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Bug #13839: Fix 3D texture offset miscalculation with pixels versus bytes.
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parent
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2 changed files with 4 additions and 3 deletions
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@ -358,7 +358,7 @@ intel_miptree_image_data(struct intel_context *intel,
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height /= 4;
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intel_region_data(intel,
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dst->region,
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dst_offset + dst_depth_offset[i], /* dst_offset */
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dst_offset + dst_depth_offset[i] * dst->cpp, /* dst_offset */
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0, 0, /* dstx, dsty */
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src,
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src_row_pitch,
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@ -395,10 +395,10 @@ intel_miptree_image_copy(struct intel_context *intel,
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for (i = 0; i < depth; i++) {
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intel_region_copy(intel,
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dst->region, dst_offset + dst_depth_offset[i],
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dst->region, dst_offset + dst_depth_offset[i] * dst->cpp,
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0,
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0,
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src->region, src_offset + src_depth_offset[i],
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src->region, src_offset + src_depth_offset[i] * src->cpp,
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0, 0, width, height);
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}
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@ -73,6 +73,7 @@ struct intel_mipmap_level
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* are going to be so diverse that there is no unified way to
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* compute the offsets of depth/cube images within a mipmap level,
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* so have to store them as a lookup table:
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* NOTE level_offset is a byte offset, but the image_offsets are _pixel_ offsets!!!
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*/
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GLuint *image_offset;
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};
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