Commit graph

58917 commits

Author SHA1 Message Date
Eric Anholt
673129e0b9 mesa: Shrink the size of the enum string lookup struct.
Since it's only used for debug information, we can misalign the struct and
save the disk space.  Another 19k on a 64-bit build.

v2: Make a compiler.h macro to only use the attribute if we know we can.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
2013-09-23 12:45:22 -07:00
Eric Anholt
c0378b6400 mesa: Remove the extra enum strings and extra lookup table.
Now that there's no name -> enum direction, we can drop the extra strings,
and merge the offsets table and the reduced_enums table.

Between the previous commit and this one, Mesa core drops by 30k.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
2013-09-23 12:45:22 -07:00
Eric Anholt
3b29a6ec91 mesa: Remove _mesa_lookup_enum_by_name().
It's been unused for a long time.  I stopped digging through git history
as of 2009.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@.intel.com>
2013-09-23 12:45:22 -07:00
Zack Rusin
755c11dc5e llvmpipe: increase number of subpixel bits to eight
Unfortunately d3d10 requires a lot higher precision (e.g.
wgf11clipping tests for it). The smallest number of precision
bits with which it passes is 8. That means that we need to
decrease the maximum length of an edge that we can handle without
subdivision by 4 bits. Abstracted the code a bit to make it easier
to change once to switch to 64bit rasterization.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-09-23 14:53:07 -04:00
Vinson Lee
6d29db715b glsl: Define isnormal and copysign for MSVC to fix build.
This patch fixes these MSVC build errors.

ir_constant_expression.cpp
src\glsl\ir_constant_expression.cpp(564) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
src\glsl\ir_constant_expression.cpp(1384) : error C3861: 'isnormal': identifier not found
src\glsl\ir_constant_expression.cpp(1385) : error C3861: 'copysign': identifier not found

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69541
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Matt Turner <mattst88@gmail.com>
2013-09-22 16:11:36 -07:00
Johannes Obermayr
6016dabfa2 Suppress clang's warnings about unused CFLAGS and CXXFLAGS.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-22 13:10:43 -07:00
Christian König
8bbcc43ad9 radeon/uvd: async flush the UVD cs
No need to block for the CS thread here.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-09-22 10:33:20 +02:00
Christian König
01a0dbcb96 winsys/radeon: share winsys between different fd's
Share the winsys between different fd's if they point to the same device.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-09-22 10:33:20 +02:00
Christian König
0653c66ef4 winsys/radeon: remove cs_queue_empty
Waiting for an empty queue is nonsense and can lead to deadlocks if we have
multiple waiters or another thread that continuously sends down new commands.

Just post the cs to the queue and immediately wait for it to finish.

This is a candidate for the stable branch.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-09-22 10:33:20 +02:00
Christian König
f7ccb84aa1 winsys/radeon: fix killing the CS thread
Kill the thread only after we checked that it's not used any more, not before.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2013-09-22 10:33:20 +02:00
Eric Anholt
938956ad52 i965/gen4: Fix fragment program rectangle texture shadow compares.
The rescale_texcoord(), if it does something, will return just the
GLSL-sized coordinate, leaving out the 3rd and 4th components where we
were storing our projected shadow compare and the texture projector.
Deref the shadow compare before using the shared rescale-the-coordinate
code to fix the problem.

Fixes piglit tex-shadow2drect.shader_test and txp-shadow2drect.shader_test

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69525
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-21 16:48:58 -07:00
Abdiel Janulgue
1266f01dc7 i965/gen7.5: Fix missing Shader Channel Select entries on Haswell
Probably non-intentional, but the SURFACE_STATE setup refactoring
for buffer surfaces had missed the scs bits when creating constant
surface states.

Fixes broken GLB 2.5 on Haswell where the knight's textures are missing

Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-21 12:53:13 -07:00
Kenneth Graunke
4f1ebb8ddd i965, mesa: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS macros.
These classes declared a placement new operator, but didn't declare a
delete operator.  Switching to the macro gives them a delete operator,
which probably is a good idea anyway.

