First pass at a fallback concept for pipe devices.

Creates a new pipe driver that feeds commands to either a hardware or
software pipe depending on fallback state.

Untested concept checkpoint.  At this point it compiles.
This commit is contained in:
Keith Whitwell 2007-08-21 19:46:48 +01:00
parent 93c7173ed2
commit ce4659e92a
12 changed files with 780 additions and 21 deletions

View file

@ -1,6 +1,7 @@
default:
cd softpipe ; make
cd i915simple ; make
cd failover ; make
clean:
rm -f `find . -name \*.[oa]`

View file

@ -0,0 +1,21 @@
TOP = ../../../..
include $(TOP)/configs/current
LIBNAME = failover
DRIVER_SOURCES = \
fo_state.c \
fo_state_emit.c \
fo_context.c
C_SOURCES = \
$(COMMON_SOURCES) \
$(DRIVER_SOURCES)
ASM_SOURCES =
include ../Makefile.template
symlinks:

View file

@ -0,0 +1,155 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/p_util.h"
#include "pipe/p_context.h"
#include "fo_context.h"
#include "fo_winsys.h"
static void failover_destroy( struct pipe_context *pipe )
{
struct failover_context *failover = failover_context( pipe );
free( failover );
}
static boolean failover_draw_elements( struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
{
struct failover_context *failover = failover_context( pipe );
/* If there has been any statechange since last time, try hardware
* rendering again:
*/
if (failover->dirty) {
failover->mode = FO_HW;
}
/* Try hardware:
*/
if (failover->mode == FO_HW) {
if (!failover->hw->draw_elements( failover->hw,
indexBuffer,
indexSize,
prim,
start,
count )) {
failover->hw->flush( failover->hw, ~0 );
failover->mode = FO_SW;
}
}
/* Possibly try software:
*/
if (failover->mode == FO_SW) {
if (failover->dirty)
failover_state_emit( failover );
failover->sw->draw_elements( failover->sw,
indexBuffer,
indexSize,
prim,
start,
count );
/* Be ready to switch back to hardware rendering without an
* intervening flush. Unlikely to be much performance impact to
* this:
*/
failover->sw->flush( failover->sw, ~0 );
}
return TRUE;
}
static boolean failover_draw_arrays( struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
{
return failover_draw_elements(pipe, NULL, 0, prim, start, count);
}
struct pipe_context *failover_create( struct pipe_context *hw,
struct pipe_context *sw )
{
struct failover_context *failover = CALLOC_STRUCT(failover_context);
if (failover == NULL)
return NULL;
failover->pipe.winsys = hw->winsys;
failover->pipe.destroy = failover_destroy;
failover->pipe.supported_formats = hw->supported_formats;
failover->pipe.max_texture_size = hw->max_texture_size;
failover->pipe.get_name = hw->get_name;
failover->pipe.get_vendor = hw->get_vendor;
failover->pipe.draw_arrays = failover_draw_arrays;
failover->pipe.draw_elements = failover_draw_elements;
failover->pipe.clear = hw->clear;
/* No software occlusion fallback (or other optional functionality)
* at this point - if the hardware doesn't support it, don't
* advertise it to the application.
*/
failover->pipe.reset_occlusion_counter = hw->reset_occlusion_counter;
failover->pipe.get_occlusion_counter = hw->get_occlusion_counter;
failover_init_state_functions( failover );
failover->pipe.surface_alloc = hw->surface_alloc;
failover->pipe.get_tex_surface = hw->get_tex_surface;
failover->pipe.region_alloc = hw->region_alloc;
failover->pipe.region_release = hw->region_release;
failover->pipe.region_idle = hw->region_idle;
failover->pipe.region_map = hw->region_map;
failover->pipe.region_unmap = hw->region_unmap;
failover->pipe.region_data = hw->region_data;
failover->pipe.region_copy = hw->region_copy;
failover->pipe.region_fill = hw->region_fill;
failover->pipe.mipmap_tree_layout = hw->mipmap_tree_layout;
failover->pipe.flush = hw->flush;
failover->dirty = 0;
return &failover->pipe;
}

