Commit graph

64281 commits

Author SHA1 Message Date
Brian Paul
d96607970b mesa: update glext.h to version 20140725
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-05 08:18:50 -06:00
Neil Roberts
816dbdb106 meta: Disable dithering during glBlitFramebuffer
According to the GL spec the only fragment operations that should affect
glBlitFramebuffer are “the pixel ownership test, the scissor test, and sRGB
conversion”. That implies that dithering should not be performed so we need to
disable it when implementing the blit with a render.

Before commit 05b52efbc9 the dithering state would be left as whatever the
application picks (the default being GL_TRUE) and after that commit it was
explicitly enabled. Neither of these were correct.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81828
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-05 14:48:15 +01:00
Emil Velikov
afcf5d33cf libgl-xlib: drop duplicate mesautil from scons build
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-05 13:56:35 +01:00
Emil Velikov
4f0f75deba llvmpipe/tests: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-05 13:56:32 +01:00
Emil Velikov
07a275991e gallium/tests: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-05 13:56:30 +01:00
Emil Velikov
692009cab1 targets/omx: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-05 13:56:27 +01:00
Emil Velikov
807b5467a3 targets/xvmc: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-05 13:53:43 +01:00
Jan Vesely
d0b4ac642b targets/clover: link against libmesautil.la
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-05 12:54:08 +09:00
Jan Vesely
e28136343b gallivm: Fix build with latest LLVM
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-05 12:52:56 +09:00
Roland Scheidegger
6b834af77e targets/dri: link with mesautil
Similar to other recent build fixes.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-05 04:13:17 +02:00
Roland Scheidegger
9042e8863a gallium/docs: Document TEX2/TXL2/TXB2 instructions and fix up other tex doc
Add documentation for TEX2/TXL2/TXB2 tgsi opcodes. Also, the texture opcode
documentation wasn't very accurate so fix this up a bit.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-05 04:13:17 +02:00
Roland Scheidegger
c3c33756ff gallivm: fix cube map array (and cube map shadow with bias) handling
In particular need to handle TEX2/TXB2/TXL2 opcodes.
cube map shadow with bias already used TXB2 which didn't work before
at all, despite that there's by default no piglit change (but using
no_quad_lod and no_rho_opt indeed passes some more tex-miplevel-selection
tests).
The actual sampling code still won't handle cube map arrays.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-08-05 04:13:17 +02:00
Roland Scheidegger
ea05cfaaca llvmpipe: implement support for cube map arrays
This just covers the resource side of things, not the actual sampling.
Here things are trivial as cube map arrays are identical to 2d arrays in
all respects.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-08-05 04:13:17 +02:00
Anuj Phogat
d308f57fe7 egl: Fix OpenGL ES version checks in _eglParseContextAttribList()
We would generate EGL_BAD_CONFIG because _eglGetContextAPIBit
returns zero for the combination of EGL_OPENGL_ES_API and a major
version > 3.  By just returning zero, the caller can't tell the
difference between a bad version (which should generate
EGL_BAD_MATCH) and a bad API (which should generate
EGL_BAD_CONFIG).  This patch causes us to filter out major
versions > 3 at a point where we can generate the correct error.

Fixes gles3 Khronos CTS test:
egl_create_context.egl_create_context

V2: Fix commit message as suggested by Ian.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-04 18:31:26 -07:00
Anuj Phogat
338fef61f8 meta: Fix datatype computation in get_temp_image_type()
Changes in the patch will cause datatype to be computed
correctly for 8 and 16 bit integer formats. For example:
GL_RG8I, GL_RG16I etc.

Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required
copy_tex_image_conversions_forbidden

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-04 17:19:42 -07:00
Anuj Phogat
4bab55c874 meta: Move the call to _mesa_get_format_datatype() out of switch
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-04 17:19:41 -07:00
Anuj Phogat
7de90890c6 meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
We currently get red bits from ctx->DrawBuffer->Visual.redBits
by making a false assumption that the texture we're writing to
(in glCopyTexImage2D()) is used as a DrawBuffer.

Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-04 17:19:41 -07:00
Anuj Phogat
9796a17265 meta: Initialize the variable in declaration statement
Saves one line of code :)

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-04 17:19:20 -07:00
Anuj Phogat
c7def2257a mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats
GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D()
and is allowed to be used (like GL_TEXTURE_2D) with compressed internal
formats.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 17:12:29 -07:00
Anuj Phogat
2fc4205461 mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:12:23 -07:00
Anuj Phogat
938b3d0034 mesa: Add utility function _mesa_is_enum_format_unorm()
V2: Add missing formats.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:12:14 -07:00
Anuj Phogat
6df48ff27a mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels

Khronos bug# 9807
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:12:05 -07:00
Anuj Phogat
5c0d2a12f3 mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels

V2: Add the check for alpha bits to avoid confusion.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:11:52 -07:00
Anuj Phogat
e0fe00eeac mesa: Add a helper function _mesa_is_enum_format_unsized()
Function is utilized by next patch in the series.

