There were two errors. First, the pass could propagate conditional
modifiers from an instruction that writes on flag register to an
instruction that writes a different flag register. For example,
cmp.nz.f0.0(16) null:F, vgrf6:F, vgrf5:F
cmp.nz.f0.1(16) null:F, vgrf6:F, vgrf5:F
could be come
cmp.nz.f0.0(16) null:F, vgrf6:F, vgrf5:F
Second, if an instruction writes f0.1 has it's condition propagated, the
modified instruction will incorrectly write flag f0.0. For example,
linterp(16) vgrf6:F, g2:F, attr0:F
cmp.z.f0.1(16) null:F, vgrf6:F, vgrf5:F
(-f0.1) discard_jump(16) (null):UD
could become
linterp.z.f0.0(16) vgrf6:F, g2:F, attr0:F
(-f0.1) discard_jump(16) (null):UD
None of these cases will occur currently. The only time we use f0.1 is
for generating discard intrinsics. In all those cases, we generate a
squence like:
cmp.nz.f0.0(16) vgrf7:F, vgrf6:F, vgrf5:F
(+f0.1) cmp.z(16) null:D, vgrf7:D, 0d
(-f0.1) discard_jump(16) (null):UD
Due to the mixed types and incompatible conditions, this sequence would
never see any cmod propagation. The next patch will change this.
No shader-db changes on any Intel platform.
v2: Fix typo in comment in test case subtract_delete_compare_other_flag.
Noticed by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tests like this should have been added in 4467040cb6 ("i965/fs:
Propagate conditional modifiers from not instructions").
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This patch makes blorp_blit handle SINT<->UINT blit value clamping.
After reading the source's integer data (which is expanded to 32-bit),
we either IMAX with 0 (for SINT -> UINT, to clamp negative numbers) or
UMIN with (1 << 31) - 1 (for UINT -> SINT, to clamp positive numbers
outside of the representable range).
Such blits are not allowed by the OpenGL or Vulkan APIs directly:
The Vulkan 1.1 spec for vkCmdBlitImage says:
"Integer formats can only be converted to other integer formats with
the same signedness."
The GL 4.5 spec for glBlitFramebuffer says:
"An INVALID_OPERATION error is generated if format conversions are
not supported, which occurs under any of the following conditions:
[...]
* The read buffer contains unsigned integer values and any draw
buffer does not contain unsigned integer values.
* The read buffer contains signed integer values and any draw buffer
does not contain signed integer values."
However, they are useful for other operations, such as texture upload
and download, which typically are implemented via blorp_blit(). i965
has code to fall back in this case (which the next commit will delete),
and Gallium expects blit() to handle this case for texture upload.
Fixes the following tests on iris:
- GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels
- GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo
- GTF-GL46.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Both GLSL IR and NIR perform the same mod -> floor lowering for 32-bit
types. But nir_lower_double_ops is slightly more defensive against
lowered drcp precision loss, and handles mod(x, x) = 0 directly. This
works well...assuming nir_lower_double_ops actually gets an fmod op to
lower in the first place.
The previous patches enabled NIR-based lowering for the remaining
drivers, so we can stop using the GLSL IR lowering when using NIR.
Fixes KHR-GL45.gpu_shader_fp64.builtin.mod_dvec[234] on iris.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Currently, st/mesa is always calling the GLSL IR lower_instructions()
pass with MOD_TO_FLOOR set, so mod operations will be lowered before
ever reaching NIR. This enables the same lowering at the NIR level,
which will let me shut off the GLSL IR path for NIR-based drivers.
The AMD NIR backend also has code to handle fmod, so we could
potentially skip this and still be fine. I don't have an opinion
on that.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Currently, st/mesa is always calling the GLSL IR lower_instructions()
pass with MOD_TO_FLOOR set, so mod operations will be lowered before
ever reaching NIR. This enables the same lowering at the NIR level,
which will let me shut off the GLSL IR path for NIR-based drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Eric Anholt <eric@anholt.net>
Currently, st/mesa is always calling the GLSL IR lower_instructions()
pass with MOD_TO_FLOOR set, so mod operations will be lowered before
ever reaching NIR. This enables the same lowering at the NIR level,
which will let me shut off the GLSL IR path for NIR-based drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Eric Anholt <eric@anholt.net>
We originally had a single lower_fmod option. In commit 2ab2d2e5, Sam
split 32 and 64-bit lowering into separate flags, with the rationale
that some drivers might want different options there. This left 16-bit
unhandled, so Iago added a lower_fmod16 option in commit ca31df6f.
Now that lower_fmod64 is gone (in favor of nir_lower_doubles and
nir_lower_dmod), we re-combine lower_fmod16 and lower_fmod32 into a
single lower_fmod flag again. I'm not aware of any hardware which
need lowering for one bitsize and not the other.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
nir_lower_doubles offers a wide variety of fp64 lowering, including
lowering fmod@64. The version there also better handles imprecisions
due to lowered frcp@64. Let's consolidate on one version.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
I don't think panfrost actually does doubles yet, but it at least
claims to support PIPE_CAP_DOUBLES, so at least pretend to switch
to the new lowering.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We currently have two duplicate mechanisms for lowering fmod@64.
