Commit graph

50 commits

Author SHA1 Message Date
Jesse Natalie
41e4eb9948 nir: Add new system values and intrinsics for dealing with CL work offsets
New intrinsics are added for global invocation IDs and work group IDs to
deal with offsets in both. The only one of these that needs a system value
is global invocation offset, for CL's get_global_offset().

Note that CL requires very large work group sizes, so these intrinsics
are modified to be able to use 64bit values, for 64bit SPIR-V.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5891>
2020-08-21 22:07:05 +00:00
Rhys Perry
0cfee26bee radv: fix image variable types in meta shaders
We write to these variables using image intrinsics.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5207>
2020-06-24 10:52:27 +00:00
Samuel Pitoiset
1b808d208f spirv,nir: add new lod parameter to image_{load,store} intrinsics
SPV_AMD_shader_image_load_store_lod allows to use a lod parameter
with OpImageRead, OpImageWrite and OpImageSparseRead.

According to the specification, this parameter should be a 32-bit
integer. It is initialized to 0 when no lod parameter is found
during SPIR-V->NIR translation.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2020-01-09 07:58:33 +01:00
Samuel Pitoiset
9c92a21fe5 radv/gfx10: fix 3D images
GFX10 does act like GFX9 actually.

This fixes
dEQP-VK.glsl.texture_functions.query.texturesize.*sampler3d_*.

Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-10-23 09:45:49 +02:00
Bas Nieuwenhuizen
216a9d8871 radv: Add extra struct to image view creation.
For extra args. Unlike image creation, I'm not embedding the vk
struct in there, so all the inline structs can be kept.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-08-07 02:13:07 +02:00
Dave Airlie
6422fa75b4 radv: only use specialised 3D meta paths on GFX9.
GFX10 appears to act like GFX8 here.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-09 06:32:28 +10:00
Bas Nieuwenhuizen
42d159f276 radv: Add multiple planes to images.
No functional changes. This temporarily uses plane 0 for
everything.

Long term plan is that only single plane images get to use
metadata like htile/dcc/cmask/fmask.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-04-25 19:56:20 +00:00
Karol Herbst
b9fec2b38c nir: replace more nir_load_system_value calls with builder functions
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-01-21 00:16:51 +01:00
Samuel Pitoiset
d58b11e709 radv: get rid of bunch of KHR suffixes
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-01-09 12:26:48 +01:00
Dave Airlie
1363a47c9c radv: use 3d shader for gfx9 copies if dst is 3d
This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.

Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-12-04 10:42:31 +10:00
Karol Herbst
099728b115 nir: replace nir_load_system_value calls with appropiate builder functions
this helps reduce the overall code changes when a bit_size parameter is
added to nir_load_system_value

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-11-14 02:09:11 +01:00
Samuel Pitoiset
79bbdf8e45 radv: implement image to image operations for R32G32B32
This should address the remaining failures in Batman Arkhman City.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:08 +02:00
Samuel Pitoiset
6198245775 radv: fix a comment in radv_meta_buffer_to_image_cs_r32g32b32()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:05 +02:00
Samuel Pitoiset
02ccef7874 radv: add get_image_stride_for_r32g32b32() helper
For the special R32G32B32 paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:03 +02:00
Samuel Pitoiset
468c33e2f7 radv: add create_bview_for_r32g32b32() helper
For the special R32G32B32 paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:50:00 +02:00
Samuel Pitoiset
e60e3e1b3f radv: add create_buffer_from_image() helper
For the special R32G32B32 paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-26 10:49:58 +02:00
Samuel Pitoiset
69c44de798 radv: fix btoi for R32G32B32 when the dest offset is not 0
Fixes: 593996bc02 ("radv: implement buffer to image operations for R32G32B32")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-23 14:29:26 +02:00
Samuel Pitoiset
593996bc02 radv: implement buffer to image operations for R32G32B32
This should fix rendering issues with Batman Arkham City.
We will probably need to implement itob and itoi at some
point, but currently nothing hits these paths.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-16 09:22:38 +02:00
Samuel Pitoiset
229803b66a radv: implement clear operations for R32G32B32
This fixes crashes for some CTS:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.linear_*_*
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.*_linear_*

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108113
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-10-11 14:49:16 +02:00
Jason Ekstrand
19bdc7dd0f radv/meta: Set num_components on image_store intrinsics
Now that image load/store intrinsics are variable-width, we need to set
num_components accordingly.  In 15d39f474b, both glsl_to_nir and
spirv_to_nir were updated to properly set num_components but radv meta
was left behind.

Fixes: 15d39f474b "nir: Make image load/store intrinsics..."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-30 08:26:14 -05:00
Bas Nieuwenhuizen
1d59034de2 radv: Remove image_var stores.
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Bas Nieuwenhuizen
43af92edc5 radv: Use deref instructions for tex derefs in meta shaders.
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Jason Ekstrand
884d27bcf6 nir: Rename image intrinsics to image_var
Generated with

git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'

and some manual fixing in nir_intrinsics.h

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-23 13:48:11 +11:00
Bas Nieuwenhuizen
fb0992e967 radv: Fix bufimage failure deallocation.
The inidividual init parts don't clean up their own stuff on failure.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-01-22 00:07:32 +01:00
Dave Airlie
420627e6e7 radv/gfx9: fix buffer to image for 3d images on compute queues
This fixes some of the broken:
dEQP-VK.synchronization.op.multi_queue.*64x64x8* tests.

