llvmpipe: Use alignment of 64 instead of 16 for buffer allocation

v2: Changed allocation alignment of llvmpipe_displaytarget_layout.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Siavash Eliasi 2013-11-28 21:14:31 +03:30 committed by Ian Romanick
parent c83b34c43b
commit 6317664de0

View file

@ -200,7 +200,7 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
lpr->base.bind,
lpr->base.format,
width, height,
16,
64,
&lpr->row_stride[0] );
if (lpr->dt == NULL)
@ -261,7 +261,7 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
* read/write always LP_RASTER_BLOCK_SIZE pixels, but the element
* offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE.
*/
lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 16);
lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 64);
/*
* buffers don't really have stride but it's probably safer
* (for code doing same calculations for buffers and textures)
@ -746,7 +746,7 @@ llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
static void
alloc_image_data(struct llvmpipe_resource *lpr)
{
uint alignment = MAX2(16, util_cpu_caps.cacheline);
uint alignment = MAX2(64, util_cpu_caps.cacheline);
uint level;
uint offset = 0;