Dave Airlie
ce61660ab9
i965: make tex offset override work..
...
should fix fd.o 14441
(cherry-picked from commit d4244683a6 which was
lost in a merge)
2008-08-20 11:28:39 -07:00
Xiang, Haihao
b17b110716
i965: Enable GL_ARB_fragment_program_shadow and fix key->shadowtex_mask. (bug #16852 , #16853 )
2008-08-20 15:54:41 +08:00
Corbin Simpson
a667d67cd6
r5xx: Final fog option fix.
...
Is there some kind of git hook we could use to keep me from committing
after like 10PM or so?
2008-08-19 09:24:27 -07:00
Corbin Simpson
7855ea2af2
r5xx: Don't squish GL context when using FogOption
2008-08-19 03:40:27 -07:00
Corbin Simpson
12e84a8b84
r5xx: Enable fog options.
...
This uses fog HW instead of fragment programs.
If it breaks you, let me know!
2008-08-18 16:38:21 -07:00
Henri Verbeet
e438827dec
fix byte vs. pixel offset bug for 3D textures (see bug 17170)
2008-08-18 09:30:52 -06:00
Brian Paul
6a00625fbb
mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug 17173
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Also, move GL_TEXTURE_RECTANGLE init code into separate function.
2008-08-18 08:55:13 -06:00
Corbin Simpson
c5d25c8509
r5xx: Add DDX and DDY instructions.
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2008-08-17 22:36:17 -07:00
Brian Paul
b7ff70e16a
bring in docs from 7.0.4 release/branch
2008-08-16 11:09:49 -06:00
Corbin Simpson
567d87744a
added test for ARB GLSL extensions
2008-08-16 11:07:51 -06:00
Brian Paul
5d762e1613
added glu.exports files to tarballs list
2008-08-16 10:09:38 -06:00
Brian Paul
35479fd4b4
fix convolutions test to consistanty use the ARB shader extension functions
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Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
2008-08-16 09:54:07 -06:00
Brian Paul
7970b2a908
prep for 7.1 rc4
2008-08-16 09:39:10 -06:00
Brian Paul
c0dd9122fd
remove .txt suffix from shader source files
2008-08-16 09:36:46 -06:00
Brian Paul
ce00d232f3
mesa: added glsl/convolutions test from gallium branch
2008-08-16 09:34:12 -06:00
Brian Paul
db1103ebe8
mesa: turn off 'x' bit misset on a few .h and .syn files
2008-08-16 09:31:27 -06:00
Brian Paul
1f4997c2aa
mesa: import latest GLSL code from gallium-0.1 branch
2008-08-16 09:30:14 -06:00
Brian Paul
1b39b92e6d
draw a tristrip ring instead of a single quad
2008-08-15 17:02:09 -06:00
Brian Paul
37f452096b
don't need to use LOD version of texture2D() funcs
2008-08-15 17:02:09 -06:00
Dave Airlie
2e79b491fc
intel: remove unneeded mem type and args
2008-08-14 21:43:34 +10:00
Michel Dänzer
57acb0fad9
r300: Fix 3D texture support.
2008-08-14 10:40:03 +02:00
Brian Paul
505606349e
mesa: fix a swrast state validation bug
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Fixes progs/glsl/points.c
2008-08-13 10:28:38 -06:00
Brian Paul
b9c6f2b133
mesa: added new glsl/pointcoord.c test
2008-08-13 08:49:39 -06:00
Brian Paul
60b92129b1
mesa: clear the unused upper-left region to black instead of leaving it undefined
2008-08-13 08:46:50 -06:00
Jeremy Huddleston
f911ca0834
Removed broken/unsupported darwin-static configs
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Fixed typo in darwin config
2008-08-12 11:04:19 -07:00
Jeremy Huddleston
98e7c1cf38
Fixed 'make install' for darwin
2008-08-12 10:59:40 -07:00
Jeremy Huddleston
c61f4e2cce
Apple: More cleanup of the darwin config in 7.1
2008-08-12 09:45:04 -07:00
Brian Paul
8c51e0002a
mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079
2008-08-11 15:12:42 -06:00
Brian Paul
7536f39622
version 41 of glext.h
2008-08-11 15:12:42 -06:00
Brian Paul
d80d0bb4d6
version 20 of glxext.h
2008-08-11 15:12:42 -06:00
Brian Paul
3a428aca93
mesa: added comment about gl_PointCoord
2008-08-11 15:12:42 -06:00
Jeremy Huddleston
ac0d19601c
Apple: Cleaned up some linking and dylib ids issues
2008-08-11 09:17:06 -07:00
Dave Miller
1724334d7c
dri: fix crash in driGetConfigAttribIndex
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Accessing a GLboolean via an int pointer on big-endian == bad.
2008-08-09 16:44:10 +10:00
Eric Anholt
53675e5c05
Merge branch 'drm-gem'
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Conflicts:
src/mesa/drivers/dri/intel/intel_span.c
src/mesa/main/fbobject.c
This converts the i915 driver to use the GEM interfaces for object management.
2008-08-08 15:32:24 -07:00
Eric Anholt
d2796939f1
intel-gem: Update to new check_aperture API for classic mode.
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To do this, I had to clean up some of 965 state upload stuff. We may end
up over-emitting state in the aperture overflow case, but that should be rare,
and I'd rather have the simplification of state management.
2008-08-08 14:00:43 -07:00
Eric Anholt
527e1cf172
965: cleanups to state emission from aperture checking and state ordering.
2008-08-08 10:53:25 -07:00
Brian Paul
501338d70e
mesa: fix out-of-bounds memory reads in swizzle_copy()
2008-08-08 09:05:41 -06:00
Jeremy Huddleston
919ec22ecf
glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection
2008-08-08 02:52:10 -07:00
Jeremy Huddleston
ec770150ed
glx/x11: Fix missing __GL_EXT_BYTES declaration
2008-08-08 02:37:14 -07:00
Jeremy Huddleston
01ac4540f0
Apple: Some changes to fix compilation problems on OSX
2008-08-08 02:19:52 -07:00
Brian Paul
ee8dfdf4c9
mesa: fix glBindTexture error string (bug 17005)
2008-08-07 07:54:53 -06:00
Brian Paul
523ee3ddbe
disable debug code accidentally enabled by prev commit
2008-08-06 09:02:39 -06:00
Haihao Xiang
5f46093938
mesa: glsl: count number of temp regs used
2008-08-06 09:01:34 -06:00
Brian Paul
fb71a48413
mesa: fix comment about texture targets (bug 17005)
2008-08-06 08:52:56 -06:00
Brian Paul
f1e4ca776f
fix some FBO/texture queries (bug 15296)
2008-08-06 08:40:25 -06:00
Xiang, Haihao
c20a173656
i965: update TexSrcUnit for OPCODE_TXB
2008-08-06 14:17:08 +08:00
Xiang, Haihao
8e8019b49a
dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646
2008-08-05 11:34:26 +08:00
Xiang, Haihao
a3024caff1
i965: Use program->SamplerUnits[] to get the appropriate texture unit.
...
inst->TexSrcUnit is used as an index into program->SamplerUnits[] since
the commit ade508312c , and program->SamplerUnits
is a sampler-to-texture-unit mapping.
2008-08-05 10:18:56 +08:00
Adam Jackson
62fb5f7b9a
Drop unused 'entries' field from __glxHashTable.
2008-08-04 15:44:34 -04:00
Brian Paul
61b3ce8f97
added null ptr check (fix bug 16959)
2008-08-03 11:13:12 -06:00