mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 09:38:07 +02:00
[intel] Move some pixel path support from drivers to shared.
This commit is contained in:
parent
f8830a1bf7
commit
9e68e191ac
9 changed files with 1249 additions and 1245 deletions
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@ -1,120 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
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||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portionsalloc
|
||||
* of the Software.
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||||
*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "enums.h"
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#include "state.h"
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#include "swrast/swrast.h"
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#include "intel_context.h"
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#include "intel_pixel.h"
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#include "intel_regions.h"
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/**
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* Check if any fragment operations are in effect which might effect
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* glDraw/CopyPixels.
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*/
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GLboolean
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intel_check_blit_fragment_ops(GLcontext * ctx)
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{
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if (ctx->NewState)
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_mesa_update_state(ctx);
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/* XXX Note: Scissor could be done with the blitter:
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*/
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return !(ctx->_ImageTransferState ||
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ctx->Color.AlphaEnabled ||
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ctx->Depth.Test ||
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ctx->Fog.Enabled ||
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ctx->Scissor.Enabled ||
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ctx->Stencil.Enabled ||
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!ctx->Color.ColorMask[0] ||
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!ctx->Color.ColorMask[1] ||
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!ctx->Color.ColorMask[2] ||
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!ctx->Color.ColorMask[3] ||
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ctx->Texture._EnabledUnits ||
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ctx->FragmentProgram._Enabled ||
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ctx->Color.BlendEnabled);
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}
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GLboolean
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intel_check_meta_tex_fragment_ops(GLcontext * ctx)
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{
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if (ctx->NewState)
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_mesa_update_state(ctx);
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/* Some of _ImageTransferState (scale, bias) could be done with
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* fragment programs on i915.
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*/
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return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
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ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
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}
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/* The intel_region struct doesn't really do enough to capture the
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* format of the pixels in the region. For now this code assumes that
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* the region is a display surface and hence is either ARGB8888 or
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* RGB565.
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* XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
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* know the buffer's pixel format.
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*
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* \param format as given to glDraw/ReadPixels
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* \param type as given to glDraw/ReadPixels
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*/
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GLboolean
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intel_check_blit_format(struct intel_region * region,
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GLenum format, GLenum type)
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{
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if (region->cpp == 4 &&
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(type == GL_UNSIGNED_INT_8_8_8_8_REV ||
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type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
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return GL_TRUE;
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}
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if (region->cpp == 2 &&
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type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
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return GL_TRUE;
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}
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if (INTEL_DEBUG & DEBUG_PIXEL)
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fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
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__FUNCTION__, region->cpp,
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_mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
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return GL_FALSE;
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}
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void
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intelInitPixelFuncs(struct dd_function_table *functions)
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{
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functions->Accum = _swrast_Accum;
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functions->Bitmap = _swrast_Bitmap;
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functions->CopyPixels = intelCopyPixels;
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functions->ReadPixels = intelReadPixels;
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functions->DrawPixels = intelDrawPixels;
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}
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1
src/mesa/drivers/dri/i915/intel_pixel.c
Symbolic link
1
src/mesa/drivers/dri/i915/intel_pixel.c
Symbolic link
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@ -0,0 +1 @@
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../intel/intel_pixel.c
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@ -1,382 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
|
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, sub license, and/or sell copies of the Software, and to
|
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* permit persons to whom the Software is furnished to do so, subject to
|
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
|
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "glheader.h"
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#include "enums.h"
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#include "image.h"
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#include "state.h"
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#include "mtypes.h"
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#include "macros.h"
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#include "swrast/swrast.h"
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#include "intel_screen.h"
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#include "intel_context.h"
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#include "intel_ioctl.h"
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#include "intel_batchbuffer.h"
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#include "intel_buffers.h"
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#include "intel_blit.h"
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#include "intel_regions.h"
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#include "intel_tris.h"
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#include "intel_pixel.h"
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#define FILE_DEBUG_FLAG DEBUG_PIXEL
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static struct intel_region *
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copypix_src_region(struct intel_context *intel, GLenum type)
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{
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switch (type) {
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case GL_COLOR:
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return intel_readbuf_region(intel);
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case GL_DEPTH:
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/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
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*/
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if (intel->depth_region && intel->depth_region->cpp == 2)
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return intel->depth_region;
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case GL_STENCIL:
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/* Don't think this is really possible.
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*/
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break;
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case GL_DEPTH_STENCIL_EXT:
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/* Does it matter whether it is stencil/depth or depth/stencil?
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*/
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return intel->depth_region;
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default:
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break;
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}
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return NULL;
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}
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/**
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* Check if any fragment operations are in effect which might effect
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* glCopyPixels. Differs from intel_check_blit_fragment_ops in that
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* we allow Scissor.
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*/
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static GLboolean
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intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
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{
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if (ctx->NewState)
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_mesa_update_state(ctx);
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/* Could do logicop with the blitter:
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*/
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return !(ctx->_ImageTransferState ||
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ctx->Color.AlphaEnabled ||
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ctx->Depth.Test ||
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ctx->Fog.Enabled ||
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ctx->Stencil.Enabled ||
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!ctx->Color.ColorMask[0] ||
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!ctx->Color.ColorMask[1] ||
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!ctx->Color.ColorMask[2] ||
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!ctx->Color.ColorMask[3] ||
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ctx->Texture._EnabledUnits ||
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ctx->FragmentProgram._Enabled ||
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ctx->Color.BlendEnabled);
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}
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/* Doesn't work for overlapping regions. Could do a double copy or
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* just fallback.
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*/
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static GLboolean
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do_texture_copypixels(GLcontext * ctx,
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GLint srcx, GLint srcy,
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GLsizei width, GLsizei height,
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GLint dstx, GLint dsty, GLenum type)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_region *dst = intel_drawbuf_region(intel);
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struct intel_region *src = copypix_src_region(intel, type);
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GLenum src_format;
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GLenum src_type;
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DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
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srcx, srcy, width, height, dstx, dsty);
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if (!src || !dst || type != GL_COLOR)
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return GL_FALSE;
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/* Can't handle overlapping regions. Don't have sufficient control
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* over rasterization to pull it off in-place. Punt on these for
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* now.
