Commit graph

11746 commits

Author SHA1 Message Date
Brian
d4883ee24c remove dead code 2007-08-23 19:05:38 -06:00
Brian
e967b246ec Vertex shader outputs are now tightly packed into the output slots.
Fix softpipe vertex attribute setup.
Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
2007-08-23 19:03:42 -06:00
Brian
30236573da Need to copy header->edgeflags to tmp when creating new prim_header.
Edge flags were random/undefined otherwise.
2007-08-23 18:54:51 -06:00
Brian
c998ce1df0 minor improvement to get_vertex() in-use flag setting 2007-08-23 17:59:17 -06:00
Brian
38091ef42a fix an edgeflag logic error, see comments 2007-08-23 17:57:08 -06:00
Brian
eef2e35981 fix incorrect vertex index for POLYGON drawing 2007-08-23 17:41:03 -06:00
Brian
d6d995d20c get rid of VERT_RESULT_ usage 2007-08-23 17:40:19 -06:00
Brian
7d5e7f0319 map Mesa vertex attribs/arrays to TGSI attribs 2007-08-23 17:39:52 -06:00
Brian
d8b16d416d Checkpoint: new vertex/fragment attribute naming
Replace VF_ATTRIB_x with TGSI_ATTRIB_x
When converting mesa programs to TGSI programs, also convert the InputsRead
and OutputsWritten to a mask of TGSI_ATTRIB_ bits.
Still need to do conversion for vertex programs...
2007-08-23 17:00:47 -06:00
Brian
83547d1dca TGSI_ATTRIB_ tokens 2007-08-23 16:59:08 -06:00
Brian
074f07176a define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation functions 2007-08-23 14:58:26 -06:00
Brian
ba50b6958a comment about code duplication 2007-08-23 14:56:00 -06:00
Brian
399077d760 clean-up comments 2007-08-23 14:55:43 -06:00
Brian
6d88515190 remove dead/debug code, misc clean-up 2007-08-23 13:41:23 -06:00
Brian
d3eb25c575 Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
2007-08-23 13:27:18 -06:00
Brian
690a9de40b Define a re-usable vertex_info structure to describe vertex layouts.
This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens.
Those will go away eventually, but at least we no longer need vf/vf.h
2007-08-23 13:25:46 -06:00
Brian
ef7c250900 For the time being, interpolate Z in shade_quad() rather in the shader.
This was causing trouble for the i915 driver.
2007-08-23 13:24:06 -06:00
Brian
c990d0fd57 Checkpoint: texture image and sampler state handling, plus better vertex format code.
Texture image/sampler state code should be working, but is disabled for now.
Need to fix outstanding issues with vertex formats and texcoords first...
2007-08-22 18:52:40 -06:00
Brian
ace2b98dd3 fix assertions in swizzle() 2007-08-22 18:52:40 -06:00
Brian
69ab4b23f5 more debug output 2007-08-22 18:52:40 -06:00
Brian
fa8cbc45e8 Need to store vendor and renderer strings in the context.
As it was, we always returned the same pointer.  So glxinfo, which calls
glGetString() before printing anything, was printing the same string for
both vendor and renderer.
2007-08-22 18:52:40 -06:00
Brian
e9190ec534 remove old draw_vertices() 2007-08-22 18:52:39 -06:00
michal
e94ea99254 Add deco_caps.c. 2007-08-22 17:37:32 +01:00
michal
89c0d32b45 First pass on tgsi deco. 2007-08-22 17:21:02 +01:00
michal
6b6cc4c0fe Include headers. 2007-08-22 16:38:00 +01:00
michal
fa8c74fcc9 New file. 2007-08-22 16:24:35 +01:00
michal
d866e648ae New file. 2007-08-22 16:17:41 +01:00
Brian
be673e9719 Sampler state code now compiles and is built. Not tested yet. 2007-08-22 13:33:19 -06:00
Brian
d45dd5672a added border_color to sampler state 2007-08-22 13:30:26 -06:00
Brian
8a868919b5 Improved pipe_region/surface_reference() functions
Now dereferences the old object first.
Target object may be NULL to clear the pointer.
2007-08-22 12:41:59 -06:00
Brian
c0bb4ba9e6 Rework of shader constant buffers.
They're now totally independent of the actual shaders.
Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-22 12:26:46 -06:00
Keith Whitwell
d1fbf621dc Import some sampler state code.
Doesn't compile, isn't built.
2007-08-22 10:34:38 +01:00
Brian
5ac22877c9 code movement, null ptr checks, etc 2007-08-22 10:04:45 -06:00
Brian
e7f814e034 remove unneeded include 2007-08-22 10:04:36 -06:00
Brian
4ed87bf229 remove unneeded includes 2007-08-22 10:04:16 -06:00
Brian
0e87617255 Obsolete. 2007-08-22 09:41:51 -06:00
Brian
c8c616d33c don't need i915_fpc.c 2007-08-22 09:41:32 -06:00
Brian
2154d1c5ac implement negation for src operands 2007-08-22 09:41:20 -06:00
Keith Whitwell
d021381d4e Clear all the dirtyflag words 2007-08-22 09:01:34 +01:00
Keith Whitwell
9606cb15e7 Remove duplicate i915 shader disassembler 2007-08-22 09:01:34 +01:00
michal
5c086518f1 Headers.
Fix alignment issues.
Silence compiler warnings.
More debugging code.
2007-08-21 20:47:31 +01:00
michal
eb51761b82 Silence compiler warnings. 2007-08-21 20:45:09 +01:00
michal
044c19e6b3 Define __MSC__.
Make ALIGN macros more error-proof.
2007-08-21 20:42:33 +01:00
Brian
af3d6c83d2 temporarily call _mesa_enable_sw_extensions() so we can run more test progs without failing the extension checks 2007-08-21 20:18:58 -06:00
Brian
88e12872fa comments 2007-08-21 20:18:58 -06:00
Brian
0d9bcdbeb1 Fragment shader translation seems to basically work now. More testing needed. 2007-08-21 20:18:58 -06:00
keithw
d70d41eefc fix cut and paste 2007-08-21 19:49:46 +01:00
Keith Whitwell
ce4659e92a First pass at a fallback concept for pipe devices.
Creates a new pipe driver that feeds commands to either a hardware or
software pipe depending on fallback state.

Untested concept checkpoint.  At this point it compiles.
2007-08-21 19:46:48 +01:00
Keith Whitwell
93c7173ed2 Add missing #include 2007-08-21 17:34:13 +01:00
Brian
d97f90b93e added fpc sources 2007-08-21 16:24:48 -06:00