One is a nir_opt_algebraic rule keyed off of options->lower_fmod64,
and the other is nir_lower_doubles, which offers a full gamut of
fp64 lowering. The latter works slightly better in some corner cases,
so I'm trying to eliminate lower_fmod64 and drop the redundancy.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The pipeline register creation algorithm is only valid for SSA indices;
NIR registers and such cannot be pipelined without more complex
analysis. However, there are the ocassional class of "liars" -- indices
that claim to be SSA but are not. This occurs in the blend shader
prologue, for example. Detect this and just bail quietly for now.
Eventually we need to rewrite the blend shader prologue to occur in NIR
anyway (which would mitigate the issue), but that's more involved and
depends on a better understanding of pixel formats in blend shaders (for
non-RGBA8888/UNORM cases).
Fixes some blend shader regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This piece of code was cargo-culted from the ir3 standalone compiler and
made sense when we were a standalone compiler ourselves. Unfortunately,
for the online compiler, mesa/st *already handles this for us* and if we
duplicate it here, we're duplicating it *incorrectly*. So just delete
these lines and fix a heck of a lot of tests.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
If by flush time the client hasn't submitted a clear, add jobs for
reloading the framebuffer contents as the first draw in the frame.
This is required by programs such as Weston which don't do clears and
rely on the previous contents of the framebuffer being there.
Reloading the whole framebuffer on every frame without regards to what
is needed or what is going to be covered is very inefficient, but future
work will introduce support for damage regions and partial updates so we
know what needs to be actually reloaded.
Fixes quite a few tests in dEQP-EGL.functional.buffer_age.*.
[Alyssa: The context is that tilers do an implicit glClear() on every
frame, whether you asked them to or not. If you want a clear, this is
very efficient. But if you don't, you have to explicitly blit the
backbuffer back into tile memory, accomplished by a dummy texturing
draw. This patch generates that draw via u_blitter, although we could do
a bit better ourselves by eliding the vertex job. This fixes "black
rectangles in Weston/sway" as well as "video not displaying when UI
visible in mpv"]
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The mesa/st flips the viewport, so we respect that rather than
trying to flip the framebuffer itself and ignoring the viewport and
using a messy heuristic.
However, this brings an underlying disagreement about the interpretation
of winding order to light. The blob uses a different strategy than Mesa
for handling viewport Y flipping, so the meanings of the winding order
bit are flipped for it. To keep things clean on our end, we rename to
explicitly use Gallium (rather than flipped OpenGL) conventions.
Fixes upside-down Xwayland/egl windows.
v2: Adjust lowering configuration to correctly flip gl_PointCoord.y and
gl_FragCoord.y. v1 was R-b'd by Tomeu, but then retracted due to these
regressions which are not fixed.
Suggested-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Sort-of-reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This patch allows nine to read the preferred IR from pipe caps and use
NIR when that is preferred by the driver, by calling tgsi_to_nir. Also
adds some debug options that allow overriding it.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
We're currently trying to detect dynamic loading config support by
trying to remove to test config (hard coded in the i915 driver) and
checking we get ENOENT.
This can fail if the test config was updated in Mesa but not yet in
i915.
A better way to do this is to pick an invalid ID and check for ENOENT.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since NIR_PASS no longer swaps out the NIR pointer when NIR_TEST_* is
enabled, we can just take a single pointer and not a pointer to pointer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that NIR_TEST_* doesn't swap the shader out from under us, it's
sufficient to just modify the shader rather than having to return in
case we're testing serialization or cloning.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead, we add a new helper which stomps one nir_shader and replaces it
with another. The new helper effectively just changes which pointer
gets used for the base nir_shader. It should be 99% as good at testing
cloning but without requiring that everything handle having the shader
swapped out from under it constantly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
EuThreadsCount is supposed to be the number of threads per EU, not the
total number of threads in the whole device.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1fc7b95127 ("i965: Add Gen8+ INTEL_performance_query support")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes formatting errors for 32 bit compilations, eg:
error: format ‘%lx’ expects argument of type ‘long unsigned int’,
but argument 5 has type ‘uint64_t’ {aka ‘long long unsigned int’}
[-Werror=format=]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This removes one useless SMEM load operations which pointed to
the same descriptor anyway.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Both input and output images use the same type.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Use a helper function to get the sysval/attribute/varying/output name
and make the disam debug output independent of shader stage.
Reviewed-by: Rob Clark <robdclark@gmail.com>
In a fragment shader, r0 is written out with a special branch sequence.
r0 is not a real register here, but essentially a pipeline register --
as such, it needs to be written out in full and on time, with hanging
dependencies in the bundle. Otherwise, we break up the bundle, which
costs an extra ALU cycle and adds a move.
