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pan/bi: Remove the "wrong" stores in IDVS variants
Position shaders should only write gl_Position (and gl_PointSize on Valhall), varying shaders should only write varyings. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14154>
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1 changed files with 25 additions and 0 deletions
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@ -675,6 +675,25 @@ bi_emit_fragment_out(bi_builder *b, nir_intrinsic_instr *instr)
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}
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}
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/**
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* In a vertex shader, is the specified variable a position output? These kinds
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* of outputs are written from position shaders when IDVS is enabled. All other
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* outputs are written from the varying shader.
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*/
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static bool
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bi_should_remove_store(nir_intrinsic_instr *intr, enum bi_idvs_mode idvs)
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{
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nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
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switch (sem.location) {
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case VARYING_SLOT_POS:
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case VARYING_SLOT_PSIZ:
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return idvs == BI_IDVS_VARYING;
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default:
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return idvs == BI_IDVS_POSITION;
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}
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}
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static void
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bi_emit_store_vary(bi_builder *b, nir_intrinsic_instr *instr)
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{
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@ -690,6 +709,12 @@ bi_emit_store_vary(bi_builder *b, nir_intrinsic_instr *instr)
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unsigned imm_index = 0;
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bool immediate = bi_is_intr_immediate(instr, &imm_index, 16);
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/* Skip stores to the wrong kind of variable in a specialized IDVS
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* shader. Backend dead code elimination will clean up the mess.
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*/
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if (bi_should_remove_store(instr, b->shader->idvs))
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return;
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bi_index address;
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if (immediate) {
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address = bi_lea_attr_imm(b,
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