V2: Add missing formats.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:11:44 -07:00
Anuj Phogat
2d362a6aee mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3
Fixes few failures in gles3 Khronos CTS test: packed_pixels

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:11:34 -07:00
Anuj Phogat
845b5ec89f mesa: Add utility function _mesa_is_enum_format_snorm()
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:11:25 -07:00
Anuj Phogat
3c7a0c690a mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:11:18 -07:00
Anuj Phogat
e27c9f3a02 mesa: Add error condition for using compressed internalformat in glTexStorage3D()
Fixes gles3 Khronos CTS test: texture_storage_texture_internal_formats

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:11:10 -07:00
Anuj Phogat
ac2adf66c1 mesa: Turn target_can_be_compressed() in to a utility function
V2:  Declare the function in teximage.h

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 17:11:00 -07:00
Anuj Phogat
a94d78438d mesa: Fix error condition for valid texture targets in glTexStorage* functions
Fixes gles3 Khronos CTS test: texture_storage_texture_targets

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-08-04 17:10:48 -07:00
Ian Romanick
7b18983147 glsl: Rebuild the symbol table without unreachable symbols
Previously we had to keep unreachable global symbols in the symbol table
because the symbol table is used during linking.  Having the symbol
table retain pointers to freed memory... what could possibly go wrong?
At the same time, this meant that we kept live references to tons of
memory that was no longer needed.

New strategy:  destroy the old symbol table, and make a new one from the
reachable symbols.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 59 40,642,425,451       76,337,968       69,720,886     6,617,082            0
After  (32-bit): 46 40,661,487,174       75,116,800       68,854,065     6,262,735            0

Before (64-bit): 79 37,179,441,771      106,986,512       98,112,095     8,874,417            0
After  (64-bit): 64 37,200,329,700      104,872,672       96,514,546     8,358,126            0

A real savings of 846KiB on 32-bit and 1.5MiB on 64-bit.

v2: (by Kenneth Graunke) Just add the ir_function from the IR stream,
    rather than looking it up in the symbol table; they're now
    identical.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-04 15:48:09 -07:00
Kenneth Graunke
3d051772c8 glsl: Only create one ir_function for a given name.
Piglit's spec/glsl-1.10/linker/override-builtin-{const,uniform}-05 tests
do the following:

1. Call abs(float) - a built-in function.
2. Create a user-defined replacement for abs(float).
3. Call abs(float) again - now the user function.

At step 1, we created an ir_function which included the built-in
signature, added it to the symbol table, and emitted it into the IR
stream.

Then, when processing the function definition at step 2, we'd see that
there was already an ir_function.  But, since there were no user-defined
functions, we skipped over a bunch of code, and ended up creating a
second one.  This new ir_function shadowed the original in the symbol
table, but both ended up in the IR stream.

This results in an awkward situation where searching for an ir_function
via the symbol table, a forward linked list walk, and a reverse linked
list walk may return different ir_functions.  This seems undesirable.

This patch instead re-uses the existing ir_function, putting both
built-in and user-defined signatures in the same one.  The previous
patch's additional filtering ensures everything continues working.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-04 15:48:06 -07:00
Kenneth Graunke
21129d4de3 glsl: Make it possible to ignore built-ins when matching signatures.
Historically, we've implemented the rules for overriding built-in
functions by creating multiple ir_functions and relying on the symbol
table to hide the one containing built-in functions.  That works, but
has a few drawbacks, so the next patch will change it.

Instead, we'll have a single ir_function for a particular name, which
will contain both built-in and user-defined signatures.  Passing an
extra parameter to matching_signature makes it easy to ignore built-ins
when they're supposed to be hidden.

I didn't add the parameter to exact_matching_signature since it wasn't
necessary.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-04 15:47:06 -07:00
Kenneth Graunke
f82f2fb3dc mesa: Actually use the Mesa IR optimizer for ARB programs.
On Haswell, this cuts 1-3 instructions from 183 vertex shaders in
"Shadowrun Returns", "Shatter", and "Trine 2."  It adds 2 instructions
to a single fragment shader in "Closure."

total instructions in shared programs: 278803 -> 278546 (-0.09%)
instructions in affected programs:     41930 -> 41673 (-0.61%)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-08-04 15:43:56 -07:00
Ian Romanick
b48621c348 glsl: Do not add extra padding to structures
This code was attemping to align the base of the structure to the required
alignment of the structure.  However, it had two problems:

1. It was aligning the target structure member, not the base of the
structure.

2. It was calculating the alignment based on the members previous to the
target member instead of all the members of the structure.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.nested_structs.6
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.6
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.5
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.19
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.0
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.2
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.6
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.12

v2: Fix rebase failure noticed by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
b17a4d5dab glsl: Correctly determine when the field of a UBO is row-major
Previously if a field of an block with an instance name was marked
row-major (but block itself was not), we would think the field (and it's
sub-fields) were column-major.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.basic_types.7
ES3-CTS.shaders.uniform_block.random.basic_types.9
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.1
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.nested_structs.3
ES3-CTS.shaders.uniform_block.random.nested_structs.5
ES3-CTS.shaders.uniform_block.random.nested_structs.8
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.3
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.6
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.7
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.8
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.9
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.1
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.4
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.6
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.1
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.0
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.4
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.7
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.8
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.12
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.14
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.15
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.16
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.1
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.8
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.9
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.10
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.11
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.13
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.14
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.15
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.16
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.17