This also eliminates a lot of boilerplate.

v2: Properly use RZALLOC in Mesa IR/TGSI translators.  Caught by Eric
    and Chad.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-21 09:17:21 -07:00
Kenneth Graunke
81a3759bb5 glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.
This eliminates a lot of boilerplate and should be 100% equivalent.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-21 09:17:06 -07:00
Kenneth Graunke
bfbad9d1a8 ralloc: Introduce new macros for defining C++ new/delete operators.
Most of our C++ classes define placement new and delete operators so we
can do convenient allocation via:

   thing *foo = new(mem_ctx) thing(...)

Currently, this is done via a lot of boilerplate.  By adding simple
macros to ralloc, we can condense this to a single line, making it
trivial to add this feature to a new class.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-21 09:16:02 -07:00
Grigori Goronzy
edbbfac6cf r600g: fast color clears for single-sample buffers
Allocate a CMASK on demand and use it to fast clear single-sample
colorbuffers. Both FBOs and window system colorbuffers are fast
cleared. Expand as needed when colorbuffers are mapped or displayed
on screen.

v2: cosmetics, move transfer expansion into dma_blit

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-09-20 20:35:55 +02:00
Grigori Goronzy
56d9a397aa r600g: add support for separately allocated CMASKs
v2: check for NULL cbufs

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-09-20 20:35:55 +02:00
Marek Olšák
419cd5f2a2 gallium: add flush_resource context function
r600g needs explicit flushing before DRI2 buffers are presented on the screen.

v2: add (stub) implementations for all drivers, fix frontbuffer flushing
v3: fix galahad

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2013-09-20 20:35:55 +02:00
Marek Olšák
d2bd63433a radeonsi: simplify and fix MSAA texture sampling for array textures
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-09-20 20:35:55 +02:00
Marek Olšák
defedc0f61 radeonsi: fix textureOffset and texelFetchOffset GLSL functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-09-20 20:35:55 +02:00
José Fonseca
1569b3e536 llvmpipe: Fix rendering to PIPE_FORMAT_R10G10B10A2_UNORM.
We must take rounding in consideration when re-scaling to narrow
normalized channels, such as 2-bit normalized alpha.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-09-20 17:34:57 +01:00
José Fonseca
2ab4e1d1e6 draw: Ensure draw_pt_middle_end::bind_parameters is never NULL.
Prevents calling NULL pointer with softpipe in certain cases.

Trivial.
2013-09-20 17:34:57 +01:00
José Fonseca
75c394f567 tools/trace: Simple script to compare two traces.
Based on the earlier apitrace tracediff.sh script.
2013-09-20 17:34:57 +01:00
Ian Romanick
1cc3b90d47 mesa: Silence GCC warning 'comparison between signed and unsigned integer expressions'
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 17:15:09 -05:00
Ian Romanick
7db6b5aa91 mesa: Fix broken call to print_table_stats
The function takes a parameter, but none was given.  Also, in the
non-GET_DEBUG case, silence the unused parameter warning.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 17:15:09 -05:00
Ian Romanick
b4cf56cdf8 glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputComponents in standalone scaffolding
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 17:14:49 -05:00
Ian Romanick
be8963a18f mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and
meaning as their _ARB counterparts.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
df371e2b1b mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2
The comment '# GL 3.0 / GLES3' was incorrect.  The
MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS queries
were added in OpenGL 3.2 (with geometry shaders) and OpenGL ES 3.0.
This just fixes that comment.

