dispatch_sanity test: add GL CORE 3.1 test

The function list was generated from glcorearb.h for GL 4.3.

Note that many GL 4.X functions are commented out, and indicate
that they need to be added to Mesa's XML.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Jordan Justen 2012-10-24 09:25:52 -07:00
parent 3b64f4b4fb
commit e3542ea51b

View file

@ -73,6 +73,7 @@ struct function {
int offset;
};
extern const struct function gl_core_functions_possible[];
extern const struct function gles2_functions_possible[];
extern const struct function gles3_functions_possible[];
@ -169,6 +170,13 @@ validate_nops(struct gl_context *ctx)
}
}
TEST_F(DispatchSanity_test, GL31_CORE)
{
SetUpCtx(API_OPENGL_CORE, 31);
validate_functions(&ctx, gl_core_functions_possible);
validate_nops(&ctx);
}
#if FEATURE_ES1
TEST_F(DispatchSanity_test, GLES11)
{
@ -193,6 +201,703 @@ TEST_F(DispatchSanity_test, GLES3)
validate_nops(&ctx);
}
const struct function gl_core_functions_possible[] = {
{ "glCullFace", 10, -1 },
{ "glFrontFace", 10, -1 },
{ "glHint", 10, -1 },
{ "glLineWidth", 10, -1 },
{ "glPointSize", 10, -1 },
{ "glPolygonMode", 10, -1 },
{ "glScissor", 10, -1 },
{ "glTexParameterf", 10, -1 },
{ "glTexParameterfv", 10, -1 },
{ "glTexParameteri", 10, -1 },
{ "glTexParameteriv", 10, -1 },
{ "glTexImage1D", 10, -1 },
{ "glTexImage2D", 10, -1 },
{ "glDrawBuffer", 10, -1 },
{ "glClear", 10, -1 },
{ "glClearColor", 10, -1 },
{ "glClearStencil", 10, -1 },
{ "glClearDepth", 10, -1 },
{ "glStencilMask", 10, -1 },
{ "glColorMask", 10, -1 },
{ "glDepthMask", 10, -1 },
{ "glDisable", 10, -1 },
{ "glEnable", 10, -1 },
{ "glFinish", 10, -1 },
{ "glFlush", 10, -1 },
{ "glBlendFunc", 10, -1 },
{ "glLogicOp", 10, -1 },
{ "glStencilFunc", 10, -1 },
{ "glStencilOp", 10, -1 },
{ "glDepthFunc", 10, -1 },
{ "glPixelStoref", 10, -1 },
{ "glPixelStorei", 10, -1 },
{ "glReadBuffer", 10, -1 },
{ "glReadPixels", 10, -1 },
{ "glGetBooleanv", 10, -1 },
{ "glGetDoublev", 10, -1 },
{ "glGetError", 10, -1 },
{ "glGetFloatv", 10, -1 },
{ "glGetIntegerv", 10, -1 },
{ "glGetString", 10, -1 },
{ "glGetTexImage", 10, -1 },
{ "glGetTexParameterfv", 10, -1 },
{ "glGetTexParameteriv", 10, -1 },
{ "glGetTexLevelParameterfv", 10, -1 },
{ "glGetTexLevelParameteriv", 10, -1 },
{ "glIsEnabled", 10, -1 },
{ "glDepthRange", 10, -1 },
{ "glViewport", 10, -1 },
/* GL 1.1 */
{ "glDrawArrays", 11, -1 },
{ "glDrawElements", 11, -1 },
{ "glGetPointerv", 11, -1 },
{ "glPolygonOffset", 11, -1 },
{ "glCopyTexImage1D", 11, -1 },
{ "glCopyTexImage2D", 11, -1 },
{ "glCopyTexSubImage1D", 11, -1 },
{ "glCopyTexSubImage2D", 11, -1 },
{ "glTexSubImage1D", 11, -1 },
{ "glTexSubImage2D", 11, -1 },
{ "glBindTexture", 11, -1 },
{ "glDeleteTextures", 11, -1 },
{ "glGenTextures", 11, -1 },
{ "glIsTexture", 11, -1 },
/* GL 1.2 */
{ "glBlendColor", 12, -1 },
