mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Anuj Phogat 2014-05-30 17:48:34 -07:00
parent e27c9f3a02
commit 3c7a0c690a

View file

@ -2299,7 +2299,14 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
reason = "target";
error = GL_INVALID_ENUM;
/* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
*
* "The ETC2/EAC texture compression algorithm supports only
* two-dimensional images. If internalformat is an ETC2/EAC format,
* CompressedTexImage3D will generate an INVALID_OPERATION error if
* target is not TEXTURE_2D_ARRAY."
*/
error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION;
goto error;
}