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mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()
Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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1 changed files with 8 additions and 1 deletions
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@ -2299,7 +2299,14 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
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if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
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reason = "target";
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error = GL_INVALID_ENUM;
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/* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
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*
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* "The ETC2/EAC texture compression algorithm supports only
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* two-dimensional images. If internalformat is an ETC2/EAC format,
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* CompressedTexImage3D will generate an INVALID_OPERATION error if
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* target is not TEXTURE_2D_ARRAY."
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*/
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error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
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goto error;
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}
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