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https://gitlab.freedesktop.org/mesa/mesa.git
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radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
On GFX9 we must access 3D textures with 3D samplers AFAICS.
This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer
on GFX9 for me.
v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
parent
9594667899
commit
a99fa7e8a2
2 changed files with 59 additions and 18 deletions
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@ -29,11 +29,15 @@
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* Compute queue: implementation also of buffer->image, image->image, and image clear.
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*/
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/* GFX9 needs to use a 3D sampler to access 3D resources, so the shader has the options
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* for that.
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*/
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static nir_shader *
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build_nir_itob_compute_shader(struct radv_device *dev)
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build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
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{
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nir_builder b;
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const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
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enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
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const struct glsl_type *sampler_type = glsl_sampler_type(dim,
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false,
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false,
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GLSL_TYPE_FLOAT);
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@ -42,7 +46,7 @@ build_nir_itob_compute_shader(struct radv_device *dev)
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false,
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GLSL_TYPE_FLOAT);
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
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b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
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b.shader->info.cs.local_size[0] = 16;
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b.shader->info.cs.local_size[1] = 16;
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b.shader->info.cs.local_size[2] = 1;
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@ -69,32 +73,31 @@ build_nir_itob_compute_shader(struct radv_device *dev)
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nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
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nir_intrinsic_set_base(offset, 0);
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nir_intrinsic_set_range(offset, 12);
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nir_intrinsic_set_range(offset, 16);
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offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
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offset->num_components = 2;
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nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset");
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offset->num_components = is_3d ? 3 : 2;
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nir_ssa_dest_init(&offset->instr, &offset->dest, is_3d ? 3 : 2, 32, "offset");
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nir_builder_instr_insert(&b, &offset->instr);
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nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
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nir_intrinsic_set_base(stride, 0);
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nir_intrinsic_set_range(stride, 12);
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stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
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nir_intrinsic_set_range(stride, 16);
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stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
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stride->num_components = 1;
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nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride");
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nir_builder_instr_insert(&b, &stride->instr);
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nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa);
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->sampler_dim = dim;
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tex->op = nir_texop_txf;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, 0x3));
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tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3));
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tex->src[1].src_type = nir_tex_src_lod;
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tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
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tex->dest_type = nir_type_float;
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tex->is_array = false;
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tex->coord_components = 2;
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tex->coord_components = is_3d ? 3 : 2;
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tex->texture = nir_deref_var_create(tex, input_img);
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tex->sampler = NULL;
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@ -126,8 +129,11 @@ radv_device_init_meta_itob_state(struct radv_device *device)
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{
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VkResult result;
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struct radv_shader_module cs = { .nir = NULL };
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struct radv_shader_module cs_3d = { .nir = NULL };
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cs.nir = build_nir_itob_compute_shader(device);
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cs.nir = build_nir_itob_compute_shader(device, false);
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if (device->physical_device->rad_info.chip_class >= GFX9)
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cs_3d.nir = build_nir_itob_compute_shader(device, true);
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/*
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* two descriptors one for the image being sampled
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@ -168,7 +174,7 @@ radv_device_init_meta_itob_state(struct radv_device *device)
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.setLayoutCount = 1,
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.pSetLayouts = &device->meta_state.itob.img_ds_layout,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 12},
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.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
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};
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result = radv_CreatePipelineLayout(radv_device_to_handle(device),
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@ -202,10 +208,36 @@ radv_device_init_meta_itob_state(struct radv_device *device)
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if (result != VK_SUCCESS)
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goto fail;
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if (device->physical_device->rad_info.chip_class >= GFX9) {
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VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = radv_shader_module_to_handle(&cs_3d),
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.pName = "main",
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.pSpecializationInfo = NULL,
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};
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VkComputePipelineCreateInfo vk_pipeline_info_3d = {
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.stage = pipeline_shader_stage_3d,
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.flags = 0,
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.layout = device->meta_state.itob.img_p_layout,
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};
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result = radv_CreateComputePipelines(radv_device_to_handle(device),
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radv_pipeline_cache_to_handle(&device->meta_state.cache),
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1, &vk_pipeline_info_3d, NULL,
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&device->meta_state.itob.pipeline_3d);
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if (result != VK_SUCCESS)
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goto fail;
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ralloc_free(cs_3d.nir);
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}
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ralloc_free(cs.nir);
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return VK_SUCCESS;
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fail:
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ralloc_free(cs.nir);
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ralloc_free(cs_3d.nir);
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return result;
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}
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@ -221,6 +253,9 @@ radv_device_finish_meta_itob_state(struct radv_device *device)
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&state->alloc);
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radv_DestroyPipeline(radv_device_to_handle(device),
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state->itob.pipeline, &state->alloc);
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if (device->physical_device->rad_info.chip_class >= GFX9)
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radv_DestroyPipeline(radv_device_to_handle(device),
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state->itob.pipeline_3d, &state->alloc);
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}
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static nir_shader *
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@ -787,12 +822,13 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
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struct radv_meta_blit2d_surf *surf,
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struct radv_image_view *iview)
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{
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VkImageViewType view_type = cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 ? VK_IMAGE_VIEW_TYPE_2D :
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radv_meta_get_view_type(surf->image);
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radv_image_view_init(iview, cmd_buffer->device,
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&(VkImageViewCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.image = radv_image_to_handle(surf->image),
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.viewType = view_type,
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.format = surf->format,
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.subresourceRange = {
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.aspectMask = surf->aspect_mask,
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@ -877,19 +913,23 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer *cmd_buffer,
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create_bview(cmd_buffer, dst->buffer, dst->offset, dst->format, &dst_view);
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itob_bind_descriptors(cmd_buffer, &src_view, &dst_view);
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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src->image->type == VK_IMAGE_TYPE_3D)
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pipeline = cmd_buffer->device->meta_state.itob.pipeline_3d;
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radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
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VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
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for (unsigned r = 0; r < num_rects; ++r) {
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unsigned push_constants[3] = {
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unsigned push_constants[4] = {
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rects[r].src_x,
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rects[r].src_y,
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src->layer,
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dst->pitch
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};
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radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
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device->meta_state.itob.img_p_layout,
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VK_SHADER_STAGE_COMPUTE_BIT, 0, 12,
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VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
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push_constants);
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radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);
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@ -416,6 +416,7 @@ struct radv_meta_state {
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VkPipelineLayout img_p_layout;
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VkDescriptorSetLayout img_ds_layout;
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VkPipeline pipeline;
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VkPipeline pipeline_3d;
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} itob;
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struct {
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VkPipelineLayout img_p_layout;
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