v2: Add the GEOMETRY queries in the existing '# GL 3.2' section since
they have nothing to do with GLES3.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
965d9e649d mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
d1ade4eaf1 mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
67a2d31735 i915: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputComponents
This was the only remaining place in Mesa that sets MaxVaryings without
also setting these values.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
e1f8c58590 i965: Set *Program.Max{Input,Output}Components
Now that MaxVaryings is > 16, VertexProgram.MaxOutputComponents,
GeometryProgram.MaxInputComponents, GeometryProgram.MaxOutputComponents,
and FragmentProgram.MaxInputComponents also need to be set.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Paul Berry <stereotype441@gmail.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
d358c6b700 mesa: Set default values for Max{Input,Output}Components in init_program_limits
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
052c9ae1f3 mesa: Remove gl_constants::MaxVaryingComponents
There are no longer any users.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: Zack Rusin <zackr@vmware.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
d91249df1a mesa: Use correct data for MAX_{VERTEX,GEOMETRY}_VARYING_COMPONENTS_ARB queries
Previously gl_constants::MaxVaryingComponents was used.  Now
gl_constants::VertexProgram::MaxOutputs and
gl_constants::GeometryProgram::MaxOutputs are used.

This means that st_extensions.c had to be updated to set these fields
instead of MaxVaryingComponents.  It was previously the only place that
set MaxVaryingComponents.

I believe that the structure is allocated by calloc, so the value should
be initialized to zero in non-Gallium drivers before and after my
change.  Right now nobody enables GL_ARB_geometry_shader4, so it's
pretty much dead code anyway.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: Zack Rusin <zackr@vmware.com>
2013-09-19 16:29:44 -05:00
Ian Romanick
a384238c3d mesa: Track per-stage shader input and output limits independently
In OpenGL 3.2 these are independently queryable.  In addition, the spec
has different minimum-maximums for various values.
GL_MAX_VERTEX_OUTPUT_COMPONENTS is 64, but
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS (and GL_MAX_FRAGMENT_INPUT_COMPONENTS)
is 128.

In OpenGL ES 3.0 these are also independently queryable.  The spec has
different minimum-maximums for various values.
GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but GL_MAX_FRAGMENT_INTPUT_VECTORS
is 15.

None of these values are used yet.  I have just added space to the
structures.  Future patches will add users and eventually remove some
old fields.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: Zack Rusin <zackr@vmware.com>
2013-09-19 16:29:43 -05:00
Ian Romanick
d38765f3c8 mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
2013-09-19 16:29:43 -05:00
Kenneth Graunke
b6b549ccfc i965: Refactor Gen4-6 SURFACE_STATE setup for buffer surfaces.
This was an embarassingly large amount of copy and pasted code,
and it wasn't particularly simple code either.  By factoring it out
into a helper function, we consolidate the complexity.

v2: Properly NULL-check bo.  Caught by Eric Anholt.
v3: Do the subtraction by 1 in gen7_emit_buffer_surface_state, rather
    than making callers do it.  This makes the buffer_size parameter
    the actual size of the buffer.  Suggested by Paul Berry.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:58 -07:00
Kenneth Graunke
e114cbff96 i965: Refactor Gen7+ SURFACE_STATE setup for buffer surfaces.
This was an embarassingly large amount of copy and pasted code,
and it wasn't particularly simple code either.  By factoring it out
into a helper function, we consolidate the complexity.

v2: Properly NULL-check bo.  Caught by Eric Anholt.
v3: Do the subtraction by 1 in gen7_emit_buffer_surface_state, rather
    than making callers do it.  This makes the buffer_size parameter
    the actual size of the buffer.  Suggested by Paul Berry.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:58 -07:00
Kenneth Graunke
35a54ad02f i965: Fix off by one errors in texture buffer size calculations.
The value that's split into width/height/depth needs to be the size of
the buffer minus one.  This makes it consistent with the constant buffer
and shader time SURFACE_STATE setup code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:58 -07:00
Kenneth Graunke
34b11334d4 i965: Fix writemask != 0 assertions on Sandybridge.
This fixes myriads of regressions since commit 169f9c030c
("i965: Add an assertion that writemask != NULL for non-ARFs.").

