Commit graph

53515 commits

Author SHA1 Message Date
Lucas Stach
d8988f048f nv50,nvc0: expose ARB_map_buffer_alignment
All HW buffers (also suballocated ones) are already aligned.
Just make sure that also the initial sysram buffers have proper
alignment.
2012-11-04 12:33:38 +01:00
Kenneth Graunke
05882b0d3b i965/fs: Compact the virtual GRF arrays.
During code generation, we create tons of temporary variables, many of
which get immediately killed and are never used.  Later optimization and
analysis passes, such as compute_live_intervals, loop over all the
virtual GRFs.  By compacting them, we can save a lot of overhead.

Reduces compilation time in L4D2's largest fragment shader from 10.2
seconds to 5.2 seconds (50%).  Drops compute_live_variables() from
10-12% of another game's startup time to 8%.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-03 20:28:57 -07:00
Jordan Justen
e3542ea51b dispatch_sanity test: add GL CORE 3.1 test
The function list was generated from glcorearb.h for GL 4.3.

Note that many GL 4.X functions are commented out, and indicate
that they need to be added to Mesa's XML.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
3b64f4b4fb dispatch_sanity test: create common context creation function
We also no longer call _swrast_CreateContext, _tnl_CreateContext
or _swsetup_CreateContext when creating the context.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
83b6a7cdaa dispatch_sanity test: allow newer functions to be set to NOP
If a GL function was introduced in a later GL version than the
context we are testing, then it is okay if it is set to the
_mesa_generic_nop function.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
7e64fe583f dispatch_sanity test: pass ctx to validate_functions/nops
This will allow validate_functions to access ctx->Version.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
2ad1b13508 dispatch_sanity test: add version to function list
This will be used by GL CORE contexts to differentiate functions that
can be set to nop from functions that are required for a particular
context version.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
4d62cb64a5 mesa: remove unimplemented FramebufferTextureFaceARB
This function can be re-added with an actual implementation
when ARB_geometry_shader4 is supported.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
f625cb580a mesa: remove unimplemented FramebufferTextureARB
This function can be re-added with an actual implementation
when ARB_geometry_shader4 is supported.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
f862be0d7c mesa: disable ProgramParameteri until it is needed
ProgramParameteri will be required for ARB_geometry_shader4
or GLES3. Don't enable this function until either of those
is supported.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
31c03f2f8c glapi: alias ProgramParameteriARB to ProgramParameteri
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
1c3a64793a glapi: move include for ARB_get_program_binary.xml to gl_API.xml
These functions are part in GL 4.3. Moving this will allow
ProgramParameteriARB to alias ProgramParameteri.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:41 -07:00
Jordan Justen
dd6660038e glapi: alias FramebufferTextureARB to FramebufferTexture
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Jordan Justen
9e036966bb mesa shaderapi: don't enable various functions for GL CORE
These EXT_separate_shader_objects function will no longer be
enabled for CORE profiles:
* UseShaderProgramEXT
* ActiveProgramEXT
* CreateShaderProgramEXT

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Jordan Justen
5ae8c9c0ca mesa api_exec: disable StencilFuncSeparateATI for API_OPENGL_CORE
This was mistakenly enabled in a21116f.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Jordan Justen
86d5c28580 mesa api_exec: add comment regarding GetPointerv & CORE profiles
GetPointerv was de-deprecated in 893ddb.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2012-11-03 10:54:40 -07:00
Vincent Lejeune
84b4372132 r600g: make tgsi-to-llvm generates store.pixel* intrinsic for fs
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
2012-11-02 23:19:11 +01:00
Vincent Lejeune
1feb6b79ab configure.ac: Prevent build of radeon llvm backend with llvm < 3.2
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
2012-11-02 23:18:16 +01:00
Thierry Reding
c0def90ede android: Update for builtin_stubs.cpp move
This fixes the Android build after the move of builtin_stubs.cpp into
the builtin_compiler subdirectory. This patch is untested.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-02 10:37:03 -07:00
Michel Dänzer
c5c3d2f933 radeonsi: Implement support for vertex shader samplers.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2012-11-02 18:27:18 +01:00
Johannes Obermayr
ebf0a96250 glsl: Fix builtin_compiler build by -I $(top_srcdir)/include.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56664
2012-11-02 08:53:31 -07:00
José Fonseca
8ac4b82699 scons: Update for builtin_stubs.cpp
Note this by itself is not enough to fix scons build -- it will fail
until you remove:

   rm -rf build/*/glsl/builtin_compiler

because that node was a filei before, but it will be now a directory.