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*
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* XXX: do a copy to a temporary.
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*/
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if (src->buffer == dst->buffer) {
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drm_clip_rect_t srcbox;
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drm_clip_rect_t dstbox;
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drm_clip_rect_t tmp;
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srcbox.x1 = srcx;
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srcbox.y1 = srcy;
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srcbox.x2 = srcx + width;
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srcbox.y2 = srcy + height;
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dstbox.x1 = dstx;
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dstbox.y1 = dsty;
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dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
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dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
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DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
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DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
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width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
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if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
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DBG("%s: regions overlap\n", __FUNCTION__);
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return GL_FALSE;
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}
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}
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intelFlush(&intel->ctx);
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intel->vtbl.install_meta_state(intel);
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/* Is this true? Also will need to turn depth testing on according
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* to state:
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*/
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intel->vtbl.meta_no_stencil_write(intel);
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intel->vtbl.meta_no_depth_write(intel);
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/* Set the 3d engine to draw into the destination region:
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*/
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intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
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intel->vtbl.meta_import_pixel_state(intel);
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if (src->cpp == 2) {
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src_format = GL_RGB;
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src_type = GL_UNSIGNED_SHORT_5_6_5;
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}
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else {
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src_format = GL_BGRA;
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src_type = GL_UNSIGNED_BYTE;
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}
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/* Set the frontbuffer up as a large rectangular texture.
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*/
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if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
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src->pitch,
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src->height, src_format, src_type)) {
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intel->vtbl.leave_meta_state(intel);
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return GL_FALSE;
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}
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intel->vtbl.meta_texture_blend_replace(intel);
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LOCK_HARDWARE(intel);
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if (intel->driDrawable->numClipRects) {
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__DRIdrawablePrivate *dPriv = intel->driDrawable;
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srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
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srcx += dPriv->x;
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srcy += dPriv->y;
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/* Clip against the source region. This is the only source
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* clipping we do. XXX: Just set the texcord wrap mode to clamp
|
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* or similar.
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*
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*/
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if (0) {
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GLint orig_x = srcx;
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GLint orig_y = srcy;
|
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if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
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&srcx, &srcy, &width, &height))
|
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goto out;
|
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|
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dstx += srcx - orig_x;
|
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dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
|
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}
|
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|
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/* Just use the regular cliprect mechanism... Does this need to
|
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* even hold the lock???
|
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*/
|
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intel->vtbl.meta_draw_quad(intel,
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dstx,
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dstx + width * ctx->Pixel.ZoomX,
|
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dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
|
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dPriv->h - (dsty), 0, /* XXX: what z value? */
|
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0x00ff00ff,
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srcx, srcx + width, srcy, srcy + height);
|
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|
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out:
|
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intel->vtbl.leave_meta_state(intel);
|
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intel_batchbuffer_flush(intel->batch);
|
||||
}
|
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UNLOCK_HARDWARE(intel);
|
||||
|
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DBG("%s: success\n", __FUNCTION__);
|
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return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
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* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
|
||||
*/
|
||||
static GLboolean
|
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do_blit_copypixels(GLcontext * ctx,
|
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GLint srcx, GLint srcy,
|
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GLsizei width, GLsizei height,
|
||||
GLint dstx, GLint dsty, GLenum type)
|
||||
{
|
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struct intel_context *intel = intel_context(ctx);
|
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struct intel_region *dst = intel_drawbuf_region(intel);
|
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struct intel_region *src = copypix_src_region(intel, type);
|
||||
|
||||
/* Copypixels can be more than a straight copy. Ensure all the
|
||||
* extra operations are disabled:
|
||||
*/
|
||||
if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
|
||||
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
|
||||
return GL_FALSE;
|
||||
|
||||
if (!src || !dst)
|
||||
return GL_FALSE;
|
||||
|
||||
|
||||
|
||||
intelFlush(&intel->ctx);
|
||||
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
drm_clip_rect_t *box = dPriv->pClipRects;
|
||||
drm_clip_rect_t dest_rect;
|
||||
GLint nbox = dPriv->numClipRects;
|
||||
GLint delta_x = 0;
|
||||
GLint delta_y = 0;
|
||||
GLuint i;
|
||||
|
||||
/* Do scissoring in GL coordinates:
|
||||
*/
|
||||
if (ctx->Scissor.Enabled)
|
||||
{
|
||||
GLint x = ctx->Scissor.X;
|
||||
GLint y = ctx->Scissor.Y;
|
||||
GLuint w = ctx->Scissor.Width;
|
||||
GLuint h = ctx->Scissor.Height;
|
||||
GLint dx = dstx - srcx;
|
||||
GLint dy = dsty - srcy;
|
||||
|
||||
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
|
||||
goto out;
|
||||
|
||||
srcx = dstx - dx;
|
||||
srcy = dsty - dy;
|
||||
}
|
||||
|
||||
/* Convert from GL to hardware coordinates:
|
||||
*/
|
||||
dsty = dPriv->h - dsty - height;
|
||||
srcy = dPriv->h - srcy - height;
|
||||
dstx += dPriv->x;
|
||||
dsty += dPriv->y;
|
||||
srcx += dPriv->x;
|
||||
srcy += dPriv->y;
|
||||
|
||||
/* Clip against the source region. This is the only source
|
||||
* clipping we do. Dst is clipped with cliprects below.
