mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2

The comment '# GL 3.0 / GLES3' was incorrect.  The
MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS queries
were added in OpenGL 3.2 (with geometry shaders) and OpenGL ES 3.0.
This just fixes that comment.

v2: Add the GEOMETRY queries in the existing '# GL 3.2' section since
they have nothing to do with GLES3.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Ian Romanick 2013-09-10 10:18:17 -05:00
parent 965d9e649d
commit df371e2b1b

View file

@ -329,7 +329,7 @@ descriptor=[
[ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
# GL 3.0 / GLES3
# GL 3.2 / GLES3
[ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
[ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents), extra_gl32_es3" ],
@ -692,6 +692,8 @@ descriptor=[
# GL 3.2
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
[ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxInputComponents), extra_version_32" ],
[ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],