This change fixes the evergreen nonconformity issue on non-mipmap
textures when the minification and the magnification are not in
the same state.
This modification disables 5278436d67 when the minification and
the magnification are different. This fixes the nonconformity
without new regressions. Anyway, I was unable to reproduce
the issue described by 5278436d67 on palm and cayman.
This change was tested on cayman and palm. It fixes 84 deqp-gles2
tests and 128 deqp-gles3 tests:
deqp-gles2/functional/texture/filtering/2d/linear_nearest_*
deqp-gles2/functional/texture/filtering/2d/nearest_linear_*
deqp-gles2/functional/texture/filtering/cube/linear_nearest_*
deqp-gles2/functional/texture/filtering/cube/nearest_linear_*
deqp-gles2/functional/texture/vertex/2d/filtering/linear_nearest_*
deqp-gles2/functional/texture/vertex/2d/filtering/nearest_linear_*
deqp-gles2/functional/texture/vertex/cube/filtering/linear_nearest_*
deqp-gles2/functional/texture/vertex/cube/filtering/nearest_linear_*
deqp-gles3/functional/texture/filtering/2d/combinations/linear_nearest_*
deqp-gles3/functional/texture/filtering/2d/combinations/nearest_linear_*
deqp-gles3/functional/texture/filtering/2d_array/combinations/linear_nearest_*
deqp-gles3/functional/texture/filtering/2d_array/combinations/nearest_linear_*
deqp-gles3/functional/texture/filtering/3d/combinations/linear_nearest_*
deqp-gles3/functional/texture/filtering/3d/combinations/nearest_linear_*
deqp-gles3/functional/texture/filtering/cube/combinations/linear_nearest_*
deqp-gles3/functional/texture/filtering/cube/combinations/nearest_linear_*
deqp-gles3/functional/texture/vertex/2d/filtering/linear_nearest_*
deqp-gles3/functional/texture/vertex/2d/filtering/nearest_linear_*
deqp-gles3/functional/texture/vertex/2d_array/filtering/linear_nearest_*
deqp-gles3/functional/texture/vertex/2d_array/filtering/nearest_linear_*
deqp-gles3/functional/texture/vertex/3d/filtering/linear_nearest_*
deqp-gles3/functional/texture/vertex/3d/filtering/nearest_linear_*
deqp-gles3/functional/texture/vertex/cube/filtering/linear_nearest_*
deqp-gles3/functional/texture/vertex/cube/filtering/nearest_linear_*
Fixes: 5278436d67 ("r600: force LOD range to be only one value when mip.min filter is NONE")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32185>
On evergreen depth-stencil textures are allocated as two objects, and
when using the eg_surface_init_1d_miptrees code path the size evaluation
uses the generalized surf_minify function. Here when allocating the
depth texture the alignment takes the depth bpe value into account, and
uses bpe=1 for the stencil texture. As a result the texture pair may
consist of textures with two different nblk_x sizes and this seems to
be a problem with some textures, namely npot and small (width < 32), but
not for mipmapped textures. In the problematic cases, if the so allocated
depth texture is larger than the stencil texture, then the kernel may reject
sent data with an error message like:
evergreen_cs_track_validate_stencil:622 stencil read bo too
small (layer size 131072, offset 524288, max layer 1, bo size 606208)
- because apparently the expected layer size is evaluated from the depth
texture size, but the actual bo size is evaluated based on the true texture
size values. If, on the other hand, the stencil texture is larger than the
depth texture, then the data is send with a wrong alignment, and certain
dEQP-GLES31 tests fail.
In order to obtain equal texture sizes in the problematic cases magnify
the depth texture alignment requirement by its bpe, so that the relative
alignment is the same for depth and stencil texture.