Fixes gles3conform failures (caused by previous commits) in:

ES3-CTS.shaders.uniform_block.random.basic_types.8
ES3-CTS.shaders.uniform_block.random.basic_arrays.3
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4

v2: Fix rebase failure noticed by Matt.

v3: Use without_array() instead of older predicates.

v4: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v2]
2014-08-04 14:40:07 -07:00
Ian Romanick
b71f149a44 linker: Use the matrix layout information in ir_variable and glsl_type for UBO layout
Use the data that is stored in the ir_variable and the glsl_type to
determine whether or not a UBO member is row-major.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.9

Causes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.basic_types.8
ES3-CTS.shaders.uniform_block.random.basic_arrays.3
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4

These failures will be fixed shortly.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
d561e79a67 glsl: Track matrix layout of variables using two bits
Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13

Causes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9

This failure will be fixed shortly.

v2: Use without_array() instead of older predicates.

v3: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
2014-08-04 14:40:07 -07:00
Ian Romanick
68fa4cab1a glsl: Also track matrix layout information into structures
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
814d694160 glsl: Track matrix layout of structure fields using two bits
v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED.
Add comments in glsl_types.h explaining the layouts.  Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
ab7098c8df glsl: Correctly load columns of a row-major matrix
For a row-major matrix, the next column starts at the next element.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
7f731340d2 linker: Add padding after the last field of a structure
This causes the thing following the structure to be vec4-aligned.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.random.nested_structs.2
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.5

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:07 -07:00
Ian Romanick
47c6fc5b04 linker: Add a last_field parameter to various program_resource_visitor methods
I also considered renaming visit_field(const glsl_struct_field *) to
entry_record and adding an exit_record method.  This would be more
similar to the hierarchical visitor.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:06 -07:00
Ian Romanick
46356c46ea mesa: Do not list inactive block members as active
Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_packed
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed
ES3-CTS.shaders.uniform_block.random.scalar_types.7
ES3-CTS.shaders.uniform_block.random.basic_arrays.4
ES3-CTS.shaders.uniform_block.random.basic_arrays.6
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs.9
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.3

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:06 -07:00
Ian Romanick
1ca25abe25 glsl: Do not eliminate 'shared' or 'std140' blocks or block members
Commit 32f32292 (glsl: Allow elimination of uniform block members)
enabled elimination of unused uniform block members to fix a gles3
conformance test failure.  This went too far the other way.

Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:

    "All members of a named uniform block declared with a shared or
    std140 layout qualifier are considered active, even if they are not
    referenced in any shader in the program. The uniform block itself is
    also considered active, even if no member of the block is
    referenced."

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_shared
ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_std140
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140
ES3-CTS.shaders.uniform_block.random.scalar_types.2
ES3-CTS.shaders.uniform_block.random.scalar_types.9
ES3-CTS.shaders.uniform_block.random.vector_types.1
ES3-CTS.shaders.uniform_block.random.vector_types.3
ES3-CTS.shaders.uniform_block.random.vector_types.7
ES3-CTS.shaders.uniform_block.random.vector_types.9
ES3-CTS.shaders.uniform_block.random.basic_types.5
ES3-CTS.shaders.uniform_block.random.basic_types.6
ES3-CTS.shaders.uniform_block.random.basic_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_arrays.2
ES3-CTS.shaders.uniform_block.random.basic_arrays.5
ES3-CTS.shaders.uniform_block.random.basic_arrays.8
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.4
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.6
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.9
ES3-CTS.shaders.uniform_block.random.nested_structs.0
ES3-CTS.shaders.uniform_block.random.nested_structs.1
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.4
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.8
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.6
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.18

v2: Whitespace and other minor fixes suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:06 -07:00
Ian Romanick
6305caea52 glsl: Use the without_array predicate to simplify some code
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2014-08-04 14:40:06 -07:00
Ian Romanick
22f7a46d74 glsl: Add without_array type predicate
Returns the type without any arrays.

This will be used in later patches in this series.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-04 14:40:06 -07:00
Ian Romanick
146be3ddbe glsl: Use constant_expression_value instead of as_constant
Just a few lines earlier we may have wrapped the index expression with
ir_unop_i2u expression.  Whenever that happens, as_constant will return
NULL, and that almost always happens.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2014-08-04 14:40:06 -07:00
Brian Paul
b249712643 targets/graw-gdi: link with mesautil, not mesautils
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 15:22:48 -06:00
Brian Paul
a3bdbef020 wmesa: link with mesautil
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-08-04 15:22:48 -06:00