View file

@ -0,0 +1,113 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef FO_CONTEXT_H
#define FO_CONTEXT_H
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#define FO_NEW_VIEWPORT 0x1
#define FO_NEW_SETUP 0x2
#define FO_NEW_FRAGMENT_SHADER 0x4
#define FO_NEW_BLEND 0x8
#define FO_NEW_CLIP 0x10
#define FO_NEW_SCISSOR 0x20
#define FO_NEW_STIPPLE 0x40
#define FO_NEW_FRAMEBUFFER 0x80
#define FO_NEW_ALPHA_TEST 0x100
#define FO_NEW_DEPTH_TEST 0x200
#define FO_NEW_SAMPLER 0x400
#define FO_NEW_TEXTURE 0x800
#define FO_NEW_STENCIL 0x1000
#define FO_NEW_VERTEX 0x2000
#define FO_NEW_VERTEX_SHADER 0x4000
#define FO_NEW_BLEND_COLOR 0x8000
#define FO_NEW_CLEAR_COLOR 0x10000
#define FO_NEW_VERTEX_BUFFER 0x20000
#define FO_NEW_VERTEX_ELEMENT 0x40000
#define FO_HW 0
#define FO_SW 1
struct failover_context {
struct pipe_context pipe; /**< base class */
/* The most recent drawing state as set by the driver:
*/
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_state blend;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
struct pipe_clip_state clip;
struct pipe_depth_state depth_test;
struct pipe_framebuffer_state framebuffer;
struct pipe_shader_state fragment_shader;
struct pipe_shader_state vertex_shader;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
struct pipe_setup_state setup;
struct pipe_stencil_state stencil;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
unsigned dirty;
unsigned dirty_sampler;
unsigned dirty_texture;
unsigned dirty_vertex_buffer;
unsigned dirty_vertex_element;
unsigned mode;
struct pipe_context *hw;
struct pipe_context *sw;
};
void failover_init_state_functions( struct failover_context *failover );
void failover_state_emit( struct failover_context *failover );
static INLINE struct failover_context *
failover_context( struct pipe_context *pipe )
{
return (struct failover_context *)pipe;
}
#endif /* FO_CONTEXT_H */

