radv/gfx9: add 3d sampler image->buffer copy shader. (v3)

On GFX9 we must access 3D textures with 3D samplers AFAICS.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer

on GFX9 for me.

v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-12-19 13:55:18 +10:00
parent 9594667899
commit a99fa7e8a2
2 changed files with 59 additions and 18 deletions

View file

@ -29,11 +29,15 @@
* Compute queue: implementation also of buffer->image, image->image, and image clear.
*/
/* GFX9 needs to use a 3D sampler to access 3D resources, so the shader has the options
* for that.
*/
static nir_shader *
build_nir_itob_compute_shader(struct radv_device *dev)
build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
{
nir_builder b;
const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
const struct glsl_type *sampler_type = glsl_sampler_type(dim,
false,
false,
GLSL_TYPE_FLOAT);
@ -42,7 +46,7 @@ build_nir_itob_compute_shader(struct radv_device *dev)
false,
GLSL_TYPE_FLOAT);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
b.shader->info.cs.local_size[0] = 16;
b.shader->info.cs.local_size[1] = 16;
b.shader->info.cs.local_size[2] = 1;
@ -69,32 +73,31 @@ build_nir_itob_compute_shader(struct radv_device *dev)
nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(offset, 0);
nir_intrinsic_set_range(offset, 12);
nir_intrinsic_set_range(offset, 16);
offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
offset->num_components = 2;
nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset");
offset->num_components = is_3d ? 3 : 2;
nir_ssa_dest_init(&offset->instr, &offset->dest, is_3d ? 3 : 2, 32, "offset");
nir_builder_instr_insert(&b, &offset->instr);
nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(stride, 0);
nir_intrinsic_set_range(stride, 12);
stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
nir_intrinsic_set_range(stride, 16);
stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
stride->num_components = 1;
nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride");
nir_builder_instr_insert(&b, &stride->instr);
nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa);
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
tex->sampler_dim = dim;
tex->op = nir_texop_txf;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, 0x3));
tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3));
tex->src[1].src_type = nir_tex_src_lod;
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
tex->dest_type = nir_type_float;
tex->is_array = false;
tex->coord_components = 2;
tex->coord_components = is_3d ? 3 : 2;
tex->texture = nir_deref_var_create(tex, input_img);
tex->sampler = NULL;
@ -126,8 +129,11 @@ radv_device_init_meta_itob_state(struct radv_device *device)
{
VkResult result;
struct radv_shader_module cs = { .nir = NULL };
struct radv_shader_module cs_3d = { .nir = NULL };
cs.nir = build_nir_itob_compute_shader(device);
cs.nir = build_nir_itob_compute_shader(device, false);
if (device->physical_device->rad_info.chip_class >= GFX9)
cs_3d.nir = build_nir_itob_compute_shader(device, true);
/*
* two descriptors one for the image being sampled
@ -168,7 +174,7 @@ radv_device_init_meta_itob_state(struct radv_device *device)
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.itob.img_ds_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 12},
.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
};
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
@ -202,10 +208,36 @@ radv_device_init_meta_itob_state(struct radv_device *device)
if (result != VK_SUCCESS)
goto fail;
if (device->physical_device->rad_info.chip_class >= GFX9) {
VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = radv_shader_module_to_handle(&cs_3d),
.pName = "main",
.pSpecializationInfo = NULL,
};
VkComputePipelineCreateInfo vk_pipeline_info_3d = {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage = pipeline_shader_stage_3d,
.flags = 0,
.layout = device->meta_state.itob.img_p_layout,
};
result = radv_CreateComputePipelines(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
1, &vk_pipeline_info_3d, NULL,
&device->meta_state.itob.pipeline_3d);
if (result != VK_SUCCESS)
goto fail;
ralloc_free(cs_3d.nir);
}
ralloc_free(cs.nir);
return VK_SUCCESS;
fail:
ralloc_free(cs.nir);
ralloc_free(cs_3d.nir);
return result;
}
@ -221,6 +253,9 @@ radv_device_finish_meta_itob_state(struct radv_device *device)
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->itob.pipeline, &state->alloc);
if (device->physical_device->rad_info.chip_class >= GFX9)
radv_DestroyPipeline(radv_device_to_handle(device),
state->itob.pipeline_3d, &state->alloc);
}
static nir_shader *
@ -787,12 +822,13 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
struct radv_meta_blit2d_surf *surf,
struct radv_image_view *iview)
{
VkImageViewType view_type = cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 ? VK_IMAGE_VIEW_TYPE_2D :
radv_meta_get_view_type(surf->image);
radv_image_view_init(iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = radv_image_to_handle(surf->image),
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.viewType = view_type,
.format = surf->format,
.subresourceRange = {
.aspectMask = surf->aspect_mask,
@ -877,19 +913,23 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer *cmd_buffer,
create_bview(cmd_buffer, dst->buffer, dst->offset, dst->format, &dst_view);
itob_bind_descriptors(cmd_buffer, &src_view, &dst_view);
if (device->physical_device->rad_info.chip_class >= GFX9 &&
src->image->type == VK_IMAGE_TYPE_3D)
pipeline = cmd_buffer->device->meta_state.itob.pipeline_3d;
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
for (unsigned r = 0; r < num_rects; ++r) {
unsigned push_constants[3] = {
unsigned push_constants[4] = {
rects[r].src_x,
rects[r].src_y,
src->layer,
dst->pitch
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.itob.img_p_layout,
VK_SHADER_STAGE_COMPUTE_BIT, 0, 12,
VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
push_constants);
radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);

View file

@ -416,6 +416,7 @@ struct radv_meta_state {
VkPipelineLayout img_p_layout;
VkDescriptorSetLayout img_ds_layout;
VkPipeline pipeline;
VkPipeline pipeline_3d;
} itob;
struct {
VkPipelineLayout img_p_layout;