When the pipe_resource pointer returned by resource_create is NULL, the
process importing the handle into the underlying Vulkan driver is known
to have failed, and the handle importing process shouldn't continue.
Just return NULL in this case to prevent further check of pres being
non-NULL.
This also fixes the issue that renderonly code lacks check for non-NULL
pres, and the conversion of pipe_resource to zink_resource in renderonly
codepath is now gone because of a converted zink_resource is available
above.
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40490>
This code path is usually used by lavapipe when importing dmabufs, not
for output.
The resulting size_required is then used to calculate the size
requirements for VkMemoryRequirements2 etc. Requiring a multiple of
LP_RASTER_BLOCK_SIZE - 4 - can eventually result in lavapipe rejecting
dmabuf imports.
An example is YUV420 at a resolution of 1680x1050 produced by Gstreamer
1.28 - e.g. from a screencasts. In this case we currently compute a size
of 3235840, while other drivers like radv compute 3225600. The actual
size is 3227648, fitting into the later but not the former.
Removing the alignment brings lavapipe in line with other drivers.
Cc: mesa-stable
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40424>
The preprocessor symbol we want is `PAN_ARCH`, not `MALI_ARCH`.
Fixes: a21ee564e2 ("pan/bi: Make texel buffers use Attribute Buffers")
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lorenzo Rossi <lorenzo.rossi@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40459>
We were computing some positions using `void*` rather than pointers to
the appropriate structures. This caused bad pointers, the effect of
which depended on the current memory environment -- tests related to
texel buffers could pass or not depending on what other tests had run
previously.
Fixes: a21ee564e2 ("pan/bi: Make texel buffers use Attribute Buffers")
Signed-off-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Lorenzo Rossi <lorenzo.rossi@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40459>
While the idea of being aggressive sounds like a good one, in practise it
creates vectorized load/stores that are not optimal.
This makes it so that we only ever create aligned and supported vector
sizes that prevents those issues.
Totals:
CodeSize: 8662362848 -> 8662362240 (-0.00%); split: -0.00%, +0.00%
Number of GPRs: 47508046 -> 47508014 (-0.00%)
Static cycle count: 4713321839 -> 4713285952 (-0.00%); split: -0.00%, +0.00%
Spills to memory: 45073 -> 45061 (-0.03%)
Fills from memory: 45073 -> 45061 (-0.03%)
Max warps/SM: 50564816 -> 50564832 (+0.00%)
Totals from 689 (0.06% of 1163204) affected shaders:
CodeSize: 26314320 -> 26313712 (-0.00%); split: -0.02%, +0.02%
Number of GPRs: 60914 -> 60882 (-0.05%)
Static cycle count: 156504342 -> 156468455 (-0.02%); split: -0.05%, +0.02%
Spills to memory: 15453 -> 15441 (-0.08%)
Fills from memory: 15453 -> 15441 (-0.08%)
Max warps/SM: 18640 -> 18656 (+0.09%)
Reviewed-by: Mary Guillemard <mary@mary.zone>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40293>
The problem this was working around was solved by
07202111a6 ("ci/rules: make every job exist as manual in fork
pipelines"), and it prevents properly disabling jobs in other pipelines
like forks, leading to user confusion because jobs exists but can't run.
Fixes: 07202111a6 ("ci/rules: make every job exist as manual in fork pipelines")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31763>
On Turing, the hardware rely on the viewport index for FSR.
If not all viewports are defined, we will end up not rendering
anything when selecting the primitive shading rate.
This patch makes it that we now broadcast the viewport and scissor 0
likes the proprietary driver.
This fixes "dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_*" on
Turing.
Signed-off-by: Mary Guillemard <mary@mary.zone>
Fixes: 2fb4aed9 ("nvk: Advertise VK_KHR_fragment_shading_rate")
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40314>
We are going to need to reuse those functions to fix FSR support on
Turing.
Signed-off-by: Mary Guillemard <mary@mary.zone>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40314>
The game uses glGetUniformLocation() but specifies the wrong program id
for one of the uniforms. The shader programs both contain shaders with
a uniform of the same name but because they have a different number of
uniforms the returned uniform location does not match the expected uniform.
Here we add a workaround to force the uniform with the wrong get location
params to always have the location 0 so that it doesn't matter which
shader the application checks for the location.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14864
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40448>
Allows a uniform name to be passed to force_explicit_uniform_loc_zero
allowing us to set that uniform to an explicit location of zero.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40448>
In commit 10b5b279a4 ("anv: Fix CmdResetEvent2() with RESOURCE_BARRIER::Wait stage == none")
I haved added assert to catch invalid cases but looks like we have several tests
affected by that problem causing crashes in debug builds.
So here I'm removing those asserts(), will then work on all the fixes and bring
it back.
Acked-by: Ivan Briano <ivan.briano@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40476>
This is intended for backends that do SIMD within a register, like we do.
Helps with register pressure. This will also prevent f2f from being
scalarized, which will help on Ampere+ as a later patch will use F2FP for
those.