{ "glBlendEquation", 12, -1 },
{ "glDrawRangeElements", 12, -1 },
{ "glTexImage3D", 12, -1 },
{ "glTexSubImage3D", 12, -1 },
{ "glCopyTexSubImage3D", 12, -1 },
/* GL 1.3 */
{ "glActiveTexture", 13, -1 },
{ "glSampleCoverage", 13, -1 },
{ "glCompressedTexImage3D", 13, -1 },
{ "glCompressedTexImage2D", 13, -1 },
{ "glCompressedTexImage1D", 13, -1 },
{ "glCompressedTexSubImage3D", 13, -1 },
{ "glCompressedTexSubImage2D", 13, -1 },
{ "glCompressedTexSubImage1D", 13, -1 },
{ "glGetCompressedTexImage", 13, -1 },
/* GL 1.4 */
{ "glBlendFuncSeparate", 14, -1 },
{ "glMultiDrawArrays", 14, -1 },
{ "glMultiDrawElements", 14, -1 },
{ "glPointParameterf", 14, -1 },
{ "glPointParameterfv", 14, -1 },
{ "glPointParameteri", 14, -1 },
{ "glPointParameteriv", 14, -1 },
/* GL 1.5 */
{ "glGenQueries", 15, -1 },
{ "glDeleteQueries", 15, -1 },
{ "glIsQuery", 15, -1 },
{ "glBeginQuery", 15, -1 },
{ "glEndQuery", 15, -1 },
{ "glGetQueryiv", 15, -1 },
{ "glGetQueryObjectiv", 15, -1 },
{ "glGetQueryObjectuiv", 15, -1 },
{ "glBindBuffer", 15, -1 },
{ "glDeleteBuffers", 15, -1 },
{ "glGenBuffers", 15, -1 },
{ "glIsBuffer", 15, -1 },
{ "glBufferData", 15, -1 },
{ "glBufferSubData", 15, -1 },
{ "glGetBufferSubData", 15, -1 },
{ "glMapBuffer", 15, -1 },
{ "glUnmapBuffer", 15, -1 },
{ "glGetBufferParameteriv", 15, -1 },
{ "glGetBufferPointerv", 15, -1 },
/* GL 2.0 */
{ "glBlendEquationSeparate", 20, -1 },
{ "glDrawBuffers", 20, -1 },
{ "glStencilOpSeparate", 20, -1 },
{ "glStencilFuncSeparate", 20, -1 },
{ "glStencilMaskSeparate", 20, -1 },
{ "glAttachShader", 20, -1 },
{ "glBindAttribLocation", 20, -1 },
{ "glCompileShader", 20, -1 },
{ "glCreateProgram", 20, -1 },
{ "glCreateShader", 20, -1 },
{ "glDeleteProgram", 20, -1 },
{ "glDeleteShader", 20, -1 },
{ "glDetachShader", 20, -1 },
{ "glDisableVertexAttribArray", 20, -1 },
{ "glEnableVertexAttribArray", 20, -1 },
{ "glGetActiveAttrib", 20, -1 },
{ "glGetActiveUniform", 20, -1 },
{ "glGetAttachedShaders", 20, -1 },
{ "glGetAttribLocation", 20, -1 },
{ "glGetProgramiv", 20, -1 },
{ "glGetProgramInfoLog", 20, -1 },
{ "glGetShaderiv", 20, -1 },
{ "glGetShaderInfoLog", 20, -1 },
{ "glGetShaderSource", 20, -1 },
{ "glGetUniformLocation", 20, -1 },
{ "glGetUniformfv", 20, -1 },
{ "glGetUniformiv", 20, -1 },
{ "glGetVertexAttribdv", 20, -1 },
{ "glGetVertexAttribfv", 20, -1 },
{ "glGetVertexAttribiv", 20, -1 },
{ "glGetVertexAttribPointerv", 20, -1 },
{ "glIsProgram", 20, -1 },
{ "glIsShader", 20, -1 },
{ "glLinkProgram", 20, -1 },
{ "glShaderSource", 20, -1 },
{ "glUseProgram", 20, -1 },
{ "glUniform1f", 20, -1 },
{ "glUniform2f", 20, -1 },
{ "glUniform3f", 20, -1 },
{ "glUniform4f", 20, -1 },
{ "glUniform1i", 20, -1 },
{ "glUniform2i", 20, -1 },
{ "glUniform3i", 20, -1 },
{ "glUniform4i", 20, -1 },
{ "glUniform1fv", 20, -1 },
{ "glUniform2fv", 20, -1 },
{ "glUniform3fv", 20, -1 },
