radv: set radv_zero_vram=true for Unreal Engine 4/5

Unreal Engine seems to rely on uninitialized memory and
RADV_DEBUG=zerovram fixes a bunch of issues.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9025
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9380
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9026
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26188>
This commit is contained in:
Samuel Pitoiset 2023-11-13 18:35:29 +01:00 committed by Marge Bot
parent 627d593443
commit bb92c34c28

View file

@ -59,6 +59,7 @@ Application bugs worked around in this file:
<engine engine_name_match="^UnrealEngine"> <!-- UE4/5 Vulkan RHI -->
<option name="radv_flush_before_query_copy" value="true" />
<option name="radv_flush_before_timestamp_write" value="true" />
<option name="radv_zero_vram" value="true" />
</engine>
<engine engine_name_match="DXVK_NvRemix">