On Sandybridge, our control flow handling (such as brw_IF) does:

   brw_set_dest(p, insn, brw_imm_w(0));
   insn->bits1.branch_gen6.jump_count = 0;

This results in a IMM destination with zero for the writemask.  IMM
destinations are rather bizarre, but the code has been working for ages,
so I'm loathe to change it.

Fixes glxgears on Sandybridge.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:58 -07:00
Kenneth Graunke
d2d90d66d8 glsl: Delete builtin_builder::shader when destroying built-ins.
I would use _mesa_delete_shader, but it's declared static, and we don't
really need any of the stuff in it anyway.

This fixes a memory leak caught by Valgrind.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:58 -07:00
Kenneth Graunke
9f64bb2312 i965: Fix brw_gs_prog_data_compare to actually check field members.
&a and &b are the address of the local stack variables, not the actual
structures.  Instead of comparing the fields of a and b, we compared
...some stack memory.

Not a candidate for stable since GS code doesn't exist in 9.2.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2013-09-19 10:52:57 -07:00
Kenneth Graunke
4e4b079916 i965: Fix brw_vs_prog_data_compare to actually check field members.
&a and &b are the address of the local stack variables, not the actual
structures.  Instead of comparing the fields of a and b, we compared
...some stack memory.

Caught by Valgrind on Piglit's glsl-lod-bias test (among many others).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68233
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
2013-09-19 10:52:57 -07:00
Kenneth Graunke
feaad189b4 i965: Move binding table code to a new file, brw_binding_tables.c.
The code to upload the binding tables for each stage was scattered
across brw_{vs,gs,wm}_surface_state.c and brw_misc_state.c, which also
contain a lot of code to populate individual SURFACE_STATE structures.

This patch brings all the binding table upload code together, and splits
it out from the code which fills in SURFACE_STATE entries.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:57 -07:00
Kenneth Graunke
113a75ff2d i965: Use brw_upload_binding_table() for the pixel shader as well.
This is not quite the same: brw_upload_binding_table() also has code to
early-return if there are no entries, while the existing code did not.

The PS binding table is unlikely to be empty since it will have at least
one color buffer.  If it ever is empty, early returning seems wise.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:57 -07:00
Kenneth Graunke
72340839ca i965: Generalize brw_vec4_upload_binding_table() beyond vec4 stages.
Instead of passing in a brw_vec4_prog_data structure, we can simply
pass the one field it needs: the number of entries in the binding table.

We also need to pass in the shader time surface index rather than
hardcoding SURF_INDEX_VEC4_SHADER_TIME.

Since the resulting function is stage-agnostic, this patch removes
"vec4_" from the name.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:57 -07:00
Kenneth Graunke
254891b3fc i965: Convert loop to memcpy in brw_vec4_upload_binding_table().
This is probably more efficient.  At any rate, it's less code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:57 -07:00
Kenneth Graunke
0532b200f3 i965: Update comments in brw_vec4_upload_binding_table().
The first comment was a bit stale; there are more kinds of surfaces than
textures and pull constants.

The second was a leftover "to do" comment for something I already did.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-09-19 10:52:57 -07:00
Gaetan Nadon
79930c6027 winsys/sw/xlib: fix compile error in xlib_sw_winsys.c.
xlib_sw_winsys.h:5:22: fatal error: X11/Xlib.h: No such file or directory

The compiler cannot find the Xlib.h in the installed system headers.
All supplied include directives point to inside the mesa module.
The X11_CFLAGS variable is undefined (not defined in config.status).

It appears the intent was to use X11_INCLUDES defined in configure.ac.

The Xlib.h file is not installed on my workstation. It is supplied in
the libx11-dev package. This allows an X developer control over which
version of this file is used for X development.

Signed-off-by: Gaetan Nadon <memsize@videotron.ca>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-19 10:49:57 -07:00