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mesa: Add error condition for using compressed internalformat in glTexStorage3D()
Fixes gles3 Khronos CTS test: texture_storage_texture_internal_formats Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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1 changed files with 18 additions and 0 deletions
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@ -41,6 +41,7 @@
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#include "texstorage.h"
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#include "textureview.h"
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#include "mtypes.h"
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#include "glformats.h"
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@ -301,6 +302,23 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
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return GL_TRUE;
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}
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/* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
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*
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* "The ETC2/EAC texture compression algorithm supports only
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* two-dimensional images. If internalformat is an ETC2/EAC format,
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* CompressedTexImage3D will generate an INVALID_OPERATION error if
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* target is not TEXTURE_2D_ARRAY."
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*
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* This should also be applicable for glTexStorage3D().
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*/
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if (_mesa_is_compressed_format(ctx, internalformat)
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&& !_mesa_target_can_be_compressed(ctx, target, internalformat)) {
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_mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
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GL_INVALID_ENUM : GL_INVALID_OPERATION,
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"glTexStorage3D(internalformat = %s)",
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_mesa_lookup_enum_by_nr(internalformat));
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}
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/* levels check */
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if (levels < 1) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
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