Fixes:
dEQP-GLES31.functional.stencil_texturing.format
.depth32f_stencil8_2d
.depth32f_stencil8_2d_array
.depth24_stencil8_2d
.depth24_stencil8_2d_array
.stencil_index8_2d
.stencil_index8_2d_array
.depth32f_stencil8_draw
.depth24_stencil8_draw
dEQP-GLES31.functional.texture.border_clamp.formats
.stencil_index8.nearest_size_npot
.depth24_stencil8_sample_stencil.nearest_size_npot
.depth32f_stencil8_sample_stencil.nearest_size_npot
dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d
.uint_stencil.nearest.s_clamp_to_edge_t_clamp_to_border_npot
.uint_stencil.nearest.s_repeat_t_clamp_to_border_npot
.uint_stencil.nearest.s_mirrored_repeat_t_clamp_to_border_npot
piglits:
arb_framebuffer_object-depth-stencil-blit *stencil*
framebuffer-blit-levels draw stencil
arb_texture_stencil8/
texwrap formats offset/gl_stencil_index8, npot
texwrap formats/gl_stencil_index8, npot
ext_framebuffer_multisample
accuracy all_samples stencil_resolve small depthstencil
unaligned-blit * stencil downsample
ext_texture_array/fbo-depth-array *stencil
egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24
v2: use util_is_power_of_two_or_zero (Marek)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32169>
This requirement is currently satisfied by the usage in panfrost and
lima.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32084>
Because we are doing perspective division before clipping, small
gl_Position.w values will give Inf for positions and interpolated
varyings. Before this change, primitives containing a vertex with w=0
were invisible.
This is only used in panfrost and lima.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32084>
I don't know of any case of Apple's driver using this, but it seems to work. The
stream link bit is identical to VDM so that was easy, the tricky part was the
return but I bruteforced the encoding space and this is the (only) thing that
worked. So add the XML.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32320>
can help a lot for scratchy shaders. affected shader is a compute shader in
graphics bench.
total instructions in shared programs: 2751334 -> 2750950 (-0.01%)
instructions in affected programs: 4308 -> 3924 (-8.91%)
helped: 2
HURT: 0
total bytes in shared programs: 21482512 -> 21480592 (<.01%)
bytes in affected programs: 27448 -> 25528 (-7.00%)
helped: 2
HURT: 0
total fills in shared programs: 732 -> 540 (-26.23%)
fills in affected programs: 396 -> 204 (-48.48%)
helped: 2
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32320>
The new location is pci_ids/r600_pci_ids.h
Fixes: 1299f5c50a ("gallium/radeon: import libdrm_radeon source code, drop the dependency")
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32298>
This is a small command line utility to generate NIR bindings for a SPIR-V
library, using vtn's infrastructure for this. This is split out from asahi_clc
in an effort to make clc more modular. Notably, this tool does not depend on:
* LLVM, SPIRV-LLVM, CLC, etc (important for Android, and gets us closer to the
clang spir-v future)
* Driver details other than addressing modes (which are already largely
hardcoded, setting them to anything else doesn't make a ton of sense for CL C)
* The driver itself, or its backend compiler. That means that the backend
compiler can depend on the generated bindings header, even if the compiler is
also used for internal shader precompiling. This breaks the dep loop.
So in short term, this solves the dependency problem for asahi, and in the long
term helps more drivers use clc infrastructure without re-rolling things
themselves.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32226>
See comment in the pass for motivation. To be used for asahi clc.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32226>
These fields are only valid in certain formats, so set them accordingly.
Note the check if !is_send is used because FORMAT_BASIC is reused for
SEND/SENDS in some platforms. If we start to see more cases like that,
we can create a new FORMAT for it.
The cond_modifier is trickier because on top of that, it is not valid
for 64-bit immediates in some platforms. Found when EU validation
complained about moving 64-bit immediates with higher bits.
Fixes: e4440df2d8 ("intel/brw: Add pred/cmod/sat to brw_hw_decoded_inst")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32287>
According to HSD 1406738321, full resolves and fast-clears don't work
properly on 3D textures. Up until now, we've disabled CCS for this case.
Instead, redescribe the surface as 2-dimensional to perform auxiliary
surface operations.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31880>
Use vk_expand_src_stage_flags2 and vk_expand_dst_stage_flags2, instead
of vk_expand_pipeline_stage_flags2, to expand bottom-of-pipe and
top-of-pipe respectively.
Fixes: 5544d39f44 ("panvk: Add a CSF backend for panvk_queue/cmd_buffer")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32289>