This also means that bisecting across this change will require wiping
the build directory..
2012-11-02 09:43:42 +00:00
Thierry Reding
9948a33653 build: Don't cross-compile GLSL builtin compiler
The builtin_compiler binary is used during the build process to generate
code for the builtin GLSL functions. Since this binary needs to be run
on the build host, it must not be cross-compiled.

This patch fixes the build system to compile a second version of the
source files and the builtin_compiler binary itself for the build
system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD
variables, which are searched for by the configure script and point to
the location of native C and C++ compilers.

In order for this to work properly, builtin_function.cpp is removed
from BUILT_SOURCES, otherwise the build system would try to generate it
before having had a chance to descend into the builtin_compiler
subdirectory. With the builtin_compiler and glsl_compiler now being
generated at different stages, the build instructions for glsl_compiler
can be simplified a bit.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 18:18:21 -07:00
Brian Paul
8d3fb1be6b libgl-xlib: include glheader.h instead of GL/gl.h to fix build
GL/gl.h doesn't define GLfixed but glapitable.h uses it.
2012-11-01 17:38:42 -06:00
Kenneth Graunke
df8a4001f5 i965: Remove unused variables after removing the old VS backend.
Fixes compiler warnings about unused variables.
2012-11-01 16:13:16 -07:00
Kenneth Graunke
60c008dde6 i965: Remove unnecessary walk through Mesa IR in ProgramStringNotify().
Variable indexing of non-uniform arrays only exists in GLSL.  Likewise,
OPCODE_CAL/OPCODE_RET only existed to try and support GLSL's function
calls.  We don't use Mesa IR for GLSL, and these features are explicitly
disallowed by ARB_vertex_program/ARB_fragment_program and never
generated by ffvertex_prog.c.

Since they'll never happen, there's no need to check for them, which
saves us from walking through all the Mesa IR instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:36 -07:00
Kenneth Graunke
109a97dbd2 i965: Remove VS constant buffer read support from brw_eu_emit.c.
brw_vec4_emit.cpp implements this directly; only the old backend used
the brw_eu_emit.c code.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:34 -07:00
Kenneth Graunke
31c1ea5ed4 i965: Update comment about clipper constants.
The old VS backend doesn't exist, but I believe these still need to be
delivered to the clipper thread.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:32 -07:00
Kenneth Graunke
b68e662e61 i965/vs: Remove brw_vs_compile::constant_map.
It was only used for the old backend.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:30 -07:00
Kenneth Graunke
ab973403e4 i965/vs: Remove support for the old parameter layout.
Only the old backend used it.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:29 -07:00
Kenneth Graunke
4b2457b548 i965/vs: Delete the old vertex shader backend.
It's no longer used for anything.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:26 -07:00
Kenneth Graunke
66c8473e02 i965/vs: Replace brw_vs_emit.c with dumping code into the vec4_visitor.
Rather than having two separate backends, just create a small layer that
translates the subset of Mesa IR used for ARB_vertex_program and fixed
function programs to the Vec4 IR.  This allows us to use the same
optimization passes, code generator, register allocator as for GLSL.

