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dispatch: Add standard boilerplate and GL_APIENTRY to es1_conversion.h.
This patch adds the usual boilerplate (copyright notice and guards against redundant inclusion) to es1_conversion.h. It also moves the definition of GL_APIENTRY from es1_conversion.c. This allows es1_conversion.h to be safely included from other .c files. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> v2: Use copyright notice from src/mesa/main/es_generator.py (the script that used to generate this file).
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2 changed files with 31 additions and 4 deletions
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@ -29,10 +29,6 @@
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#include "main/drawtex.h"
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#include "vbo/vbo.h"
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#ifndef GL_APIENTRY
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#define GL_APIENTRY GLAPIENTRY
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#endif
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#include "main/es1_conversion.h"
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void GL_APIENTRY
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@ -1,3 +1,33 @@
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/*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef ES1_CONVERSION_H
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#define ES1_CONVERSION_H
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#ifndef GL_APIENTRY
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#define GL_APIENTRY GLAPIENTRY
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#endif
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void GL_APIENTRY
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_es_AlphaFuncx(GLenum func, GLclampx ref);
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@ -155,3 +185,4 @@ _es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
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void GL_APIENTRY
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_es_Translatex(GLfixed x, GLfixed y, GLfixed z);
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#endif /* ES1_CONVERSION_H */
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