View file

@ -0,0 +1,287 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "fo_context.h"
/* This looks like a lot of work at the moment - we're keeping a
* duplicate copy of the state up-to-date.
*
* This can change in two ways:
* - With constant state objects we would only need to save a pointer,
* not the whole object.
* - By adding a callback in the state tracker to re-emit state. The
* state tracker knows the current state already and can re-emit it
* without additional complexity.
*
* This works as a proof-of-concept, but a final version will have
* lower overheads.
*/
static void
failover_set_alpha_test_state(struct pipe_context *pipe,
const struct pipe_alpha_test_state *alpha)
{
struct failover_context *failover = failover_context(pipe);
failover->alpha_test = *alpha;
failover->dirty |= FO_NEW_ALPHA_TEST;
failover->hw->set_alpha_test_state( failover->hw, alpha );
}
static void
failover_set_blend_state( struct pipe_context *pipe,
const struct pipe_blend_state *blend )
{
struct failover_context *failover = failover_context(pipe);
failover->blend = *blend;
failover->dirty |= FO_NEW_BLEND;
failover->hw->set_blend_state( failover->hw, blend );
}
static void
failover_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color )
{
struct failover_context *failover = failover_context(pipe);
failover->blend_color = *blend_color;
failover->dirty |= FO_NEW_BLEND_COLOR;
failover->hw->set_blend_color( failover->hw, blend_color );
}
static void
failover_set_clip_state( struct pipe_context *pipe,
const struct pipe_clip_state *clip )
{
struct failover_context *failover = failover_context(pipe);
failover->clip = *clip;
failover->dirty |= FO_NEW_CLIP;
failover->hw->set_clip_state( failover->hw, clip );
}
static void
failover_set_clear_color_state( struct pipe_context *pipe,
const struct pipe_clear_color_state *clear_color )
{
struct failover_context *failover = failover_context(pipe);
failover->clear_color = *clear_color;
failover->dirty |= FO_NEW_CLEAR_COLOR;
failover->hw->set_clear_color_state( failover->hw, clear_color );
}
static void
failover_set_depth_test_state(struct pipe_context *pipe,
const struct pipe_depth_state *depth)
{
struct failover_context *failover = failover_context(pipe);
failover->depth_test = *depth;
failover->dirty |= FO_NEW_DEPTH_TEST;
failover->hw->set_depth_state( failover->hw, depth );
}
static void
failover_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *framebuffer)
{
struct failover_context *failover = failover_context(pipe);
failover->framebuffer = *framebuffer;
failover->dirty |= FO_NEW_FRAMEBUFFER;
failover->hw->set_framebuffer_state( failover->hw, framebuffer );
}
static void
failover_set_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *fs)
{
struct failover_context *failover = failover_context(pipe);
failover->fragment_shader = *fs;
failover->dirty |= FO_NEW_FRAGMENT_SHADER;
failover->hw->set_fs_state( failover->hw, fs );
}
static void
failover_set_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *vs)
{
struct failover_context *failover = failover_context(pipe);
failover->vertex_shader = *vs;
failover->dirty |= FO_NEW_VERTEX_SHADER;
failover->hw->set_vs_state( failover->hw, vs );
}
static void
failover_set_polygon_stipple( struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple )
{
struct failover_context *failover = failover_context(pipe);
failover->poly_stipple = *stipple;
failover->dirty |= FO_NEW_STIPPLE;
failover->hw->set_polygon_stipple( failover->hw, stipple );
}
static void
failover_set_setup_state( struct pipe_context *pipe,
const struct pipe_setup_state *setup )
{
struct failover_context *failover = failover_context(pipe);
failover->setup = *setup;
failover->dirty |= FO_NEW_SETUP;
failover->hw->set_setup_state( failover->hw, setup );
}
static void
failover_set_scissor_state( struct pipe_context *pipe,
const struct pipe_scissor_state *scissor )
{
struct failover_context *failover = failover_context(pipe);
failover->scissor = *scissor;
failover->dirty |= FO_NEW_SCISSOR;
failover->hw->set_scissor_state( failover->hw, scissor );
}
static void
failover_set_stencil_state(struct pipe_context *pipe,
const struct pipe_stencil_state *stencil)
{
struct failover_context *failover = failover_context(pipe);
failover->stencil = *stencil;
failover->dirty |= FO_NEW_STENCIL;
failover->hw->set_stencil_state( failover->hw, stencil );
}
static void
failover_set_sampler_state(struct pipe_context *pipe,
unsigned unit,
const struct pipe_sampler_state *sampler)
{
struct failover_context *failover = failover_context(pipe);
failover->sampler[unit] = *sampler;
failover->dirty |= FO_NEW_SAMPLER;
failover->dirty_sampler |= (1<<unit);
failover->hw->set_sampler_state( failover->hw, unit, sampler );
}
static void
failover_set_texture_state(struct pipe_context *pipe,
unsigned unit,
struct pipe_mipmap_tree *texture)
{
struct failover_context *failover = failover_context(pipe);
failover->texture[unit] = texture;
failover->dirty |= FO_NEW_TEXTURE;
failover->dirty_texture |= (1<<unit);
failover->hw->set_texture_state( failover->hw, unit, texture );
}
static void
failover_set_viewport_state( struct pipe_context *pipe,
const struct pipe_viewport_state *viewport )
{
struct failover_context *failover = failover_context(pipe);
failover->viewport = *viewport;
failover->dirty |= FO_NEW_VIEWPORT;
failover->hw->set_viewport_state( failover->hw, viewport );
}
static void
failover_set_vertex_buffer(struct pipe_context *pipe,
unsigned unit,
const struct pipe_vertex_buffer *vertex_buffer)
{
struct failover_context *failover = failover_context(pipe);
failover->vertex_buffer[unit] = *vertex_buffer;
failover->dirty |= FO_NEW_VERTEX_BUFFER;
failover->dirty_vertex_buffer |= (1<<unit);
failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
}
static void
failover_set_vertex_element(struct pipe_context *pipe,
unsigned unit,
const struct pipe_vertex_element *vertex_element)
{
struct failover_context *failover = failover_context(pipe);
failover->vertex_element[unit] = *vertex_element;
failover->dirty |= FO_NEW_VERTEX_ELEMENT;
failover->dirty_vertex_element |= (1<<unit);
failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
}
void
failover_init_state_functions( struct failover_context *failover )
{
failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
failover->pipe.set_blend_color = failover_set_blend_color;
failover->pipe.set_blend_state = failover_set_blend_state;
failover->pipe.set_clip_state = failover_set_clip_state;
failover->pipe.set_clear_color_state = failover_set_clear_color_state;
failover->pipe.set_depth_state = failover_set_depth_test_state;
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_fs_state = failover_set_fs_state;
failover->pipe.set_vs_state = failover_set_vs_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
failover->pipe.set_sampler_state = failover_set_sampler_state;
failover->pipe.set_scissor_state = failover_set_scissor_state;
failover->pipe.set_setup_state = failover_set_setup_state;
failover->pipe.set_stencil_state = failover_set_stencil_state;
failover->pipe.set_texture_state = failover_set_texture_state;
failover->pipe.set_viewport_state = failover_set_viewport_state;
failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
failover->pipe.set_vertex_element = failover_set_vertex_element;
}

