To match _mesa_align_malloc() call in _mesa_buffer_data().
Found by Colin Harrison <colin.harrison@virgin.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
This automatically adjusts the number of buffers that we want based on
what swapping mode the X server is using and the current swap interval:
swap mode interval buffers
copy > 0 1
copy 0 2
flip > 0 2
flip 0 3
Note that flip with swap interval 0 is currently limited to twice the
underlying refresh rate because of how the kernel manages flipping. Moving
from 3 to 4 buffers would help, but that seems ridiculous.
v2: Just update num_back at the point that the values that change num_back
change. This means we'll have the updated value at the point that the
freeing of old going-to-be-unused backbuffers happens, which might not
have been the case before (change by anholt, acked by keithp).
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
The __DRIimage createImageFromFds function takes a fourcc code, but there was
no fourcc code that match __DRI_IMAGE_FORMAT_SARGB8. This adds a define for
that format, adds a translation in DRI3 from __DRI_IMAGE_FORMAT_SARGB8 to
__DRI_IMAGE_FOURCC_SARGB8888 and then adds translations *back* to
__IMAGE_FORMAT_SARGB8 in both the i915 and i965 drivers.
I'll refrain from comments on whether I think having two separate sets of
format defines in dri_interface.h is a good idea or not...
Fixes piglit glx-tfp and glx-visuals-depth
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
XCB doesn't flush the output buffer automatically, so we have to call
xcb_flush ourselves before waiting.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Now that we're tracking SBC values correctly, and the X server has the
ability to send the GLX swap events from a PresentPixmap request, enable
this extension.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric figured out that glXWaitForSbcOML wanted to block until the requested
SBC had been completed, which means to wait until the
PresentCompleteNotify event for that SBC had been received.
This replaces the simple sleep(1) loop (which was bogus) with a loop that
just checks to see if we've seen the specified SBC value come back in a
PresentCompleteNotify event yet.
The change is a bit larger than that as I've broken out a piece of common
code to wait for and process a single Present event for the target
drawable.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tracking the full 64-bit SBC values makes it clearer how those values are
being used, and simplifies the wait_msc code. The only trick is in
re-constructing the full 64-bit value from Present's 32-bit serial number
that we use to pass the SBC value from request to event.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This consolidates how we link the libraries into the build directory.
It works for lib_LTLIBRARIES but not custom shared libraries like DRI
drivers or gallium state trackers which needs special casing (cf dri
mega drivers, for example)
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Spamming the pci id is not beneficial. Make sure it's printed
only when needed.
v2: Change severity to _LOADER_DEBUG, rather than removing
the message.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lower values are used for more severe cases.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The former symbol is never defined within mesa. Based on the code
it seems that the original intent was to use NDEBUG.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Makefiles need hard tabs, let's not make that harder than it needs to be.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes piglit arb_viewport_array-scissor-ignore.
Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jon Ashburn <jon@lunarg.com>
Every driver supports it. All current and future Gallium drivers always
support it, and all existing classic drivers support it.
v2: Making GL_ARB_map_buffer_alignment a desktop OpenGL extension only.
v3: Squash two commits together.
v4 (idr): MIN_MAP_BUFFER_ALIGNMENT queries don't have any dependencies.
In previous versions of the patch it depended on EXTRA_API_GL which
would prevent the query from working in core profile contexts.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This driver does not support GL_ARB_map_buffer_range, so no special
treatment is needed for unaligned offsets in the mapping.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
These drivers do not support GL_ARB_map_buffer_range, so no special
treatment is needed for unaligned offsets in the mapping.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Allocations actually have page alignment, but 64 is still a reasonable
value.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Ian manually ran the map_buffer_range* tests and the
arb_map_buffer_alignment-* tests, but he did not do a full piglit run.
v2 (idr): Use 64 instead of 4096
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Move parameter loads out of loops, and use the instruction offset
instead of a VGPR for the vertex attribute offset when writing to the
ESGS ring buffer.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Just always bind the current states before drawing.
Besides the simplification, as a bonus this makes sure the VS hardware
shader stage always uses the GS copy shader when a geometry shader is
active, fixing a number of GS related piglit tests.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It needs to increment at shader runtime, not at shader compile time, as
the geometry shader can emit vertices in loops. LLVM automagically
converts the ID back to an immediate value if its value can be
determined at compile time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>