Consider the following innocuous-looking code:
pan_merge(packed, vtx->attributes[i], ATTRIBUTE);
Under the current implementation, this code is completely broken. Why?
The current implemention is a macro which hardcodes the loop index i,
which shadows the i used to index attributes. Pull out a helper method
so we do the right thing without resulting to further preprocessor abuse
(__COUNTER__).
While making things more robust, assert the crucial pan_merge
invariant that the total size is a multiple of 4; if this fails, the
routine risks memory corruption.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14119>
The index is a uint8_t but can be assigned a negative 1
value in panvk_pipeline_builder_parse_color_blend()
The comparison to ~0 thus makes sense but clang will complain:
"result of comparison of constant -1 with expression of type
'const uint8_t' (aka 'const unsigned char') is always true
[-Wtautological-constant-out-of-range-compare]"
Fix this by casting to a uint8_t before comparison.
Fixes a warning with clang
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14289>
This more accurately reflects the function of the instruction. Unlike
earlier Malis, there don't seem to be attribute records for varyings.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14292>
We need to compile multiple variants and report them together in a
common shader info. To do so, we split off per-variant shader infos and
combine at the end.
glmark2 is very happy: https://people.collabora.com/~alyssa/idvs-g52.txt
Highlights include -bshading up 41% fps and -bbump:bump-render=high-poly
up 62% faster
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14154>
Position shaders should only write gl_Position (and gl_PointSize on
Valhall), varying shaders should only write varyings.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14154>
Preload exactly what the shader needs, based on the compiler's mask of
uninitialized registers, rather than trying to sync pan_shader.h with
the behaviour of code gen. Would've saved me some debugging over the
years...
As a bonus this avoids preloading unnecessary registers, particularly in
compute shaders. In theory this should reduce power consumption.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14154>
This commit fixes apps using the following sequence:
1. XCreateWindow(dpy) -> win
2. glXCreateContextAttribsARB(dpy, ...) -> ctx
3. glXMakeCurrent(dpy, win, ctx)
4. glXQueryDrawable(dpy, win, GLX_FBCONFIG_ID, ...)
glXQueryDrawable returned 0 (while correctly returning a valid
GLXFCONFIG_ID for other types of drawables).
This commit adds the same dance as driInferDrawableConfig to get
the GLX visual from the Window, and then the GLXFBCONFIG_ID of
this visual.
This fixes:
* piglit: glx-query-drawable --attr=GLX_FBCONFIG_ID --type=WINDOW
* Maya which uses the config ID from step 4 as an input to
glXChooseFBConfig.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14174>
Needed to link the disassembler separate from the rest of the compiler,
as in out-of-tree pandecode builds. Which I haven't done for Midgard in
well over a year, enough time for this to bit rot.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14185>
EXT_multisampled_render_to_texture on GLES2 allows the
GL_MAX_SAMPLES_EXT enum to be used.
Move the condition from the GLES3 section to the GLES2 one so
that it stops returning GL_INVALID_ENUM in that case.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13967>
Instead of using Python hex() to print the result, print the result in
the same format as the disassembler for easy visual comparison. This
means we don't need to reprint the expectation. This gives output like:
7c 7d 11 33 04 80 66 00 LD_ATTR_IMM.v4.f16.slot0 @r0:r1, `r60, `r61, index:0x1
7c 7d 10 33 04 80 66 00 Incorrect assembly
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14065>
Valhall v9 introduces a number of new data structures since Bifrost v7,
and removes a number of traditional data structures. Add decode routines
for the new Valhall data structures, and condition the old routines on
(PAN_ARCH <= 7) to remain buildable and warning-free.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14063>
Fork the latest canonical XML (Bifrost v7) and adapt to the data
structures found in the earliest Valhall GPU I could get my hands on
(Valhall v9). This should minimize the churn needed for the port by
keeping the Valhall model close to the Bifrost we already supported.
It is not known what happened to v8. It appears to have been yeeted from
existence.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14063>
Although known fields wouldn't be given the type "hex", it is useful as
the default type for unknown fields while reverse-engineering, and as
such is used in the Valhall XML.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14063>
These kernels aren't tested (and are probably broken) elsewhere. Don't
waste cycles trying to compile for other architectures. This reduces the
amount of code that needs to be ported to a new architecture.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14064>
These flags control special CRC handling for empty tiles using the CRC
clear colour field added on Bifrost. Their use depends on CRC being
used. We missed these flags earlier; let's add them since they are used
by the Valhall DDK but are not new to Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13982>