View file

@ -0,0 +1,131 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#include "fo_context.h"
/* This looks like a lot of work at the moment - we're keeping a
* duplicate copy of the state up-to-date.
*
* This can change in two ways:
* - With constant state objects we would only need to save a pointer,
* not the whole object.
* - By adding a callback in the state tracker to re-emit state. The
* state tracker knows the current state already and can re-emit it
* without additional complexity.
*
* This works as a proof-of-concept, but a final version will have
* lower overheads.
*/
void
failover_state_emit( struct failover_context *failover )
{
unsigned i;
if (failover->dirty & FO_NEW_ALPHA_TEST)
failover->hw->set_alpha_test_state( failover->hw, &failover->alpha_test );
if (failover->dirty & FO_NEW_BLEND)
failover->hw->set_blend_state( failover->hw, &failover->blend );
if (failover->dirty & FO_NEW_BLEND_COLOR)
failover->hw->set_blend_color( failover->hw, &failover->blend_color );
if (failover->dirty & FO_NEW_CLIP)
failover->hw->set_clip_state( failover->hw, &failover->clip );
if (failover->dirty & FO_NEW_CLEAR_COLOR)
failover->hw->set_clear_color_state( failover->hw, &failover->clear_color );
if (failover->dirty & FO_NEW_DEPTH_TEST)
failover->hw->set_depth_state( failover->hw, &failover->depth_test );
if (failover->dirty & FO_NEW_FRAMEBUFFER)
failover->hw->set_framebuffer_state( failover->hw, &failover->framebuffer );
if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
failover->hw->set_fs_state( failover->hw, &failover->fragment_shader );
if (failover->dirty & FO_NEW_VERTEX_SHADER)
failover->hw->set_vs_state( failover->hw, &failover->vertex_shader );
if (failover->dirty & FO_NEW_STIPPLE)
failover->hw->set_polygon_stipple( failover->hw, &failover->poly_stipple );
if (failover->dirty & FO_NEW_SETUP)
failover->hw->set_setup_state( failover->hw, &failover->setup );
if (failover->dirty & FO_NEW_SCISSOR)
failover->hw->set_scissor_state( failover->hw, &failover->scissor );
if (failover->dirty & FO_NEW_STENCIL)
failover->hw->set_stencil_state( failover->hw, &failover->stencil );
if (failover->dirty & FO_NEW_VIEWPORT)
failover->hw->set_viewport_state( failover->hw, &failover->viewport );
if (failover->dirty & FO_NEW_SAMPLER) {
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
if (failover->dirty_sampler & (1<<i)) {
failover->hw->set_sampler_state( failover->hw, i,
&failover->sampler[i] );
}
}
}
if (failover->dirty & FO_NEW_TEXTURE) {
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
if (failover->dirty_texture & (1<<i)) {
failover->hw->set_texture_state( failover->hw, i,
failover->texture[i] );
}
}
}
if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (failover->dirty_vertex_buffer & (1<<i)) {
failover->hw->set_vertex_buffer( failover->hw, i,
&failover->vertex_buffer[i] );
}
}
}
if (failover->dirty & FO_NEW_VERTEX_ELEMENT) {
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (failover->dirty_vertex_element & (1<<i)) {
failover->hw->set_vertex_element( failover->hw, i,
&failover->vertex_element[i] );
}
}
}
failover->dirty = 0;
}