|
||||
*/
|
||||
{
|
||||
delta_x = srcx - dstx;
|
||||
delta_y = srcy - dsty;
|
||||
|
||||
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
|
||||
&srcx, &srcy, &width, &height))
|
||||
goto out;
|
||||
|
||||
dstx = srcx - delta_x;
|
||||
dsty = srcy - delta_y;
|
||||
}
|
||||
|
||||
dest_rect.x1 = dstx;
|
||||
dest_rect.y1 = dsty;
|
||||
dest_rect.x2 = dstx + width;
|
||||
dest_rect.y2 = dsty + height;
|
||||
|
||||
/* Could do slightly more clipping: Eg, take the intersection of
|
||||
* the existing set of cliprects and those cliprects translated
|
||||
* by delta_x, delta_y:
|
||||
*
|
||||
* This code will not overwrite other windows, but will
|
||||
* introduce garbage when copying from obscured window regions.
|
||||
*/
|
||||
for (i = 0; i < nbox; i++) {
|
||||
drm_clip_rect_t rect;
|
||||
|
||||
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
|
||||
continue;
|
||||
|
||||
|
||||
intelEmitCopyBlit(intel, dst->cpp,
|
||||
src->pitch, src->buffer, 0, src->tiled,
|
||||
dst->pitch, dst->buffer, 0, dst->tiled,
|
||||
rect.x1 + delta_x,
|
||||
rect.y1 + delta_y, /* srcx, srcy */
|
||||
rect.x1, rect.y1, /* dstx, dsty */
|
||||
rect.x2 - rect.x1, rect.y2 - rect.y1,
|
||||
ctx->Color.ColorLogicOpEnabled ?
|
||||
ctx->Color.LogicOp : GL_COPY);
|
||||
}
|
||||
|
||||
out:
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
|
||||
DBG("%s: success\n", __FUNCTION__);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
intelCopyPixels(GLcontext * ctx,
|
||||
GLint srcx, GLint srcy,
|
||||
GLsizei width, GLsizei height,
|
||||
GLint destx, GLint desty, GLenum type)
|
||||
{
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
fprintf(stderr, "%s\n", __FUNCTION__);
|
||||
|
||||
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
|
||||
return;
|
||||
|
||||
if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
|
||||
return;
|
||||
|
||||
DBG("fallback to _swrast_CopyPixels\n");
|
||||
|
||||
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
|
||||
}
|
||||
1
src/mesa/drivers/dri/i915/intel_pixel_copy.c
Symbolic link
1
src/mesa/drivers/dri/i915/intel_pixel_copy.c
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../intel/intel_pixel_copy.c
|
||||
|
|
@ -1,386 +0,0 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portionsalloc
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "glheader.h"
|
||||
#include "enums.h"
|
||||
#include "image.h"
|
||||
#include "mtypes.h"
|
||||
#include "macros.h"
|
||||
#include "bufferobj.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
#include "intel_screen.h"
|
||||
#include "intel_context.h"
|
||||
#include "intel_ioctl.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_blit.h"
|
||||
#include "intel_buffers.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_pixel.h"
|
||||
#include "intel_buffer_objects.h"
|
||||
#include "intel_tris.h"
|
||||
|
||||
|
||||
|
||||
static GLboolean
|
||||
do_texture_drawpixels(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLvoid * pixels)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dst = intel_drawbuf_region(intel);
|
||||
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
|
||||
GLuint rowLength = unpack->RowLength ? unpack->RowLength : width;
|
||||
GLuint src_offset;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
fprintf(stderr, "%s\n", __FUNCTION__);
|
||||
|
||||
intelFlush(&intel->ctx);
|
||||
intel->vtbl.render_start(intel);
|
||||
intel->vtbl.emit_state(intel);
|
||||
|
||||
if (!dst)
|
||||
return GL_FALSE;
|
||||
|
||||
if (src) {
|
||||
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
||||
format, type, pixels)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* PBO only for now:
|
||||
*/
|
||||
/* _mesa_printf("%s - not PBO\n", __FUNCTION__); */
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
/* There are a couple of things we can't do yet, one of which is
|
||||
* set the correct state for pixel operations when GL texturing is
|
||||
* enabled. That's a pretty rare state and probably not worth the
|
||||
* effort. A completely device-independent version of this may do
|
||||
* more.
|
||||
*
|
||||
* Similarly, we make no attempt to merge metaops processing with
|
||||
* an enabled fragment program, though it would certainly be
|
||||
* possible.
|
||||
*/
|
||||
if (!intel_check_meta_tex_fragment_ops(ctx)) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad GL fragment state for metaops texture\n",
|
||||
__FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
intel->vtbl.install_meta_state(intel);
|
||||
|
||||
|
||||
/* Is this true? Also will need to turn depth testing on according
|
||||
* to state:
|
||||
*/
|
||||
intel->vtbl.meta_no_stencil_write(intel);
|
||||
intel->vtbl.meta_no_depth_write(intel);
|
||||
|
||||
/* Set the 3d engine to draw into the destination region:
|
||||
*/
|
||||
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
|
||||
|
||||
intel->vtbl.meta_import_pixel_state(intel);
|
||||
|
||||
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
|
||||
format, type, 0, 0, 0);
|
||||
|
||||
|
||||
/* Setup the pbo up as a rectangular texture, if possible.
|
||||
*
|
||||
* TODO: This is almost always possible if the i915 fragment
|
||||
* program is adjusted to correctly swizzle the sampled colors.
|
||||
* The major exception is any 24bit texture, like RGB888, for which
|
||||
* there is no hardware support.
|
||||
*/
|
||||
if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, src_offset,
|
||||
rowLength, height, format, type)) {
|
||||
intel->vtbl.leave_meta_state(intel);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
intel->vtbl.meta_texture_blend_replace(intel);
|
||||
|
||||
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
GLint srcx, srcy;
|
||||
GLint dstx, dsty;
|
||||
|
||||
dstx = x;
|
||||
dsty = dPriv->h - (y + height);
|
||||
|
||||
srcx = 0; /* skiprows/pixels already done */
|
||||
srcy = 0;
|
||||
|
||||
if (0) {
|
||||
const GLint orig_x = dstx;
|
||||
const GLint orig_y = dsty;
|
||||
|
||||
if (!_mesa_clip_to_region(0, 0, dst->pitch, dst->height,
|
||||
&dstx, &dsty, &width, &height))
|
||||
goto out;
|
||||
|
||||
srcx += dstx - orig_x;
|
||||
srcy += dsty - orig_y;
|
||||
}
|
||||
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("draw %d,%d %dx%d\n", dstx, dsty, width, height);
|
||||
|
||||
/* Must use the regular cliprect mechanism in order to get the
|
||||
* drawing origin set correctly. Otherwise scissor state is in
|
||||
* incorrect coordinate space. Does this even need to hold the
|
||||
* lock???