{ "glUniform4fv", 20, -1 },
{ "glUniform1iv", 20, -1 },
{ "glUniform2iv", 20, -1 },
{ "glUniform3iv", 20, -1 },
{ "glUniform4iv", 20, -1 },
{ "glUniformMatrix2fv", 20, -1 },
{ "glUniformMatrix3fv", 20, -1 },
{ "glUniformMatrix4fv", 20, -1 },
{ "glValidateProgram", 20, -1 },
{ "glVertexAttrib1d", 20, -1 },
{ "glVertexAttrib1dv", 20, -1 },
{ "glVertexAttrib1f", 20, -1 },
{ "glVertexAttrib1fv", 20, -1 },
{ "glVertexAttrib1s", 20, -1 },
{ "glVertexAttrib1sv", 20, -1 },
{ "glVertexAttrib2d", 20, -1 },
{ "glVertexAttrib2dv", 20, -1 },
{ "glVertexAttrib2f", 20, -1 },
{ "glVertexAttrib2fv", 20, -1 },
{ "glVertexAttrib2s", 20, -1 },
{ "glVertexAttrib2sv", 20, -1 },
{ "glVertexAttrib3d", 20, -1 },
{ "glVertexAttrib3dv", 20, -1 },
{ "glVertexAttrib3f", 20, -1 },
{ "glVertexAttrib3fv", 20, -1 },
{ "glVertexAttrib3s", 20, -1 },
{ "glVertexAttrib3sv", 20, -1 },
{ "glVertexAttrib4Nbv", 20, -1 },
{ "glVertexAttrib4Niv", 20, -1 },
{ "glVertexAttrib4Nsv", 20, -1 },
{ "glVertexAttrib4Nub", 20, -1 },
{ "glVertexAttrib4Nubv", 20, -1 },
{ "glVertexAttrib4Nuiv", 20, -1 },
{ "glVertexAttrib4Nusv", 20, -1 },
{ "glVertexAttrib4bv", 20, -1 },
{ "glVertexAttrib4d", 20, -1 },
{ "glVertexAttrib4dv", 20, -1 },
{ "glVertexAttrib4f", 20, -1 },
{ "glVertexAttrib4fv", 20, -1 },
{ "glVertexAttrib4iv", 20, -1 },
{ "glVertexAttrib4s", 20, -1 },
{ "glVertexAttrib4sv", 20, -1 },
{ "glVertexAttrib4ubv", 20, -1 },
{ "glVertexAttrib4uiv", 20, -1 },
{ "glVertexAttrib4usv", 20, -1 },
{ "glVertexAttribPointer", 20, -1 },
/* GL 2.1 */
{ "glUniformMatrix2x3fv", 21, -1 },
{ "glUniformMatrix3x2fv", 21, -1 },
{ "glUniformMatrix2x4fv", 21, -1 },
{ "glUniformMatrix4x2fv", 21, -1 },
{ "glUniformMatrix3x4fv", 21, -1 },
{ "glUniformMatrix4x3fv", 21, -1 },
/* GL 3.0 */
{ "glColorMaski", 30, -1 },
{ "glGetBooleani_v", 30, -1 },
{ "glGetIntegeri_v", 30, -1 },
{ "glEnablei", 30, -1 },
{ "glDisablei", 30, -1 },
{ "glIsEnabledi", 30, -1 },
{ "glBeginTransformFeedback", 30, -1 },
{ "glEndTransformFeedback", 30, -1 },
{ "glBindBufferRange", 30, -1 },
{ "glBindBufferBase", 30, -1 },
{ "glTransformFeedbackVaryings", 30, -1 },
{ "glGetTransformFeedbackVarying", 30, -1 },
{ "glClampColor", 30, -1 },
{ "glBeginConditionalRender", 30, -1 },
{ "glEndConditionalRender", 30, -1 },
{ "glVertexAttribIPointer", 30, -1 },
{ "glGetVertexAttribIiv", 30, -1 },
{ "glGetVertexAttribIuiv", 30, -1 },
{ "glVertexAttribI1i", 30, -1 },
{ "glVertexAttribI2i", 30, -1 },
{ "glVertexAttribI3i", 30, -1 },
{ "glVertexAttribI4i", 30, -1 },
{ "glVertexAttribI1ui", 30, -1 },
{ "glVertexAttribI2ui", 30, -1 },
{ "glVertexAttribI3ui", 30, -1 },
{ "glVertexAttribI4ui", 30, -1 },
{ "glVertexAttribI1iv", 30, -1 },
{ "glVertexAttribI2iv", 30, -1 },
{ "glVertexAttribI3iv", 30, -1 },
{ "glVertexAttribI4iv", 30, -1 },
{ "glVertexAttribI1uiv", 30, -1 },
{ "glVertexAttribI2uiv", 30, -1 },
