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nir: replace nir_load_system_value calls with appropiate builder functions
this helps reduce the overall code changes when a bit_size parameter is added to nir_load_system_value Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Karol Herbst <kherbst@redhat.com>
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parent
80db331c2d
commit
099728b115
9 changed files with 27 additions and 30 deletions
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@ -15,8 +15,8 @@ build_buffer_fill_shader(struct radv_device *dev)
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b.shader->info.cs.local_size[1] = 1;
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b.shader->info.cs.local_size[2] = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -67,8 +67,8 @@ build_buffer_copy_shader(struct radv_device *dev)
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b.shader->info.cs.local_size[1] = 1;
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b.shader->info.cs.local_size[2] = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -60,8 +60,8 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -289,8 +289,8 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -719,8 +719,8 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -1139,8 +1139,8 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d)
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 0;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -81,8 +81,8 @@ build_color_shaders(struct nir_shader **out_vs,
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"v_layer");
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vs_out_layer->data.location = VARYING_SLOT_LAYER;
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vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
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nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
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nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
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nir_ssa_def *inst_id = nir_load_instance_id(&vs_b);
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nir_ssa_def *base_instance = nir_load_base_instance(&vs_b);
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nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
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nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
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@ -470,8 +470,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
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"v_layer");
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vs_out_layer->data.location = VARYING_SLOT_LAYER;
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vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
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nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
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nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
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nir_ssa_def *inst_id = nir_load_instance_id(&vs_b);
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nir_ssa_def *base_instance = nir_load_base_instance(&vs_b);
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nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
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nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
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@ -58,8 +58,8 @@ build_dcc_decompress_compute_shader(struct radv_device *dev)
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -99,8 +99,8 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
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img_type, "out_img");
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output_img->data.descriptor_set = 0;
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output_img->data.binding = 1;
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -153,8 +153,8 @@ build_occlusion_query_shader(struct radv_device *device) {
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nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL);
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nir_builder_instr_insert(&b, &src_buf->instr);
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -343,8 +343,8 @@ build_pipeline_statistics_query_shader(struct radv_device *device) {
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nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL);
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nir_builder_instr_insert(&b, &src_buf->instr);
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nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
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nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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nir_ssa_def *wg_id = nir_load_work_group_id(&b);
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nir_ssa_def *block_size = nir_imm_ivec4(&b,
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b.shader->info.cs.local_size[0],
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b.shader->info.cs.local_size[1],
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@ -173,8 +173,7 @@ lower_clip_vs(nir_function_impl *impl, unsigned ucp_enables,
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for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
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if (ucp_enables & (1 << plane)) {
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nir_ssa_def *ucp =
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nir_load_system_value(&b, nir_intrinsic_load_user_clip_plane, plane);
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nir_ssa_def *ucp = nir_load_user_clip_plane(&b, plane);
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/* calculate clipdist[plane] - dot(ucp, cv): */
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clipdist[plane] = nir_fdot4(&b, ucp, cv);
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@ -57,8 +57,7 @@ update_fragcoord(nir_builder *b, nir_intrinsic_instr *intr,
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if (!for_sample_shading) {
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wpos = nir_fadd(b, wpos, nir_imm_vec4(b, 0.5f, 0.5f, 0.0f, 0.0f));
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} else {
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nir_ssa_def *spos =
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nir_load_system_value(b, nir_intrinsic_load_sample_pos, 0);
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nir_ssa_def *spos = nir_load_sample_pos(b);
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wpos = nir_fadd(b, wpos,
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nir_vec4(b,
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@ -61,8 +61,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
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nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
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nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
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nir_ssa_def *layer =
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nir_load_system_value(&b, nir_intrinsic_load_layer_id, 0);
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nir_ssa_def *layer = nir_load_layer_id(&b);
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nir_ssa_def *coord =
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nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
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