|
||||
*/
|
||||
intel->vtbl.meta_draw_quad(intel,
|
||||
dstx, dstx + width * ctx->Pixel.ZoomX,
|
||||
dPriv->h - (y + height * ctx->Pixel.ZoomY),
|
||||
dPriv->h - (y),
|
||||
-ctx->Current.RasterPos[2] * .5,
|
||||
0x00ff00ff,
|
||||
srcx, srcx + width, srcy + height, srcy);
|
||||
out:
|
||||
intel->vtbl.leave_meta_state(intel);
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* Pros:
|
||||
* - no waiting for idle before updating framebuffer.
|
||||
*
|
||||
* Cons:
|
||||
* - if upload is by memcpy, this may actually be slower than fallback path.
|
||||
* - uploads the whole image even if destination is clipped
|
||||
*
|
||||
* Need to benchmark.
|
||||
*
|
||||
* Given the questions about performance, implement for pbo's only.
|
||||
* This path is definitely a win if the pbo is already in agp. If it
|
||||
* turns out otherwise, we can add the code necessary to upload client
|
||||
* data to agp space before performing the blit. (Though it may turn
|
||||
* out to be better/simpler just to use the texture engine).
|
||||
*/
|
||||
static GLboolean
|
||||
do_blit_drawpixels(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLvoid * pixels)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dest = intel_drawbuf_region(intel);
|
||||
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
|
||||
GLuint src_offset;
|
||||
GLuint rowLength;
|
||||
dri_fence *fence = NULL;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s\n", __FUNCTION__);
|
||||
|
||||
|
||||
if (!dest) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - no dest\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (src) {
|
||||
/* This validation should be done by core mesa:
|
||||
*/
|
||||
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
||||
format, type, pixels)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* PBO only for now:
|
||||
*/
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - not PBO\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!intel_check_blit_format(dest, format, type)) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad format for blit\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!intel_check_blit_fragment_ops(ctx)) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad GL fragment state for blitter\n",
|
||||
__FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (ctx->Pixel.ZoomX != 1.0F) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
if (unpack->RowLength > 0)
|
||||
rowLength = unpack->RowLength;
|
||||
else
|
||||
rowLength = width;
|
||||
|
||||
if (ctx->Pixel.ZoomY == -1.0F) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
|
||||
return GL_FALSE; /* later */
|
||||
y -= height;
|
||||
}
|
||||
else if (ctx->Pixel.ZoomY == 1.0F) {
|
||||
rowLength = -rowLength;
|
||||
}
|
||||
else {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
|
||||
format, type, 0, 0, 0);
|
||||
|
||||
intelFlush(&intel->ctx);
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
int nbox = dPriv->numClipRects;
|
||||
drm_clip_rect_t *box = dPriv->pClipRects;
|
||||
drm_clip_rect_t rect;
|
||||
drm_clip_rect_t dest_rect;
|
||||
dri_bo *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ);
|
||||
int i;
|
||||
|
||||
dest_rect.x1 = dPriv->x + x;
|
||||
dest_rect.y1 = dPriv->y + dPriv->h - (y + height);
|
||||
dest_rect.x2 = dest_rect.x1 + width;
|
||||
dest_rect.y2 = dest_rect.y1 + height;
|
||||
|
||||
for (i = 0; i < nbox; i++) {
|
||||
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
|
||||
continue;
|
||||
|
||||
intelEmitCopyBlit(intel,
|
||||
dest->cpp,
|
||||
rowLength, src_buffer, src_offset, GL_FALSE,
|
||||
dest->pitch, dest->buffer, 0, dest->tiled,
|
||||
rect.x1 - dest_rect.x1,
|
||||
rect.y2 - dest_rect.y2,
|
||||
rect.x1,
|
||||
rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1,
|
||||
ctx->Color.ColorLogicOpEnabled ?
|
||||
ctx->Color.LogicOp : GL_COPY);
|
||||
}
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
fence = intel->batch->last_fence;
|
||||
dri_fence_reference(fence);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
|
||||
if (fence) {
|
||||
dri_fence_wait(fence);
|
||||
dri_fence_unreference(fence);
|
||||
}
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - DONE\n", __FUNCTION__);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
intelDrawPixels(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLvoid * pixels)
|
||||
{
|
||||
if (do_blit_drawpixels(ctx, x, y, width, height, format, type,
|
||||
unpack, pixels))
|
||||
return;
|
||||
|
||||
if (do_texture_drawpixels(ctx, x, y, width, height, format, type,
|
||||
unpack, pixels))
|
||||
return;
|
||||
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
|
||||
|
||||
if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) {
|
||||
/*
|
||||
* We don't want the i915 texenv program to be applied to DrawPixels.
|
||||
* This is really just a performance optimization (mesa will other-
|
||||
* wise happily run the fragment program on each pixel in the image).