{ "glVertexAttribI3uiv", 30, -1 },
{ "glVertexAttribI4uiv", 30, -1 },
{ "glVertexAttribI4bv", 30, -1 },
{ "glVertexAttribI4sv", 30, -1 },
{ "glVertexAttribI4ubv", 30, -1 },
{ "glVertexAttribI4usv", 30, -1 },
{ "glGetUniformuiv", 30, -1 },
{ "glBindFragDataLocation", 30, -1 },
{ "glGetFragDataLocation", 30, -1 },
{ "glUniform1ui", 30, -1 },
{ "glUniform2ui", 30, -1 },
{ "glUniform3ui", 30, -1 },
{ "glUniform4ui", 30, -1 },
{ "glUniform1uiv", 30, -1 },
{ "glUniform2uiv", 30, -1 },
{ "glUniform3uiv", 30, -1 },
{ "glUniform4uiv", 30, -1 },
{ "glTexParameterIiv", 30, -1 },
{ "glTexParameterIuiv", 30, -1 },
{ "glGetTexParameterIiv", 30, -1 },
{ "glGetTexParameterIuiv", 30, -1 },
{ "glClearBufferiv", 30, -1 },
{ "glClearBufferuiv", 30, -1 },
{ "glClearBufferfv", 30, -1 },
{ "glClearBufferfi", 30, -1 },
{ "glGetStringi", 30, -1 },
/* GL 3.1 */
{ "glDrawArraysInstanced", 31, -1 },
{ "glDrawElementsInstanced", 31, -1 },
{ "glTexBuffer", 31, -1 },
{ "glPrimitiveRestartIndex", 31, -1 },
/* GL_ARB_shader_objects */
{ "glDeleteObjectARB", 31, -1 },
{ "glGetHandleARB", 31, -1 },
{ "glDetachObjectARB", 31, -1 },
{ "glCreateShaderObjectARB", 31, -1 },
{ "glCreateProgramObjectARB", 31, -1 },
{ "glAttachObjectARB", 31, -1 },
{ "glGetObjectParameterfvARB", 31, -1 },
{ "glGetObjectParameterivARB", 31, -1 },
{ "glGetInfoLogARB", 31, -1 },
{ "glGetAttachedObjectsARB", 31, -1 },
/* GL_EXT_transform_feedback */
{ "glBindBufferOffsetEXT", 31, -1 },
/* GL_MESA_resize_buffers */
{ "glResizeBuffersMESA", 31, -1 },
/* GL_IBM_multimode_draw_arrays */
{ "glMultiModeDrawArraysIBM", 31, -1 },
{ "glMultiModeDrawElementsIBM", 31, -1 },
/* GL_EXT_depth_bounds_test */
{ "glDepthBoundsEXT", 31, -1 },
/* GL_apple_object_purgeable */
{ "glObjectPurgeableAPPLE", 31, -1 },
{ "glObjectUnpurgeableAPPLE", 31, -1 },
{ "glGetObjectParameterivAPPLE", 31, -1 },
/* GL_ARB_instanced_arrays */
{ "glVertexAttribDivisorARB", 31, -1 },
/* GL_NV_texture_barrier */
{ "glTextureBarrierNV", 31, -1 },
/* GL_EXT_texture_integer */
{ "glClearColorIiEXT", 31, -1 },
{ "glClearColorIuiEXT", 31, -1 },
/* GL_OES_EGL_image */
{ "glEGLImageTargetRenderbufferStorageOES", 31, -1 },
{ "glEGLImageTargetTexture2DOES", 31, -1 },
/* GL 3.2 */
{ "glGetInteger64i_v", 32, -1 },
{ "glGetBufferParameteri64v", 32, -1 },
{ "glFramebufferTexture", 32, -1 },
/* GL_ARB_geometry_shader4 */
{ "glProgramParameteriARB", 32, -1 },
{ "glFramebufferTextureARB", 32, -1 },
{ "glFramebufferTextureLayerARB", 32, -1 },
{ "glFramebufferTextureFaceARB", 32, -1 },
/* GL 3.3 */
{ "glVertexAttribDivisor", 33, -1 },
/* GL 4.0 */
// { "glMinSampleShading", 40, -1 }, // XXX: Add to xml
// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml
// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml
// { "glBlendFunci", 40, -1 }, // XXX: Add to xml
// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },
{ "glBindRenderbuffer", 43, -1 },
{ "glDeleteRenderbuffers", 43, -1 },
{ "glGenRenderbuffers", 43, -1 },
{ "glRenderbufferStorage", 43, -1 },
{ "glGetRenderbufferParameteriv", 43, -1 },
{ "glIsFramebuffer", 43, -1 },
{ "glBindFramebuffer", 43, -1 },
{ "glDeleteFramebuffers", 43, -1 },
{ "glGenFramebuffers", 43, -1 },
{ "glCheckFramebufferStatus", 43, -1 },
{ "glFramebufferTexture1D", 43, -1 },
{ "glFramebufferTexture2D", 43, -1 },
{ "glFramebufferTexture3D", 43, -1 },
{ "glFramebufferRenderbuffer", 43, -1 },
{ "glGetFramebufferAttachmentParameteriv", 43, -1 },
{ "glGenerateMipmap", 43, -1 },
{ "glBlitFramebuffer", 43, -1 },
{ "glRenderbufferStorageMultisample", 43, -1 },
{ "glFramebufferTextureLayer", 43, -1 },
{ "glMapBufferRange", 43, -1 },
{ "glFlushMappedBufferRange", 43, -1 },
{ "glBindVertexArray", 43, -1 },
{ "glDeleteVertexArrays", 43, -1 },
{ "glGenVertexArrays", 43, -1 },
{ "glIsVertexArray", 43, -1 },
{ "glGetUniformIndices", 43, -1 },
{ "glGetActiveUniformsiv", 43, -1 },
{ "glGetActiveUniformName", 43, -1 },
{ "glGetUniformBlockIndex", 43, -1 },
{ "glGetActiveUniformBlockiv", 43, -1 },
{ "glGetActiveUniformBlockName", 43, -1 },
{ "glUniformBlockBinding", 43, -1 },
{ "glCopyBufferSubData", 43, -1 },
{ "glDrawElementsBaseVertex", 43, -1 },
{ "glDrawRangeElementsBaseVertex", 43, -1 },
{ "glDrawElementsInstancedBaseVertex", 43, -1 },
{ "glMultiDrawElementsBaseVertex", 43, -1 },
{ "glProvokingVertex", 43, -1 },
{ "glFenceSync", 43, -1 },
{ "glIsSync", 43, -1 },
{ "glDeleteSync", 43, -1 },
{ "glClientWaitSync", 43, -1 },
{ "glWaitSync", 43, -1 },
{ "glGetInteger64v", 43, -1 },
{ "glGetSynciv", 43, -1 },
// { "glTexImage2DMultisample", 43, -1 }, // XXX: Add to xml
// { "glTexImage3DMultisample", 43, -1 }, // XXX: Add to xml
// { "glGetMultisamplefv", 43, -1 }, // XXX: Add to xml
// { "glSampleMaski", 43, -1 }, // XXX: Add to xml
{ "glBlendEquationiARB", 43, -1 },
{ "glBlendEquationSeparateiARB", 43, -1 },
{ "glBlendFunciARB", 43, -1 },
{ "glBlendFuncSeparateiARB", 43, -1 },
// { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
{ "glBindFragDataLocationIndexed", 43, -1 },
{ "glGetFragDataIndex", 43, -1 },
{ "glGenSamplers", 43, -1 },
{ "glDeleteSamplers", 43, -1 },
{ "glIsSampler", 43, -1 },
{ "glBindSampler", 43, -1 },
{ "glSamplerParameteri", 43, -1 },
{ "glSamplerParameteriv", 43, -1 },
{ "glSamplerParameterf", 43, -1 },
{ "glSamplerParameterfv", 43, -1 },
{ "glSamplerParameterIiv", 43, -1 },
{ "glSamplerParameterIuiv", 43, -1 },
{ "glGetSamplerParameteriv", 43, -1 },
{ "glGetSamplerParameterIiv", 43, -1 },
{ "glGetSamplerParameterfv", 43, -1 },
{ "glGetSamplerParameterIuiv", 43, -1 },
{ "glQueryCounter", 43, -1 },
{ "glGetQueryObjecti64v", 43, -1 },
{ "glGetQueryObjectui64v", 43, -1 },
{ "glVertexP2ui", 43, -1 },
