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mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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2 changed files with 1 additions and 2 deletions
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@ -714,7 +714,6 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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case GL_MAX_VARYING_FLOATS_ARB:
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case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
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case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
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v->value_int = ctx->Const.MaxVarying * 4;
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break;
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@ -330,7 +330,7 @@ descriptor=[
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[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
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# GL 3.0 / GLES3
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[ "MAX_VERTEX_OUTPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" ],
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[ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
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[ "MAX_FRAGMENT_INPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" ],
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# GL_ARB_ES3_compatibility
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