v2: Incorporate Eric's review comments.
- Fix use of uninitialized src_swiz[] values in the SWIZZLE_ZERO/ONE
  case: just initialize it to 0 (.x) since the value doesn't matter
  (those channels get writemasked out anyway).
- Properly reswizzle source register's swizzles, rather than overwriting
  the swizzle.
- Port the old brw_vs_emit code for computing .x of the EXP2 opcode.
- Update comments, removing mention of NV_vertex_program, etc.
- Delete remaining #warning lines and debug comments.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:23 -07:00
Kenneth Graunke
1f0093720d i965/vs: Refactor min/max handling to share code.
v2: Properly use "conditionalmod" pre-Gen6, rather than the incorrectly
copy-and-pasted "BRW_CONDITIONAL_G".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:21 -07:00
Kenneth Graunke
fd8655aa7a i965/vs: Add support for emitting DPH opcodes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:19 -07:00
Kenneth Graunke
6bc021bc78 i965/vs: Only do INTEL_DEBUG=perf when there's a GLSL shader.
This will become necessary once we start supporting ARB programs and
fixed function in this backend.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:12 -07:00
Paul Berry
a8ab7e335d dispatch: stop generating separate GLES1 API code.
This patch removes the generated files api_exec_es1.c,
api_exec_es1_dispatch.h, and api_exec_es1_remap_helper.h (and the
source files and build rules used to generate them), since they are no
longer used.  GLES1 now uses the same dispatch table layout as all the
other APIs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 11:26:30 -07:00
Paul Berry
8386088e3d dispatch: stop using _mesa_create_exec_table_es1() for GLES1.
This patch modifies context creation code for GLES1 to use
_mesa_create_exec_table() (which is used for all other APIs) instead
of the GLES1-specific _mesa_create_exec_table_es1().

There is a slight change in functionality.  As a result of a mistake
in the code generation of _mesa_create_exec_table_es1(), it does not
include glFlushMappedBufferRangeEXT or glMapBufferRangeEXT (this is
because when support for those two functions was added in commit
762d9ac, src/mesa/main/APIspec.xml wasn't updated).  With this patch,
glFlushMappedBufferRangeEXT and glMapBufferRangeEXT are properly
included in the dispatch table.  Accordingly, dispatch_sanity.cpp is
modified to expect these two functions to be present.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Leave GLES1.1 dispatch sanity test disabled when not building
GLES1 support.
2012-11-01 11:26:07 -07:00
Paul Berry
a21116f87e dispatch: GLES1 fixes for _mesa_create_exec_table().
Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1.  In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.

In principle, this shouldn't be necessary.  It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.

This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 11:25:27 -07:00
Paul Berry
5a1b40acf5 dispatch: Make a header to go along with querymatrix.c.
This patch creates a header querymatrix.h, to allow functions defined
in querymatrix.c to be used from other .c files.  It also switches
from the nonstandard GL_APIENTRY to GLAPIENTRY.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Don't declare _mesa_Get{Integer,Float}v in querymatrix.c.
Instead, just include main/get.h.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-01 11:25:14 -07:00
Paul Berry
b60244cfb9 dispatch: Add standard boilerplate and GL_APIENTRY to es1_conversion.h.
This patch adds the usual boilerplate (copyright notice and guards
against redundant inclusion) to es1_conversion.h.  It also moves the
definition of GL_APIENTRY from es1_conversion.c.

This allows es1_conversion.h to be safely included from other .c files.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Use copyright notice from src/mesa/main/es_generator.py (the
script that used to generate this file).
2012-11-01 11:24:57 -07:00
Paul Berry
dd3218d73b dispatch: Include GLES1-only functions in dispatch table.
Previously dispatch table-related code was generated from gl_API.xml,
so it did not include slots for GLES1-only functions (such as those
taking fixed-point arguments).

This patch generates dispatch table-related code from
gl_and_es_API.xml, so that GLES1-only functions are included.  This
paves the way for future patches that will unify the GLES1 dispatch
table with the dispatch tables for the other APIs.