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-29 09:37:09 +10:00
Dave Airlie
09612a62e1 radv/gfx9: fix 3d image clears on compute queues
This fixes some of the broken:
dEQP-VK.synchronization.op.multi_queue.*64x64x8* tests.

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-29 09:37:05 +10:00
Dave Airlie
d08f267814 radv/gfx9: fix 3d image to image transfers on compute queues.
This fixes some of the broken:
dEQP-VK.synchronization.op.multi_queue.*64x64x8* tests.

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-29 09:37:00 +10:00
Dave Airlie
a99fa7e8a2 radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
On GFX9 we must access 3D textures with 3D samplers AFAICS.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer

on GFX9 for me.

v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-22 14:08:48 +10:00
Samuel Pitoiset
095e709717 radv: remove XtoY_temps structs
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-18 11:22:39 +02:00
Samuel Pitoiset
8196a3c63e radv: remove useless checks around radv_CmdBindPipeline()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-04 23:18:51 +02:00
Samuel Pitoiset
06dbe0722f radv: cleanup radv_device_finish_meta_XXX() helpers
Unnecessary to double check that handles are not NULL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 11:56:20 +02:00
Samuel Pitoiset
457306fa4c radv: do not need to double zero-init the meta state structures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 11:56:20 +02:00
Samuel Pitoiset
bd7fd6a0e4 radv: remove useless radv_meta_{begin,end}_XXX() helpers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-27 09:26:42 +02:00
Samuel Pitoiset
ce218c31eb radv: remove useless 'cmd_buffer' param from radv_buffer_view_init()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-13 09:47:41 +02:00
Bas Nieuwenhuizen
78bef01da2 radv: Remove unused args of radv_image_view_init.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-06-26 01:24:50 +02:00
Jason Ekstrand
b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00
Dave Airlie
eb2a833679 radv: set base/ranges for push constant loads.
This isn't necessary yet but I'd like to use the range in
some future patches.

[airlied: add new resolve pass]
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-08 08:56:36 +10:00
Dave Airlie
7e8d0a402b radv: move some image info into a separate struct.
This is to rework the surface code like radeonsi.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:00:17 +10:00
Fredrik Höglund
5ab5d1bee4 radv: use push descriptors in meta
Use push descriptors instead of temp descriptor sets.

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-04-14 23:21:24 +02:00
Dave Airlie
e6902be900 radv/ac: fixup texture coord to have right number of channels.
Jason has patches to add validation to this area, this should fix
radv shaders.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-03-09 09:17:11 +10:00
Grazvydas Ignotas
6aaadd8728 radv: use VK_NULL_HANDLE for handles
Avoids warnings on 32bit.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-03-06 00:10:42 +01:00
Dave Airlie
d028bd7b55 radv/meta: update header info
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-12-18 20:52:20 +01:00
Dave Airlie
f11ea8779d radv: clear image implementation for compute queue
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-12-18 20:52:20 +01:00
Dave Airlie
ef5f59c9a9 radv: implement image->image copies using compute shader
This is required for having a separate compute queue, we
probably can't use this on GFX queue due to DCC.

v2: Set coord_components = 2 for itoi texture fetch. (Bas)

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-12-18 20:52:20 +01:00
Dave Airlie
983af3a6d1 radv: add a compute shader implementation for buffer to image
This implements the reverse of the current buffer->image path
and can be used when we need to do image transfer on compute queues

This just adds the code turned off as we don't support separate
computes queues yet, and we don't want to use this path on the GFX
queues for DCC reasons.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-12-18 20:52:20 +01:00
Grazvydas Ignotas
ec08666a28 radv/meta: use VK_NULL_HANDLE for handles
Otherwise we get 32bit warnings because handle is plain uint64_t there
and NULL is not suited to initialize that.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-12-10 21:46:56 +01:00
Dave Airlie
0689b8f485 radv/meta: clean up buffer->image code.
Removes some unnecessary functions and pull
some stuff out of the loop.

Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-08 23:05:58 +00:00
Dave Airlie
2a33049c70 radv: add missing license file to radv_meta_bufimage.
Just noticed this file was missing license and any
explaination of what is in it.

(stable just for license header reasons)
Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-08 23:05:26 +00:00
Timothy Arceri
e1af20f18a nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-26 14:29:36 +11:00
Dave Airlie
f4e499ec79 radv: add initial non-conformant radv vulkan driver
This squashes all the radv development up until now into
one for merging.

History can be found:
https://github.com/airlied/mesa/tree/semi-interesting

This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.

Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.

Parts of this are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>

Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-10-07 09:16:09 +10:00