Just like configs/default, the version number in configure.ac needs to
be bumped for releases. Maybe later we can figure out how to scrape the
version from configs/default into configure.ac.
In order to optimize DrawPixels, the i915 texenv program isn't
applied to swrast DrawPixels in the i915 driver. This causes this
program isn't applied to any following swrast functions. Resetting
the swrast state fixes this issue. Fix#13614
Two new configure options to add -m32 or -m64 to the CFLAGS and CXXFLAGS
when GCC is in use. By default, the user supplied options are
environment variables are respected, but these options are quick helps
for the common case of x86/x86_64 using GCC.
Most of the options available from configure are documented on the
autoconf.html. This page is reached as an alternative provided on the
install.html page. An FAQ about why there is no configure script has
been removed.
primitive needs to include the begin/end flags (broken since vbo-0.2). Should
fix missing first/last line segment on gamma, i810, i915, mga, r200, radeon,
s3v, savage, unichrome (r300 already correct). Tested on r200, fixes#13527.
Note that this does not enable GL_EXT_stencil_two_side, because Mesa's computed
_TestTwoSide ends up respecting only STENCIL_TEST_TWO_SIDE_EXT (defaults to
GL_FALSE), even if the application uses only GL 2.0 / ATI entrypoints.
The core problem was that _mesa_generate_mipmap was not respecting RowStride
of the source image. Additionally, the intel private data associated with the
images (level and face) was not being initialized for the
_mesa_generate_mipmap-generated images.
mipmap pitches must account for the device alignment requirements, which
used to be fairly simple; just align to a 4-byte boundary. However, to allow
textures to be drawn to under TTM, they now need to be aligned to a 64-byte
boundary. Placing all of the alignment constraints in a single function
allows this new constraint to be applied uniformly.
There was some pitch constraining code in intel_miptree_create, but that was
modifying the pitch long after the miptree had been layed out, so it only
served to wreck the mipmap and cause rendering errors.
With FBOs, we end up wanting to do 3D metaops against one or the other without
having to find the other one to fill in if we're not going to draw to it.