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The runtime builds a final pipeline state with pointers to structures coming from the associated pipelines libraries. So far it has considered that the viewMask was part of a structure together with the rest of the renderpass information. This information can be specified in pre-raster, fragment & color-output state groups and it was assumed would be consistent for all 3. And the runtime currently takes the pointer to the structure from the last pipeline library (color output). Some coming spec/cts will clarify that the viewMask only needs to be specified for pre-raster & fragment groups, making the value in the color-output group untrustworthy. This change creates a new state structure to hold the viewMask on its own so it is only gather on pre-raster & fragment groups. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv) Reviewed-by: Aitor Camacho <aitor@lunarg.com> (kosmickrisp) Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (turnip) Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3dv) Reviewed-by: Frank Binns <frank.binns@imgtec.com> (powervr) Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (panvk) Royaled-yes-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (lavapipe) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39940> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.