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radv: set radv_zero_vram=true for Unreal Engine 4/5
Unreal Engine seems to rely on uninitialized memory and RADV_DEBUG=zerovram fixes a bunch of issues. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9025 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9380 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9026 Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26188>
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@ -59,6 +59,7 @@ Application bugs worked around in this file:
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<engine engine_name_match="^UnrealEngine"> <!-- UE4/5 Vulkan RHI -->
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<option name="radv_flush_before_query_copy" value="true" />
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<option name="radv_flush_before_timestamp_write" value="true" />
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<option name="radv_zero_vram" value="true" />
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</engine>
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<engine engine_name_match="DXVK_NvRemix">
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