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fix byte vs. pixel offset bug for 3D textures (see bug 17170)
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parent
6a00625fbb
commit
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1 changed files with 3 additions and 3 deletions
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@ -442,7 +442,7 @@ intel_miptree_image_data(struct intel_context *intel,
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height = (height + 3) / 4;
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intel_region_data(intel,
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dst->region,
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dst_offset + dst_depth_offset[i] * dst->cpp, /* dst_offset */
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dst_offset + dst_depth_offset[i], /* dst_offset */
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0, 0, /* dstx, dsty */
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src,
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src_row_pitch,
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@ -479,10 +479,10 @@ intel_miptree_image_copy(struct intel_context *intel,
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for (i = 0; i < depth; i++) {
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intel_region_copy(intel,
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dst->region, dst_offset + dst_depth_offset[i] * dst->cpp,
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dst->region, dst_offset + dst_depth_offset[i],
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0,
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0,
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src->region, src_offset + src_depth_offset[i] * src->cpp,
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src->region, src_offset + src_depth_offset[i],
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0, 0, width, height);
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}
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