Radeonsi also sets this flag. Seems to avoid pulling up the desintation
RT value when the dst blend factor is zero if it's not otherwise being
loaded. Among other things, it allows blending to overwrite infinity/NaN
values in the destination RT.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This matches nvc0 behavior, tested with the fbo-float-nan piglit.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann<tobias.johannes.klausmann@mni.thm.de>
So far clover based its test for compiler support on the version of gcc,
while in reality support for c++11 is required. This patch replaces the
version check by the check unified for all modules that require c++11.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Use $(sysconfdir) instead of hardcoding /etc.
While the OpenCL spec expects the file in /etc, people building their
stack can override that, esp. !Linux users.
Furthermore this removes a fundamental violation, which results in the
system file being overwritten even as one explicitly sets --prefix
and/or DESTDIR.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-By: Aaron Watry <awatry@gmail.com>
LLVM 6 changed the API on the fast-math-flags:
https://reviews.llvm.org/rL317488
NOTE: This also enables the new flag 'ApproxFunc' to allow for
approximations for library functions (sin, cos, ...). I'm not completly
convinced, that this is something mesa should do.
Signed-off-by: Tobias Droste <tdroste@gmx.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
This uses C++11 initializer lists.
I just overwrote all Mesa files with internal addrlib and discarded
hunks that we should probably keep, but I might have missed something.
The code depending on ADDR_AM_BUILD is removed. We can add it back next
time if needed.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Gallium disables it by removing the streamout buffers, not by binding a
program that doesn't have TF outputs. Fixes piglit
"ext_transform_feedback2/counting with pause"
We have to compute the queries in software, so we're counting the
primitives by hand. We still need to make sure to not increment the
PRIMITIVES_EMITTED if we overflowed, but leave that for later.
The lod clamping is what limits you between base and last level, and the
base level field is just there to help decide where the min/mag change
happens.
Fixes tex-miplevel-selection GL2:texture()
The ordering of the values was even less obvious than I thought, with both
the mip filter and the min filter being in different bits depending on
whether the mip filter is none.
Fixes piglit fs-textureLod-miplevels.shader_test
The HW doesn't pad the slice's height to make a full 4x4 group of UIF
blocks. We just need to pad to columns, and the start of the next column
appears in the bottom of the previous column's last block.
Fixes piglit fs-textureOffset-2D.
This is so much more pleasant to write than the manual
V3D33_whatever_pack() calls, and will be useful for when we start doing
actual per-V3D compiles.
As with blending, we'll have the bit flagged again when it gets reenabled
in CONFIGURATION_BITS, so there's no need to emit test state if we're not
testing.
The HW puts the pad bits at the top for DEPTH_COMPONENT24, but we need it
at the bottom for texturing. Using the format with stencil probably means
we won't be able to do Z24 and separate S8, but I wasn't planning on
supporting that anyway.
Fixes hiz-depth-read-fbo-d24-s0
This `version` field defines the filename for the .so.
The plan .so as well as .so.$major are always symlinks to this.
Unless I'm mistaken, only the major is ever used, so this shouldn't
matter, but for consistency with autotools (and in case it does matter),
let's always have all 3 major.minor.patch components.
(The soname isn't affected, and is always .so.$major)
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Hilariously this is a fairly big win. Neil's multi-context-test
improves from ~24 to ~36 fps with llvmpipe on a Core i5-3317U. softpipe
also improves, from about 2.25 to 3.09 fps (when it's that slow, you're
allowed to be that precise).
I'd have added it to swrast classic, but the testcase wants GL 3.0 and
shaders, and that's not a thing classic has, so I figured making it work
on softpipe was crime enough.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Previously the CreateContext method of __DriverApiRec took a set of
arguments to describe the attribute values from the window system API's
CreateContextAttribs function. As more attributes get added this could
quickly get unworkable and every new attribute needs a modification for
every driver.
To fix that, pass the attribute values in a struct instead. The struct
has a bitmask to specify which members are used. The first three members
(two for the GL version and one for the flags) are always set. If the
bit is not set in the attribute mask then it can be assumed the
attribute has the default value. Drivers will error if unknown bits in
the mask are set.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
HALIGN_FOUR/SIXTEEN has no meaning for compressed textures, and we can't
render to them anyway. So use the tightest possible packing. This
avoids bugs with non-power-of-two block sizes.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Add ASTC texture support for hardware that supports this
(currently only GC3000 on i.MX6qp is known to have this).
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Updated as of etnav_viv commit 3b4a8ec.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Uploaded data must start at (stride * start), because we can't modify
start in all cases. If it's the first allocation, it's also the amount
of memory wasted. If the starting offset is larger than the size of
the upload buffer, the buffer is re-created, used for 1 upload, and then
thrown away. If the upload is small, most of the buffer space is unused
and wasted. Keep doing that and the OOM killer comes. It's actually
pretty quick.
With signed VB offsets, we can set min_out_offset = 0
in u_upload_alloc/u_upload_data.
This fixes OOM situations with SPECviewperf.