llvmpipe: implement support for cube map arrays

This just covers the resource side of things, not the actual sampling.
Here things are trivial as cube map arrays are identical to 2d arrays in
all respects.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Roland Scheidegger 2014-08-01 23:50:35 +02:00
parent d308f57fe7
commit ea05cfaaca
5 changed files with 16 additions and 4 deletions

View file

@ -347,7 +347,8 @@ llvmpipe_is_format_supported( struct pipe_screen *_screen,
target == PIPE_TEXTURE_2D_ARRAY ||
target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);
target == PIPE_TEXTURE_CUBE ||
target == PIPE_TEXTURE_CUBE_ARRAY);
if (sample_count > 1)
return FALSE;

View file

@ -844,7 +844,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
}
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
res->target == PIPE_TEXTURE_2D_ARRAY) {
res->target == PIPE_TEXTURE_2D_ARRAY ||
res->target == PIPE_TEXTURE_CUBE_ARRAY) {
/*
* For array textures, we don't have first_layer, instead
* adjust last_layer (stored as depth) plus the mip level offsets
@ -856,6 +857,9 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->mip_offsets[j] += view->u.tex.first_layer *
lp_tex->img_stride[j];
}
if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
assert(jit_tex->depth % 6 == 0);
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
assert(view->u.tex.last_layer < res->array_size);
}

View file

@ -246,12 +246,16 @@ prepare_shader_sampling(
img_stride[j] = lp_tex->img_stride[j];
}
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
res->target == PIPE_TEXTURE_2D_ARRAY) {
res->target == PIPE_TEXTURE_2D_ARRAY ||
res->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *
lp_tex->img_stride[j];
}
if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
assert(num_layers % 6 == 0);
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
assert(view->u.tex.last_layer < res->array_size);
}

View file

@ -137,7 +137,8 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
else if (lpr->base.target == PIPE_TEXTURE_3D)
num_slices = depth;
else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY ||
lpr->base.target == PIPE_TEXTURE_2D_ARRAY)
lpr->base.target == PIPE_TEXTURE_2D_ARRAY ||
lpr->base.target == PIPE_TEXTURE_CUBE_ARRAY)
num_slices = layers;
else
num_slices = 1;

View file

@ -144,6 +144,7 @@ llvmpipe_resource_is_texture(const struct pipe_resource *resource)
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return TRUE;
default:
assert(0);
@ -165,6 +166,7 @@ llvmpipe_resource_is_1d(const struct pipe_resource *resource)
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return FALSE;
default:
assert(0);