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hk: use common wg size
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32320>
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4 changed files with 5 additions and 17 deletions
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@ -795,8 +795,8 @@ hk_dispatch(struct hk_cmd_buffer *cmd, struct hk_cs *cs, struct hk_shader *s,
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assert(s->info.stage == MESA_SHADER_COMPUTE);
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struct hk_grid local_size =
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hk_grid(s->info.cs.local_size[0], s->info.cs.local_size[1],
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s->info.cs.local_size[2]);
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hk_grid(s->b.info.workgroup_size[0], s->b.info.workgroup_size[1],
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s->b.info.workgroup_size[2]);
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if (!grid.indirect) {
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grid.count[0] *= local_size.count[0];
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@ -182,9 +182,9 @@ dispatch(struct hk_cmd_buffer *cmd, struct hk_grid grid)
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cmd, VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT);
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if (stat) {
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uint32_t local_size_threads = s->info.cs.local_size[0] *
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s->info.cs.local_size[1] *
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s->info.cs.local_size[2];
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uint32_t local_size_threads = (uint32_t)s->b.info.workgroup_size[0] *
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(uint32_t)s->b.info.workgroup_size[1] *
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(uint32_t)s->b.info.workgroup_size[2];
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struct libagx_cs_invocation_params p = {
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.grid = cmd->state.cs.descriptors.root.cs.group_count_addr,
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@ -903,11 +903,6 @@ hk_compile_nir(struct hk_device *dev, const VkAllocationCallbacks *pAllocator,
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shader->info.cull_distance_array_size = nir->info.cull_distance_array_size;
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shader->b.info.outputs = outputs;
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if (sw_stage == MESA_SHADER_COMPUTE) {
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for (unsigned i = 0; i < 3; ++i)
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shader->info.cs.local_size[i] = nir->info.workgroup_size[i];
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}
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if (xfb_info) {
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assert(xfb_info->output_count < ARRAY_SIZE(shader->info.xfb_outputs));
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@ -75,13 +75,6 @@ struct hk_shader_info {
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uint8_t _pad[7];
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} vs;
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struct {
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/* Local workgroup size */
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uint16_t local_size[3];
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uint8_t _pad[26];
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} cs;
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struct {
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struct agx_interp_info interp;
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struct agx_fs_epilog_link_info epilog_key;
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