{ "glVertexP2uiv", 43, -1 },
{ "glVertexP3ui", 43, -1 },
{ "glVertexP3uiv", 43, -1 },
{ "glVertexP4ui", 43, -1 },
{ "glVertexP4uiv", 43, -1 },
{ "glTexCoordP1ui", 43, -1 },
{ "glTexCoordP1uiv", 43, -1 },
{ "glTexCoordP2ui", 43, -1 },
{ "glTexCoordP2uiv", 43, -1 },
{ "glTexCoordP3ui", 43, -1 },
{ "glTexCoordP3uiv", 43, -1 },
{ "glTexCoordP4ui", 43, -1 },
{ "glTexCoordP4uiv", 43, -1 },
{ "glMultiTexCoordP1ui", 43, -1 },
{ "glMultiTexCoordP1uiv", 43, -1 },
{ "glMultiTexCoordP2ui", 43, -1 },
{ "glMultiTexCoordP2uiv", 43, -1 },
{ "glMultiTexCoordP3ui", 43, -1 },
{ "glMultiTexCoordP3uiv", 43, -1 },
{ "glMultiTexCoordP4ui", 43, -1 },
{ "glMultiTexCoordP4uiv", 43, -1 },
{ "glNormalP3ui", 43, -1 },
{ "glNormalP3uiv", 43, -1 },
{ "glColorP3ui", 43, -1 },
{ "glColorP3uiv", 43, -1 },
{ "glColorP4ui", 43, -1 },
{ "glColorP4uiv", 43, -1 },
{ "glSecondaryColorP3ui", 43, -1 },
{ "glSecondaryColorP3uiv", 43, -1 },
{ "glVertexAttribP1ui", 43, -1 },
{ "glVertexAttribP1uiv", 43, -1 },
{ "glVertexAttribP2ui", 43, -1 },
{ "glVertexAttribP2uiv", 43, -1 },
{ "glVertexAttribP3ui", 43, -1 },
{ "glVertexAttribP3uiv", 43, -1 },
{ "glVertexAttribP4ui", 43, -1 },
{ "glVertexAttribP4uiv", 43, -1 },
// { "glDrawArraysIndirect", 43, -1 }, // XXX: Add to xml
// { "glDrawElementsIndirect", 43, -1 }, // XXX: Add to xml
// { "glUniform1d", 43, -1 }, // XXX: Add to xml
// { "glUniform2d", 43, -1 }, // XXX: Add to xml
// { "glUniform3d", 43, -1 }, // XXX: Add to xml
// { "glUniform4d", 43, -1 }, // XXX: Add to xml
// { "glUniform1dv", 43, -1 }, // XXX: Add to xml
// { "glUniform2dv", 43, -1 }, // XXX: Add to xml
// { "glUniform3dv", 43, -1 }, // XXX: Add to xml
// { "glUniform4dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
// { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
// { "glGetUniformdv", 43, -1 }, // XXX: Add to xml
// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
// { "glPatchParameteri", 43, -1 }, // XXX: Add to xml
// { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml
{ "glBindTransformFeedback", 43, -1 },
{ "glDeleteTransformFeedbacks", 43, -1 },
{ "glGenTransformFeedbacks", 43, -1 },
{ "glIsTransformFeedback", 43, -1 },
{ "glPauseTransformFeedback", 43, -1 },
{ "glResumeTransformFeedback", 43, -1 },
{ "glDrawTransformFeedback", 43, -1 },
{ "glDrawTransformFeedbackStream", 43, -1 },
{ "glBeginQueryIndexed", 43, -1 },
{ "glEndQueryIndexed", 43, -1 },
{ "glGetQueryIndexediv", 43, -1 },
{ "glReleaseShaderCompiler", 43, -1 },
{ "glShaderBinary", 43, -1 },
{ "glGetShaderPrecisionFormat", 43, -1 },
{ "glDepthRangef", 43, -1 },
{ "glClearDepthf", 43, -1 },
{ "glGetProgramBinary", 43, -1 },
{ "glProgramBinary", 43, -1 },
{ "glProgramParameteri", 43, -1 },
// { "glUseProgramStages", 43, -1 }, // XXX: Add to xml
// { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml
// { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml
// { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml
// { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml
// { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml
// { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml
// { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
// { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml
// { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL4d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL1dv", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL2dv", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL3dv", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL4dv", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribLPointer", 43, -1 }, // XXX: Add to xml
// { "glGetVertexAttribLdv", 43, -1 }, // XXX: Add to xml
// { "glViewportArrayv", 43, -1 }, // XXX: Add to xml
// { "glViewportIndexedf", 43, -1 }, // XXX: Add to xml
// { "glViewportIndexedfv", 43, -1 }, // XXX: Add to xml
// { "glScissorArrayv", 43, -1 }, // XXX: Add to xml
// { "glScissorIndexed", 43, -1 }, // XXX: Add to xml
// { "glScissorIndexedv", 43, -1 }, // XXX: Add to xml
// { "glDepthRangeArrayv", 43, -1 }, // XXX: Add to xml
// { "glDepthRangeIndexed", 43, -1 }, // XXX: Add to xml
// { "glGetFloati_v", 43, -1 }, // XXX: Add to xml
// { "glGetDoublei_v", 43, -1 }, // XXX: Add to xml
// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
{ "glDebugMessageControlARB", 43, -1 },
{ "glDebugMessageInsertARB", 43, -1 },
{ "glDebugMessageCallbackARB", 43, -1 },
{ "glGetDebugMessageLogARB", 43, -1 },
{ "glGetGraphicsResetStatusARB", 43, -1 },
{ "glGetnMapdvARB", 43, -1 },
{ "glGetnMapfvARB", 43, -1 },
{ "glGetnMapivARB", 43, -1 },
{ "glGetnPixelMapfvARB", 43, -1 },
{ "glGetnPixelMapuivARB", 43, -1 },
{ "glGetnPixelMapusvARB", 43, -1 },
{ "glGetnPolygonStippleARB", 43, -1 },
{ "glGetnColorTableARB", 43, -1 },
{ "glGetnConvolutionFilterARB", 43, -1 },
{ "glGetnSeparableFilterARB", 43, -1 },
{ "glGetnHistogramARB", 43, -1 },
{ "glGetnMinmaxARB", 43, -1 },
{ "glGetnTexImageARB", 43, -1 },
{ "glReadnPixelsARB", 43, -1 },
{ "glGetnCompressedTexImageARB", 43, -1 },
{ "glGetnUniformfvARB", 43, -1 },
{ "glGetnUniformivARB", 43, -1 },
{ "glGetnUniformuivARB", 43, -1 },
{ "glGetnUniformdvARB", 43, -1 },
{ "glDrawArraysInstancedBaseInstance", 43, -1 },
{ "glDrawElementsInstancedBaseInstance", 43, -1 },
{ "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
{ "glDrawTransformFeedbackInstanced", 43, -1 },
{ "glDrawTransformFeedbackStreamInstanced", 43, -1 },
// { "glGetInternalformativ", 43, -1 }, // XXX: Add to xml
// { "glGetActiveAtomicCounterBufferiv", 43, -1 }, // XXX: Add to xml
// { "glBindImageTexture", 43, -1 }, // XXX: Add to xml
// { "glMemoryBarrier", 43, -1 }, // XXX: Add to xml
{ "glTexStorage1D", 43, -1 },
