don't need to use LOD version of texture2D() funcs

This commit is contained in:
Brian Paul 2008-08-15 11:49:05 -06:00
parent 2e79b491fc
commit 37f452096b

View file

@ -9,7 +9,7 @@ uniform sampler2D tex2;
void main()
{
vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy, 0.0);
vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy, 0.0);
vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
gl_FragColor = mix(t1, t2, t2.w);
}