|
||||
*/
|
||||
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
|
||||
/* can't just set current frag prog to 0 here as on buffer resize
|
||||
we'll get new state checks which will segfault. Remains a hack. */
|
||||
ctx->FragmentProgram._Current = NULL;
|
||||
ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
|
||||
ctx->FragmentProgram._Active = GL_FALSE;
|
||||
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
|
||||
unpack, pixels );
|
||||
ctx->FragmentProgram._Current = fpSave;
|
||||
ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
|
||||
ctx->FragmentProgram._Active = GL_TRUE;
|
||||
}
|
||||
else {
|
||||
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
|
||||
unpack, pixels );
|
||||
}
|
||||
}
|
||||
1
src/mesa/drivers/dri/i915/intel_pixel_draw.c
Symbolic link
1
src/mesa/drivers/dri/i915/intel_pixel_draw.c
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../intel/intel_pixel_draw.c
|
||||
|
|
@ -1,357 +0,0 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portionsalloc
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "glheader.h"
|
||||
#include "enums.h"
|
||||
#include "image.h"
|
||||
#include "colormac.h"
|
||||
#include "mtypes.h"
|
||||
#include "macros.h"
|
||||
#include "bufferobj.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
#include "intel_screen.h"
|
||||
#include "intel_context.h"
|
||||
#include "intel_ioctl.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_blit.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_buffer_objects.h"
|
||||
|
||||
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_PIXEL
|
||||
|
||||
|
||||
/* Unlike the other intel_pixel_* functions, the expectation here is
|
||||
* that the incoming data is not in a PBO. With the XY_TEXT blit
|
||||
* method, there's no benefit haveing it in a PBO, but we could
|
||||
* implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
|
||||
* PBO bitmaps. I think they are probably pretty rare though - I
|
||||
* wonder if Xgl uses them?
|
||||
*/
|
||||
static const GLubyte *map_pbo( GLcontext *ctx,
|
||||
GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte *bitmap )
|
||||
{
|
||||
GLubyte *buf;
|
||||
|
||||
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
||||
GL_COLOR_INDEX, GL_BITMAP,
|
||||
(GLvoid *) bitmap)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
|
||||
GL_READ_ONLY_ARB,
|
||||
unpack->BufferObj);
|
||||
if (!buf) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return ADD_POINTERS(buf, bitmap);
|
||||
}
|
||||
|
||||
static GLboolean test_bit( const GLubyte *src,
|
||||
GLuint bit )
|
||||
{
|
||||
return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
|
||||
}
|
||||
|
||||
static void set_bit( GLubyte *dest,
|
||||
GLuint bit )
|
||||
{
|
||||
dest[bit/8] |= 1 << (bit % 8);
|
||||
}
|
||||
|
||||
/* Extract a rectangle's worth of data from the bitmap. Called
|
||||
* per-cliprect.
|
||||
*/
|
||||
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte *bitmap,
|
||||
GLuint x, GLuint y,
|
||||
GLuint w, GLuint h,
|
||||
GLubyte *dest,
|
||||
GLuint row_align,
|
||||
GLboolean invert)
|
||||
{
|
||||
GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
|
||||
GLuint mask = unpack->LsbFirst ? 0 : 7;
|
||||
GLuint bit = 0;
|
||||
GLint row, col;
|
||||
GLint first, last;
|
||||
GLint incr;
|
||||
GLuint count = 0;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
|
||||
__FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
|
||||
|
||||
if (invert) {
|
||||
first = h-1;
|
||||
last = 0;
|
||||
incr = -1;
|
||||
}
|
||||
else {
|
||||
first = 0;
|
||||
last = h-1;
|
||||
incr = 1;
|
||||
}
|
||||
|
||||
/* Require that dest be pre-zero'd.
|
||||
*/
|
||||
for (row = first; row != (last+incr); row += incr) {
|
||||
const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
|
||||
width, height,
|
||||
GL_COLOR_INDEX, GL_BITMAP,
|
||||
y + row, x);
|
||||
|
||||
for (col = 0; col < w; col++, bit++) {
|
||||
if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
|
||||
set_bit(dest, bit ^ 7);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (row_align)
|
||||
bit = ALIGN(bit, row_align);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Render a bitmap.
|
||||
*/
|
||||
static GLboolean
|
||||
do_blit_bitmap( GLcontext *ctx,
|
||||
GLint dstx, GLint dsty,
|
||||
GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte *bitmap )
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dst = intel_drawbuf_region(intel);
|
||||
GLfloat tmpColor[4];
|
||||
|
||||
union {
|
||||
GLuint ui;
|
||||
GLubyte ub[4];
|
||||
} color;
|
||||
|
||||
if (!dst)
|
||||
return GL_FALSE;
|
||||
|
||||
if (unpack->BufferObj->Name) {
|
||||
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
|
||||
if (bitmap == NULL)
|
||||
return GL_TRUE; /* even though this is an error, we're done */
|
||||
}
|
||||
|
||||
COPY_4V(tmpColor, ctx->Current.RasterColor);
|
||||
|
||||
if (NEED_SECONDARY_COLOR(ctx)) {
|
||||
ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
|
||||
}
|
||||
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
|
||||
|
||||
/* Does zoom apply to bitmaps?
