docs: add release notes for 26.0.3

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40494>
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Eric Engestrom 2026-03-18 16:54:10 +01:00 committed by Marge Bot
parent da214b0fce
commit d2e3b4b4fb
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@ -3,6 +3,7 @@ Release Notes
The release notes summarize what's new or changed in each Mesa release.
- :doc:`26.0.3 release notes <relnotes/26.0.3>`
- :doc:`26.0.2 release notes <relnotes/26.0.2>`
- :doc:`26.0.1 release notes <relnotes/26.0.1>`
- :doc:`25.3.6 release notes <relnotes/25.3.6>`
@ -479,6 +480,7 @@ The release notes summarize what's new or changed in each Mesa release.
:maxdepth: 1
:hidden:
26.0.3 <relnotes/26.0.3>
26.0.2 <relnotes/26.0.2>
26.0.1 <relnotes/26.0.1>
25.3.6 <relnotes/25.3.6>

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docs/relnotes/26.0.3.rst Normal file
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Mesa 26.0.3 Release Notes / 2026-03-18
======================================
Mesa 26.0.3 is a bug fix release which fixes bugs found since the 26.0.2 release.
Mesa 26.0.3 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
Mesa 26.0.3 implements the Vulkan 1.4 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
SHA checksums
-------------
::
TBD.
New features
------------
- None
Bug fixes
---------
- Portal hard locks the machine on rv350.
- Turnip crash with lazy depth textures: GPUMEM_BIND_RANGES failed (Not a typewriter)
- [regression] Left 4 Dead 2 crashing when joining or starting survival with "Official Dedicated" servers
- lavapipe: crash in caselist
- zink: mesh shaders broken
Changes
-------
Connor Abbott (2):
- vtn: Fix vtn_mediump_downconvert_value() for transposed matrices
- vtn: Fix vtn_mediump_upconvert_value() with transposed matrices
Danylo Piliaiev (1):
- tu/kgsl: Better detection of sparse support
David Rosca (2):
- radv/video: Fix AV1 encode min tile size
- radv/video: Fix coding pic_parameter_set_id in H264 slice header
Eric Engestrom (3):
- docs: add sha sum for 26.0.2
- .pick_status.json: Update to 70a487adfb42e3f9ed3b182a37133aed991fcf63
- .pick_status.json: Mark f2f792996dffd97092f18961b44d71b568cd8551 as denominated
Faith Ekstrand (1):
- pan/compiler: Handle store_per_view_output in collect_varyings()
Ian Douglas Scott (1):
- wsi/wayland: Use \`wl_fixes` to destroy \`wl_registry`
Mary Guillemard (1):
- nvk/mme: Add missing nullcheck in nvk_mme_test_state_state
Mike Blumenkrantz (13):
- zink: reapply zsbuf state after unordered blits
- zink: allow renderpass termination for clears with ZINK_DEBUG=rp and GENERAL layouts
- zink: run opt_combine_stores when optimizing
- nir: fix nir_is_io_compact for mesh shaders
- mesa/st: fix unlower_io_to_vars to work with mesh shaders
- zink: work around drivers with broken mesh shader properties
- llvmpipe: save mesh shader when calling u_blitter
- lavapipe: fix mesh property exports
- mesa/st: make st_texture_get_current_sampler_view static
- mesa/st/sampler_view: use a local variable for buffer sv format
- mesa/st/sampler_view: use a local variable for texture sv format
- mesa/st/sampler_view: eliminate st_sampler_view::srgb_skip_decode
- mesa/st/samplerview: explicitly block releasing in-use samplerviews
Natalie Vock (2):
- radv/rt: Bump ray query stack base limit for GFX12
- radv/rt: Fix shared ray query stack on top of application LDS
Pavel Ondračka (1):
- r300: pad short vertex shaders to avoid R3xx hangs
Rob Clark (2):
- freedreno/fdl: Use 4k alignment for tiled
- freedreno/drm: Fix bo_flush race
Ryan Zhang (1):
- panvk/csf: use DEFERRED_FLUSH for fragment job cache flush
Yiwei Zhang (1):
- venus: force prime blit on Nvidia GPU