broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.

I was hoping that this would help with fbo-generatemipmap hangs, but no
luck.
This commit is contained in:
Eric Anholt 2017-11-01 10:28:01 -07:00
parent cb47de4ff0
commit 949ac638bc

View file

@ -170,6 +170,8 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
for (int i = 0; i < ARRAY_SIZE(packed); i++)
packed[i] |= sview->texture_shader_state[i] | sampler->texture_shader_state[i];
/* TMU indirect structs need to be 32b aligned. */
vc5_cl_ensure_space(&job->indirect, ARRAY_SIZE(packed), 32);
cl_emit_prepacked(&job->indirect, &packed);
}