buffer
to fit exactly the requested size.
In that case, don't bother updating the `latest` pointer, since
this newly created buffer is already full. In the worst case,
the current `latest` is full and it would be the same; in the
best case, there's still room for small allocations, so we avoid
wasting space if the next allocations would fit.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25517>