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radv: use 3d shader for gfx9 copies if dst is 3d
This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.
Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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1 changed files with 1 additions and 1 deletions
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@ -2061,7 +2061,7 @@ radv_meta_image_to_image_cs(struct radv_cmd_buffer *cmd_buffer,
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itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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src->image->type == VK_IMAGE_TYPE_3D)
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(src->image->type == VK_IMAGE_TYPE_3D || dst->image->type == VK_IMAGE_TYPE_3D))
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pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
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radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
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VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
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