|
||||
*/
|
||||
if (!intel_check_blit_fragment_ops(ctx) ||
|
||||
ctx->Pixel.ZoomX != 1.0F ||
|
||||
ctx->Pixel.ZoomY != 1.0F)
|
||||
return GL_FALSE;
|
||||
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
drm_clip_rect_t *box = dPriv->pClipRects;
|
||||
drm_clip_rect_t dest_rect;
|
||||
GLint nbox = dPriv->numClipRects;
|
||||
GLint srcx = 0, srcy = 0;
|
||||
GLint orig_screen_x1, orig_screen_y2;
|
||||
GLuint i;
|
||||
|
||||
|
||||
orig_screen_x1 = dPriv->x + dstx;
|
||||
orig_screen_y2 = dPriv->y + (dPriv->h - dsty);
|
||||
|
||||
/* Do scissoring in GL coordinates:
|
||||
*/
|
||||
if (ctx->Scissor.Enabled)
|
||||
{
|
||||
GLint x = ctx->Scissor.X;
|
||||
GLint y = ctx->Scissor.Y;
|
||||
GLuint w = ctx->Scissor.Width;
|
||||
GLuint h = ctx->Scissor.Height;
|
||||
|
||||
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
|
||||
goto out;
|
||||
}
|
||||
|
||||
/* Convert from GL to hardware coordinates:
|
||||
*/
|
||||
dsty = dPriv->y + (dPriv->h - dsty - height);
|
||||
dstx = dPriv->x + dstx;
|
||||
|
||||
dest_rect.x1 = dstx < 0 ? 0 : dstx;
|
||||
dest_rect.y1 = dsty < 0 ? 0 : dsty;
|
||||
dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
|
||||
dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
|
||||
|
||||
for (i = 0; i < nbox; i++) {
|
||||
drm_clip_rect_t rect;
|
||||
int box_w, box_h;
|
||||
GLint px, py;
|
||||
GLuint stipple[32];
|
||||
|
||||
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
|
||||
continue;
|
||||
|
||||
/* Now go back to GL coordinates to figure out what subset of
|
||||
* the bitmap we are uploading for this cliprect:
|
||||
*/
|
||||
box_w = rect.x2 - rect.x1;
|
||||
box_h = rect.y2 - rect.y1;
|
||||
srcx = rect.x1 - orig_screen_x1;
|
||||
srcy = orig_screen_y2 - rect.y2;
|
||||
|
||||
|
||||
#define DY 32
|
||||
#define DX 32
|
||||
|
||||
/* Then, finally, chop it all into chunks that can be
|
||||
* digested by hardware:
|
||||
*/
|
||||
for (py = 0; py < box_h; py += DY) {
|
||||
for (px = 0; px < box_w; px += DX) {
|
||||
int h = MIN2(DY, box_h - py);
|
||||
int w = MIN2(DX, box_w - px);
|
||||
GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
|
||||
GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
|
||||
ctx->Color.LogicOp : GL_COPY;
|
||||
|
||||
assert(sz <= sizeof(stipple));
|
||||
memset(stipple, 0, sz);
|
||||
|
||||
/* May need to adjust this when padding has been introduced in
|
||||
* sz above:
|
||||
*/
|
||||
if (get_bitmap_rect(width, height, unpack,
|
||||
bitmap,
|
||||
srcx + px, srcy + py, w, h,
|
||||
(GLubyte *)stipple,
|
||||
8,
|
||||
GL_TRUE) == 0)
|
||||
continue;
|
||||
|
||||
/*
|
||||
*/
|
||||
intelEmitImmediateColorExpandBlit( intel,
|
||||
dst->cpp,
|
||||
(GLubyte *)stipple,
|
||||
sz,
|
||||
color.ui,
|
||||
dst->pitch,
|
||||
dst->buffer,
|
||||
0,
|
||||
dst->tiled,
|
||||
rect.x1 + px,
|
||||
rect.y2 - (py + h),
|
||||
w, h,
|
||||
logic_op);
|
||||
}
|
||||
}
|
||||
}
|
||||
intel->need_flush = GL_TRUE;
|
||||
out:
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
|
||||
|
||||
if (unpack->BufferObj->Name) {
|
||||
/* done with PBO so unmap it now */
|
||||
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
|
||||
unpack->BufferObj);
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* There are a large number of possible ways to implement bitmap on
|
||||
* this hardware, most of them have some sort of drawback. Here are a
|
||||
* few that spring to mind:
|
||||
*
|
||||
* Blit:
|
||||
* - XY_MONO_SRC_BLT_CMD
|
||||
* - use XY_SETUP_CLIP_BLT for cliprect clipping.
|
||||
* - XY_TEXT_BLT
|
||||
* - XY_TEXT_IMMEDIATE_BLT
|
||||
* - blit per cliprect, subject to maximum immediate data size.
|
||||
* - XY_COLOR_BLT
|
||||
* - per pixel or run of pixels
|
||||
* - XY_PIXEL_BLT
|
||||
* - good for sparse bitmaps
|
||||
*
|
||||
* 3D engine:
|
||||
* - Point per pixel
|
||||
* - Translate bitmap to an alpha texture and render as a quad
|
||||
* - Chop bitmap up into 32x32 squares and render w/polygon stipple.
|
||||
*/
|
||||
void
|
||||
intelBitmap(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte * pixels)
|
||||
{
|
||||
if (do_blit_bitmap(ctx, x, y, width, height,
|
||||
unpack, pixels))
|
||||
return;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
|
||||
|
||||
_swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
|
||||
}
|
||||
1
src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
Symbolic link
1
src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../intel/intel_pixel_bitmap.c
|
||||
120
src/mesa/drivers/dri/intel/intel_pixel.c
Normal file
120
src/mesa/drivers/dri/intel/intel_pixel.c
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portionsalloc
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "enums.h"
|
||||
#include "state.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
#include "intel_context.h"
|
||||
#include "intel_pixel.h"
|
||||
#include "intel_regions.h"
|
||||
|
||||
|
||||
/**
|
||||
* Check if any fragment operations are in effect which might effect
|
||||
* glDraw/CopyPixels.
|
||||
*/
|
||||
GLboolean
|
||||
intel_check_blit_fragment_ops(GLcontext * ctx)
|
||||
{
|
||||
if (ctx->NewState)
|
||||
_mesa_update_state(ctx);
|
||||
|
||||
/* XXX Note: Scissor could be done with the blitter:
|
||||
*/
|
||||
return !(ctx->_ImageTransferState ||
|
||||
ctx->Color.AlphaEnabled ||
|
||||
ctx->Depth.Test ||
|
||||
ctx->Fog.Enabled ||
|
||||
ctx->Scissor.Enabled ||
|
||||
ctx->Stencil.Enabled ||
|
||||
!ctx->Color.ColorMask[0] ||
|
||||
!ctx->Color.ColorMask[1] ||
|
||||
!ctx->Color.ColorMask[2] ||
|
||||
!ctx->Color.ColorMask[3] ||
|
||||
ctx->Texture._EnabledUnits ||
|
||||
ctx->FragmentProgram._Enabled ||
|
||||
ctx->Color.BlendEnabled);
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
intel_check_meta_tex_fragment_ops(GLcontext * ctx)
|
||||
{
|
||||
if (ctx->NewState)
|
||||
_mesa_update_state(ctx);
|
||||
|
||||
/* Some of _ImageTransferState (scale, bias) could be done with
|
||||
* fragment programs on i915.
