etnaviv: Don't over-pad compressed textures

HALIGN_FOUR/SIXTEEN has no meaning for compressed textures, and we can't
render to them anyway. So use the tightest possible packing. This
avoids bugs with non-power-of-two block sizes.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Wladimir J. van der Laan 2017-11-02 16:08:42 +01:00 committed by Christian Gmeiner
parent 93ba3f29bb
commit 96463614a3

View file

@ -209,18 +209,24 @@ etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
return NULL;
}
/* If we have the TEXTURE_HALIGN feature, we can always align to the
* resolve engine's width. If not, we must not align resources used
* only for textures. */
bool rs_align = VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN) ||
!etna_resource_sampler_only(templat);
/* Determine needed padding (alignment of height/width) */
unsigned paddingX = 0, paddingY = 0;
unsigned halign = TEXTURE_HALIGN_FOUR;
etna_layout_multiple(layout, screen->specs.pixel_pipes, rs_align, &paddingX,
&paddingY, &halign);
assert(paddingX && paddingY);
if (!util_format_is_compressed(templat->format)) {
/* If we have the TEXTURE_HALIGN feature, we can always align to the
* resolve engine's width. If not, we must not align resources used
* only for textures. */
bool rs_align = VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN) ||
!etna_resource_sampler_only(templat);
etna_layout_multiple(layout, screen->specs.pixel_pipes, rs_align, &paddingX,
&paddingY, &halign);
assert(paddingX && paddingY);
} else {
/* Compressed textures are padded to their block size, but we don't have
* to do anything special for that. */
paddingX = 1;
paddingY = 1;
}
if (templat->target != PIPE_BUFFER)
etna_adjust_rs_align(screen->specs.pixel_pipes, NULL, &paddingY);