{ "glTexStorage2D", 43, -1 },
{ "glTexStorage3D", 43, -1 },
{ "glTextureStorage1DEXT", 43, -1 },
{ "glTextureStorage2DEXT", 43, -1 },
{ "glTextureStorage3DEXT", 43, -1 },
// { "glDebugMessageControl", 43, -1 }, // XXX: Add to xml
// { "glDebugMessageInsert", 43, -1 }, // XXX: Add to xml
// { "glDebugMessageCallback", 43, -1 }, // XXX: Add to xml
// { "glGetDebugMessageLog", 43, -1 }, // XXX: Add to xml
// { "glPushDebugGroup", 43, -1 }, // XXX: Add to xml
// { "glPopDebugGroup", 43, -1 }, // XXX: Add to xml
// { "glObjectLabel", 43, -1 }, // XXX: Add to xml
// { "glGetObjectLabel", 43, -1 }, // XXX: Add to xml
// { "glObjectPtrLabel", 43, -1 }, // XXX: Add to xml
// { "glGetObjectPtrLabel", 43, -1 }, // XXX: Add to xml
// { "glClearBufferData", 43, -1 }, // XXX: Add to xml
// { "glClearBufferSubData", 43, -1 }, // XXX: Add to xml
// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
// { "glDispatchCompute", 43, -1 }, // XXX: Add to xml
// { "glDispatchComputeIndirect", 43, -1 }, // XXX: Add to xml
// { "glCopyImageSubData", 43, -1 }, // XXX: Add to xml
// { "glTextureView", 43, -1 }, // XXX: Add to xml
// { "glBindVertexBuffer", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribFormat", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribIFormat", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribLFormat", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribBinding", 43, -1 }, // XXX: Add to xml
// { "glVertexBindingDivisor", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml
// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
{ "glInvalidateTexSubImage", 43, -1 },
{ "glInvalidateTexImage", 43, -1 },
{ "glInvalidateBufferSubData", 43, -1 },
{ "glInvalidateBufferData", 43, -1 },
{ "glInvalidateFramebuffer", 43, -1 },
{ "glInvalidateSubFramebuffer", 43, -1 },
// { "glMultiDrawArraysIndirect", 43, -1 }, // XXX: Add to xml
// { "glMultiDrawElementsIndirect", 43, -1 }, // XXX: Add to xml
// { "glGetProgramInterfaceiv", 43, -1 }, // XXX: Add to xml
// { "glGetProgramResourceIndex", 43, -1 }, // XXX: Add to xml
// { "glGetProgramResourceName", 43, -1 }, // XXX: Add to xml
// { "glGetProgramResourceiv", 43, -1 }, // XXX: Add to xml
// { "glGetProgramResourceLocation", 43, -1 }, // XXX: Add to xml
// { "glGetProgramResourceLocationIndex", 43, -1 }, // XXX: Add to xml
// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
// { "glTexBufferRange", 43, -1 }, // XXX: Add to xml
// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
// { "glTexStorage2DMultisample", 43, -1 }, // XXX: Add to xml
// { "glTexStorage3DMultisample", 43, -1 }, // XXX: Add to xml
// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
{ NULL, 0, -1 }
};
#if FEATURE_ES1
const struct function gles11_functions_possible[] = {
{ "glActiveTexture", 11, _gloffset_ActiveTextureARB },