|
||||
*/
|
||||
return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
|
||||
ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
|
||||
}
|
||||
|
||||
/* The intel_region struct doesn't really do enough to capture the
|
||||
* format of the pixels in the region. For now this code assumes that
|
||||
* the region is a display surface and hence is either ARGB8888 or
|
||||
* RGB565.
|
||||
* XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
|
||||
* know the buffer's pixel format.
|
||||
*
|
||||
* \param format as given to glDraw/ReadPixels
|
||||
* \param type as given to glDraw/ReadPixels
|
||||
*/
|
||||
GLboolean
|
||||
intel_check_blit_format(struct intel_region * region,
|
||||
GLenum format, GLenum type)
|
||||
{
|
||||
if (region->cpp == 4 &&
|
||||
(type == GL_UNSIGNED_INT_8_8_8_8_REV ||
|
||||
type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
if (region->cpp == 2 &&
|
||||
type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
|
||||
__FUNCTION__, region->cpp,
|
||||
_mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
|
||||
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
intelInitPixelFuncs(struct dd_function_table *functions)
|
||||
{
|
||||
functions->Accum = _swrast_Accum;
|
||||
functions->Bitmap = _swrast_Bitmap;
|
||||
functions->CopyPixels = intelCopyPixels;
|
||||
functions->ReadPixels = intelReadPixels;
|
||||
functions->DrawPixels = intelDrawPixels;
|
||||
}
|
||||
357
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
Normal file
357
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
Normal file
|
|
@ -0,0 +1,357 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portionsalloc
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "glheader.h"
|
||||
#include "enums.h"
|
||||
#include "image.h"
|
||||
#include "colormac.h"
|
||||
#include "mtypes.h"
|
||||
#include "macros.h"
|
||||
#include "bufferobj.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
#include "intel_screen.h"
|
||||
#include "intel_context.h"
|
||||
#include "intel_ioctl.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_blit.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_buffer_objects.h"
|
||||
|
||||
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_PIXEL
|
||||
|
||||
|
||||
/* Unlike the other intel_pixel_* functions, the expectation here is
|
||||
* that the incoming data is not in a PBO. With the XY_TEXT blit
|
||||
* method, there's no benefit haveing it in a PBO, but we could
|
||||
* implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
|
||||
* PBO bitmaps. I think they are probably pretty rare though - I
|
||||
* wonder if Xgl uses them?
|
||||
*/
|
||||
static const GLubyte *map_pbo( GLcontext *ctx,
|
||||
GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte *bitmap )
|
||||
{
|
||||
GLubyte *buf;
|
||||
|
||||
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
||||
GL_COLOR_INDEX, GL_BITMAP,
|
||||
(GLvoid *) bitmap)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
|
||||
GL_READ_ONLY_ARB,
|
||||
unpack->BufferObj);
|
||||
if (!buf) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return ADD_POINTERS(buf, bitmap);
|
||||
}
|
||||
|
||||
static GLboolean test_bit( const GLubyte *src,
|
||||
GLuint bit )
|
||||
{
|
||||
return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
|
||||
}
|
||||
|
||||
static void set_bit( GLubyte *dest,
|
||||
GLuint bit )
|
||||
{
|
||||
dest[bit/8] |= 1 << (bit % 8);
|
||||
}
|
||||
|
||||
/* Extract a rectangle's worth of data from the bitmap. Called
|
||||
* per-cliprect.
|
||||
*/
|
||||
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte *bitmap,
|
||||
GLuint x, GLuint y,
|
||||
GLuint w, GLuint h,
|
||||
GLubyte *dest,
|
||||
GLuint row_align,
|
||||
GLboolean invert)
|
||||
{
|
||||
GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
|
||||
GLuint mask = unpack->LsbFirst ? 0 : 7;
|
||||
GLuint bit = 0;
|
||||
GLint row, col;
|
||||
GLint first, last;
|
||||
GLint incr;
|
||||
GLuint count = 0;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
|
||||
__FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
|
||||
|
||||
if (invert) {
|
||||
first = h-1;
|
||||
last = 0;
|
||||
incr = -1;
|
||||
}
|
||||
else {
|
||||
first = 0;
|
||||
last = h-1;
|
||||
incr = 1;
|
||||
}
|
||||
|
||||
/* Require that dest be pre-zero'd.
|
||||
*/
|
||||
for (row = first; row != (last+incr); row += incr) {
|
||||
const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
|
||||
width, height,
|
||||
GL_COLOR_INDEX, GL_BITMAP,
|
||||
y + row, x);
|
||||
|
||||
for (col = 0; col < w; col++, bit++) {
|
||||
if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
|
||||
set_bit(dest, bit ^ 7);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (row_align)
|
||||
bit = ALIGN(bit, row_align);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Render a bitmap.
|
||||
*/
|
||||
static GLboolean
|
||||
do_blit_bitmap( GLcontext *ctx,
|
||||
GLint dstx, GLint dsty,
|
||||
GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte *bitmap )
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dst = intel_drawbuf_region(intel);
|
||||
GLfloat tmpColor[4];
|
||||
|
||||
union {
|
||||
GLuint ui;
|
||||
GLubyte ub[4];
|
||||
} color;
|
||||
|
||||
if (!dst)
|
||||
return GL_FALSE;
|
||||
|
||||
if (unpack->BufferObj->Name) {
|
||||
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
|
||||
if (bitmap == NULL)
|
||||
return GL_TRUE; /* even though this is an error, we're done */
|
||||
}
|
||||
|
||||
COPY_4V(tmpColor, ctx->Current.RasterColor);
|
||||
|
||||
if (NEED_SECONDARY_COLOR(ctx)) {
|
||||
ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
|
||||
}
|
||||
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
|
||||
UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
|
||||
|
||||
/* Does zoom apply to bitmaps?