The following generated files are affected:
- glapi_x86.S
- glapi_x86-64.S
- glapi_sparc.S
- glprocs.h
- glapitemp.h
- glapitable.h
- glapi_gentable.c
- dispatch.h
- remap_helper.h

Since this change affects makefiles, a full rebuild is required.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Adjust dependencies to ensure that generated files will be rebuilt
whenever any ES-related XML source files are changed.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-01 11:23:22 -07:00
Paul Berry
571d5c353a dispatch: properly handle parameter name mismatches in glapitemp.h.
Previously, when code-generating aliased functions in glapitemp.h, we
weren't consistent about which function alias we used to obtain the
parameter names, with the risk that we would generate incorrect code
like this:

  KEYWORD1 void KEYWORD2 NAME(Foo)(GLint x)
  {
    (void) x;
    DISPATCH(Foo, (x), (F, "glFoo(%d);\n", x));
  }
  KEYWORD1 void KEYWORD2 NAME(FooEXT)(GLint y)
  {
    (void) x;
    DISPATCH(Foo, (x), (F, "glFooEXT(%d);\n", x));
  }

At the moment there are no aliased functions with mismatched parameter
names, so this isn't the problem.  But when we introduce GLES1
functions into the dispatch table, there will be
(MapBufferRange/MapBufferRangeEXT).  This patch paves the way for that
by fixing the code generation script to handle the mismatch correctly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-01 11:22:49 -07:00
Paul Berry
33e0004720 dispatch: Include glheader.h in dispatch-related files.
This ensures that GLES1-only typedefs are available in these files.
In a future patch, this will allow us to expand the dispatch table to
include GLES1-only functions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-01 11:22:24 -07:00
Paul Berry
47deaf6175 dispatch: Update check_table.cpp to reflect recent aliasing changes.
In commits bad96f6 and e7dd2e5 I added the following aliases:
- ClampColor -> ClampColorARB
- VertexAttribDivisor -> VertexAttribDivisorARB

But I neglected to update check_table.cpp, causing "make check" to
fail for non-shared-glapi builds.

This patch removes the functions that are now aliased from
check_table.cpp, so that "make check" works correctly again.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-11-01 11:22:09 -07:00
Eric Anholt
56f8ed4c35 i965/gen4: Fix assertion failures in depthstencil piglit tests.
Don't forget to set depth_mt even if !hiz_mt.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-11-01 09:22:09 -07:00
Kenneth Graunke
b57d2dfbf6 i965: Add "alpha to coverage" to performance debug recompile messages.
This was missing and got labeled "Something else".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-10-31 19:54:36 -07:00
Kenneth Graunke
369419e847 i965: Don't replicate data for zero-stride arrays when copying to VBOs.
When copy_array_to_vbo_array encountered an array with src_stride == 0
and dst_stride != 0, we would replicate out the single element to the
whole size (max - min + 1).  This is unnecessary: we can simply upload
one copy and set the buffer's stride to 0.

Decreases vertex upload overhead in an upcoming Steam for Linux title.
Prior to this patch, copy_array_to_vbo_array appeared very high in the
profile (Eric quoted 20%).  After the patch, it disappeared completely.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-10-31 19:54:36 -07:00
Kenneth Graunke
3d2b4291c2 i965: Don't bother trying to extend the current vertex buffers.
This essentially reverts the following:

  commit c625aa19cb
  Author: Chris Wilson <chris@chris-wilson.co.uk>
  Date:   Fri Feb 18 10:37:43 2011 +0000

      intel: extend current vertex buffers

While working on optimizing an upcoming Steam title, I broke this code.
Eric expressed his doubts about this optimization, and noted that the
original commit offered no performance data.

I ran before and after benchmarks on Xonotic and Citybench, and found
that this code made no difference.  So, remove it to reduce complexity
and make future work simpler.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-10-31 19:54:36 -07:00
Marek Olšák
1eedebc65b r600g: re-enable handling of DISCARD_RANGE, improving performance
It seems to work for me now. Even the graphics corruption is gone.

This also boosts performance in Reaction Quake.
2012-11-01 03:17:58 +01:00
Marek Olšák
fa58644855 r600g: fix abysmal performance in Reaction Quake
The problem was we set VRAM|GTT for relocations of STATIC resources.
Setting just VRAM increases the framerate 4 times on my machine.

I rewrote the switch statement and adjusted the domains for window
framebuffers too.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
2012-11-01 03:17:58 +01:00