Totals:
CodeSize: 8662362848 -> 8662332112 (-0.00%); split: -0.00%, +0.00%
Static cycle count: 4713321839 -> 4713330409 (+0.00%); split: -0.00%, +0.00%
Spills to reg: 149117 -> 149128 (+0.01%)
Fills from reg: 170680 -> 170693 (+0.01%)
Totals from 19 (0.00% of 1163204) affected shaders:
CodeSize: 732208 -> 701472 (-4.20%); split: -4.22%, +0.02%
Static cycle count: 1670226 -> 1678796 (+0.51%); split: -0.10%, +0.61%
Spills to reg: 517 -> 528 (+2.13%)
Fills from reg: 486 -> 499 (+2.67%)
Reviewed-by: Mary Guillemard <mary@mary.zone>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40298>
On integrated platforms, we have issue where L3 cache not being coherent
with CS and it forces us to push data out L3.
To avoid data cache flush, let's write the IR header with BLORP shader.
There is a small shader launch latency but eventually that should not
matter because writing data with CS (MI_STORE) commands is slower than
shader execution when we consider large number of BVH tree getting
built.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39971>
This sets the per-vertex point size state correctly in the presence of mesh shaders.
(fixes line is just a educated pick)
Fixes: 51d6e4404a ("mesa: allow NULL for vertex shader when mesh pipeline")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40475>
Currently the headless WSI unconditionally uses DRM images as WSI
images, which isn't proper behavior for working with lavapipe driver,
and leads to either error or crash (depending on whether udmabuf is
available).
Properly setup CPU images instead of DRM images for software-rendering
WSI devices.
This fixes (at least) `dEQP-VK.wsi.headless.swapchain.render.*` on
lavapipe.
Fixes: 90caf9bdbd ("vulkan/wsi/headless: drop the wsi_create_null_image_mem override")
Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40360>
When libdisplay-info is available and we are able to retrieve the
physical size of a display from its EDID, use that to populate the
physicalDimensions field of VkDisplayPropertiesKHR.
Signed-off-by: Erik Kurzinger <ekurzinger@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39989>
When libdisplay-info is available and we are able to retrieve the make
and model of a display from its EDID, use those to construct a more
useful displayName for VkDisplayPropertiesKHR.
Signed-off-by: Erik Kurzinger <ekurzinger@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39989>
Add dedicated BLORP op enums so clear paths can be represented
precisely.
This is enum-only groundwork; behavior and trace output are wired in
follow-up commits.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40414>
The runtime builds a final pipeline state with pointers to structures
coming from the associated pipelines libraries.
So far it has considered that the viewMask was part of a structure
together with the rest of the renderpass information. This information
can be specified in pre-raster, fragment & color-output state groups
and it was assumed would be consistent for all 3. And the runtime
currently takes the pointer to the structure from the last pipeline
library (color output).
Some coming spec/cts will clarify that the viewMask only needs to be
specified for pre-raster & fragment groups, making the value in the
color-output group untrustworthy.
This change creates a new state structure to hold the viewMask on its
own so it is only gather on pre-raster & fragment groups.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv)
Reviewed-by: Aitor Camacho <aitor@lunarg.com> (kosmickrisp)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (turnip)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3dv)
Reviewed-by: Frank Binns <frank.binns@imgtec.com> (powervr)
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (panvk)
Royaled-yes-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (lavapipe)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39940>
Move lowering to nir_lower_subgroups. At some point Intel
backend might want to skip that and lower at the backend IR
boundary, but for now lowering always applies.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40376>
CmdResetEvent2() was calling anv_add_pending_pipe_bits() with no dst_stages
stages causing RESOURCE_BARRIER::Wait stage == none, what causes a GPU hang in
NVL-P simulator.
So here setting dst_stages to VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT and adding
an assert in resource_barrier_wait_stage() to catch hw_stage == 0.
This fixes crucible func.event.cmd_buffer.q0 in simulator.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40445>
The prior version of gfxstream-fuchsia featured an Android compat
layer, and only worked with Goldfish. The compat layer was
deleted a while ago.
The Fuchsia Goldfish integration was deleted here:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33050
since the Fuchsia emulator itself uses a frozen version of the
library. This goes further in that direction: deleting leftovers
of the Fuchsia Android compat layer, which used provided VK
dispatch.
This allows Fuchsia + gfxstream to build via meson2hermetic, with
the a few additional common core patches applied.
Reviewed-by: David Gilhooley <djgilhooley@gmail.com>
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40442>
It is an output. Useful for meson-to-bazel conversion, where
Bazel happened to spot this.
Reviewed-by: David Gilhooley <djgilhooley@gmail.com>
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40442>
Both inc_guest_iostream and inc_platform_virtgpu were used
twice in the same include_directories array.
Reviewed-by: David Gilhooley <djgilhooley@gmail.com>
Reviewed-by: Aaron Ruby <aruby@qnx.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40442>