When the scheduler ran last thing, we could do this analysis within the
scheduler. Now that RA can run after scheduling, that's no longer valid,
so we remove the analysis and always break it up (at a performance
penalty). Future work can add a post-RA/post-schedule pass to merge
writeout blocks if possible. It's a bit of a low-priority next to fixing
conformance regressions, of course.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
In this particular instance, struct member were used outside of the
block where it was defined. Fix this by moving the definition outside of
block.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Fixes: 569f838987 ("winsys/svga: Add support for new surface ioctl, multisample pattern")
Reviewed-by: Brian Paul <brianp@vmware.com>
We use the shared nir_lower_idiv pass to lower integer division, fixing
144 dEQP tests. This pass was not applied in the past due to breakage
from iabs fixed earlier in the series.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-By: Ryan Houdek <Sonicadvance1@gmail.com>
Certain ops that only take one argument have an imaginary "zero"
constant for their second argument. For instance, conversions:
i2f [dest], [source], #0
Memory corruption meant that #0 was instead random noise. For some ops,
that doesn't matter (manifested as abnormally large code size and poor
scheduling due to extra constants in random places). But for others,
where a 1-op is emulated by a 2-op with an implicit 0 second argument,
that broke things.
Fixes iabs (emulated by iabsdiff).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-By: Ryan Houdek <Sonicadvance1@gmail.com>
These ops are used to accelerate various functions exposed in OpenCL.
This commit only includes the routine additions to the table. They are
not wired through the compiler; rather, they are just here to keep a
reference for the disassembler.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-By: Ryan Houdek <Sonicadvance1@gmail.com>
This new 'platform' is added by default with no guards.
It is effectively a copy of the surfaceless one, with updated function
names and brand new probe function.
Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards
have been dropped.
A worthy mention are the changes in _egFindDisplay, since the original
and dup'd fd are required, we make use of the plat_opt argument.
Note that no hacks for eglGetDisplay are added - the API works only with
the eglGetPlatformDisplay* API.
v2:
- s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric)
- let ^^ return bool (Eric)
- fixup meson build, move files() further up (Eric)
- copy from plat. surfaceless w/o the visual cleanups
- close and free when destroying the dpy
- sprinkle a few _eglDeviceSupports
- split fd handling into separate function
- use directly the render node if no FD is given (Mathias)
v3:
- s/dpy/disp/g
- drop swap_buffers* callbacks
- drop loader_set_logger()
- drop local define
- re-introduce _eglGetDRMDeviceRenderNode()
- EGL_WARN on ForceSoftware with HW device - continue using the HW device
- bail out for "EGL_MESA_device_software" until it's fixed
- wire-up the Android build
v4:
- use new style _eglFindDisplay()
- split hw vs sw code paths
- don't close the internal fd (already handled in FiniDisplay())
- make swrast work (bit hacky bit will do for now)
- Android for real, drop autotools
- Correct HW + LIBGL_ALWAYS_SOFTWARE check
- use the dri2_create_drawable() helper
v5:
- enhance comment around fd checks (Mathias)
- rebase for dri2_init_surface() changes
Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Acked-by: Marek Olšák <marek.olsak@amd.com> (v4)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
By default, the user is likely to pick the first device so it should
not be the least performant (aka software) one.
v2: Drop odd comment (Marek)
Suggested-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Wrap the loader->createNewDrawable() dance into a helper and use it
throughout the codebase.
This addresses a cases like surfaceless (SL) on swrast (SL on kms_swrast
is fine) where we'd attempt using the wrong driver and crash out.
v2: fixup quirky GBM (Mathias)
v3: fixup GBM for real (Marek)
Cc: mesa-stable@lists.freedesktop.org
Cc: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> (v2)
Signed-off-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Since we no longer need special handling for X11, refactor the code to
follow the style used by all other platforms.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The full set of attributes is already handled with previous patches.
Thus all this is not dead code.
v2 (Emil) - split from a larger patch.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
At the moment the user will pass the screen number via attribs, yet we
would throw that away. Reason being that the int *screen passed to
xcb_connect() is output only.
v2 (Emil):
- split from a larger patch
- use xcb_connect() returned screen, as fallback
- use helper function only as needed
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Earlier spec is vague, although EGL 1.5 makes it clear:
Multiple calls made to eglGetPlatformDisplay with the same
parameters will return the same EGLDisplay handle.
With this commit we store and compare the full attrib list.
v2 (Emil):
- Split into separate patches
- Use EGLBoolean over int masked as such
- Don't return free'd pointed on calloc failure
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit fix support and adjusts the capabilities
returned by the SWR driver and the documentation
to correctly report the GL_ARB_copy_image extension.
Reviewed-by: Alok Hota <alok.hota@intel.com>