View file

@ -0,0 +1,45 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef FO_WINSYS_H
#define FO_WINSYS_H
/* This is the interface that failover requires any window system
* hosting it to implement. This is the only include file in failover
* which is public.
*/
struct pipe_context;
struct pipe_context *failover_create( struct pipe_context *hw,
struct pipe_context *sw );
#endif /* FO_WINSYS_H */

View file

@ -149,7 +149,7 @@ static void i915_destroy( struct pipe_context *pipe )
static void i915_draw_elements( struct pipe_context *pipe,
static boolean i915_draw_elements( struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
@ -202,13 +202,15 @@ static void i915_draw_elements( struct pipe_context *pipe,
pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
return TRUE;
}
static void i915_draw_arrays( struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
static boolean i915_draw_arrays( struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
{
i915_draw_elements(pipe, NULL, 0, prim, start, count);
return i915_draw_elements(pipe, NULL, 0, prim, start, count);
}

View file

@ -29,6 +29,7 @@
#include "i915_context.h"
#include "i915_fpc.h"
#include "pipe/tgsi/core/tgsi_token.h"
#include "pipe/tgsi/core/tgsi_parse.h"

View file

@ -60,15 +60,16 @@ struct pipe_context {
/*
* Drawing
* Drawing.
* Return false on fallbacks (temporary??)
*/
void (*draw_arrays)( struct pipe_context *pipe,
unsigned mode, unsigned start, unsigned count);
boolean (*draw_arrays)( struct pipe_context *pipe,
unsigned mode, unsigned start, unsigned count);
void (*draw_elements)( struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count);
boolean (*draw_elements)( struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count);
/** Clear a surface to given value (no scissor; clear whole surface) */
void (*clear)(struct pipe_context *pipe, struct pipe_surface *ps,

View file

@ -43,11 +43,11 @@
void
boolean
softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
unsigned start, unsigned count)
{
softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
return softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
}
@ -59,7 +59,7 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
*
* XXX should the element buffer be specified/bound with a separate function?
*/
void
boolean
softpipe_draw_elements(struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
@ -73,7 +73,7 @@ softpipe_draw_elements(struct pipe_context *pipe,
draw_prim_info( mode, &first, &incr );
length = draw_trim( count, first, incr );
if (!length)
return;
return TRUE;
if (sp->dirty)
@ -123,4 +123,6 @@ softpipe_draw_elements(struct pipe_context *pipe,
}
softpipe_unmap_surfaces(sp);
return TRUE;
}

View file

@ -95,13 +95,13 @@ void softpipe_set_vertex_buffer(struct pipe_context *,
void softpipe_update_derived( struct softpipe_context *softpipe );
void softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
unsigned start, unsigned count);
boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
unsigned start, unsigned count);
void softpipe_draw_elements(struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count);
boolean softpipe_draw_elements(struct pipe_context *pipe,
struct pipe_buffer_handle *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count);
void