|
||||
*/
|
||||
if (!intel_check_blit_fragment_ops(ctx) ||
|
||||
ctx->Pixel.ZoomX != 1.0F ||
|
||||
ctx->Pixel.ZoomY != 1.0F)
|
||||
return GL_FALSE;
|
||||
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
drm_clip_rect_t *box = dPriv->pClipRects;
|
||||
drm_clip_rect_t dest_rect;
|
||||
GLint nbox = dPriv->numClipRects;
|
||||
GLint srcx = 0, srcy = 0;
|
||||
GLint orig_screen_x1, orig_screen_y2;
|
||||
GLuint i;
|
||||
|
||||
|
||||
orig_screen_x1 = dPriv->x + dstx;
|
||||
orig_screen_y2 = dPriv->y + (dPriv->h - dsty);
|
||||
|
||||
/* Do scissoring in GL coordinates:
|
||||
*/
|
||||
if (ctx->Scissor.Enabled)
|
||||
{
|
||||
GLint x = ctx->Scissor.X;
|
||||
GLint y = ctx->Scissor.Y;
|
||||
GLuint w = ctx->Scissor.Width;
|
||||
GLuint h = ctx->Scissor.Height;
|
||||
|
||||
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
|
||||
goto out;
|
||||
}
|
||||
|
||||
/* Convert from GL to hardware coordinates:
|
||||
*/
|
||||
dsty = dPriv->y + (dPriv->h - dsty - height);
|
||||
dstx = dPriv->x + dstx;
|
||||
|
||||
dest_rect.x1 = dstx < 0 ? 0 : dstx;
|
||||
dest_rect.y1 = dsty < 0 ? 0 : dsty;
|
||||
dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
|
||||
dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
|
||||
|
||||
for (i = 0; i < nbox; i++) {
|
||||
drm_clip_rect_t rect;
|
||||
int box_w, box_h;
|
||||
GLint px, py;
|
||||
GLuint stipple[32];
|
||||
|
||||
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
|
||||
continue;
|
||||
|
||||
/* Now go back to GL coordinates to figure out what subset of
|
||||
* the bitmap we are uploading for this cliprect:
|
||||
*/
|
||||
box_w = rect.x2 - rect.x1;
|
||||
box_h = rect.y2 - rect.y1;
|
||||
srcx = rect.x1 - orig_screen_x1;
|
||||
srcy = orig_screen_y2 - rect.y2;
|
||||
|
||||
|
||||
#define DY 32
|
||||
#define DX 32
|
||||
|
||||
/* Then, finally, chop it all into chunks that can be
|
||||
* digested by hardware:
|
||||
*/
|
||||
for (py = 0; py < box_h; py += DY) {
|
||||
for (px = 0; px < box_w; px += DX) {
|
||||
int h = MIN2(DY, box_h - py);
|
||||
int w = MIN2(DX, box_w - px);
|
||||
GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
|
||||
GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
|
||||
ctx->Color.LogicOp : GL_COPY;
|
||||
|
||||
assert(sz <= sizeof(stipple));
|
||||
memset(stipple, 0, sz);
|
||||
|
||||
/* May need to adjust this when padding has been introduced in
|
||||
* sz above:
|
||||
*/
|
||||
if (get_bitmap_rect(width, height, unpack,
|
||||
bitmap,
|
||||
srcx + px, srcy + py, w, h,
|
||||
(GLubyte *)stipple,
|
||||
8,
|
||||
GL_TRUE) == 0)
|
||||
continue;
|
||||
|
||||
/*
|
||||
*/
|
||||
intelEmitImmediateColorExpandBlit( intel,
|
||||
dst->cpp,
|
||||
(GLubyte *)stipple,
|
||||
sz,
|
||||
color.ui,
|
||||
dst->pitch,
|
||||
dst->buffer,
|
||||
0,
|
||||
dst->tiled,
|
||||
rect.x1 + px,
|
||||
rect.y2 - (py + h),
|
||||
w, h,
|
||||
logic_op);
|
||||
}
|
||||
}
|
||||
}
|
||||
intel->need_flush = GL_TRUE;
|
||||
out:
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
|
||||
|
||||
if (unpack->BufferObj->Name) {
|
||||
/* done with PBO so unmap it now */
|
||||
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
|
||||
unpack->BufferObj);
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* There are a large number of possible ways to implement bitmap on
|
||||
* this hardware, most of them have some sort of drawback. Here are a
|
||||
* few that spring to mind:
|
||||
*
|
||||
* Blit:
|
||||
* - XY_MONO_SRC_BLT_CMD
|
||||
* - use XY_SETUP_CLIP_BLT for cliprect clipping.
|
||||
* - XY_TEXT_BLT
|
||||
* - XY_TEXT_IMMEDIATE_BLT
|
||||
* - blit per cliprect, subject to maximum immediate data size.
|
||||
* - XY_COLOR_BLT
|
||||
* - per pixel or run of pixels
|
||||
* - XY_PIXEL_BLT
|
||||
* - good for sparse bitmaps
|
||||
*
|
||||
* 3D engine:
|
||||
* - Point per pixel
|
||||
* - Translate bitmap to an alpha texture and render as a quad
|
||||
* - Chop bitmap up into 32x32 squares and render w/polygon stipple.
|
||||
*/
|
||||
void
|
||||
intelBitmap(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLubyte * pixels)
|
||||
{
|
||||
if (do_blit_bitmap(ctx, x, y, width, height,
|
||||
unpack, pixels))
|
||||
return;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
|
||||
|
||||
_swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
|
||||
}
|
||||
382
src/mesa/drivers/dri/intel/intel_pixel_copy.c
Normal file
382
src/mesa/drivers/dri/intel/intel_pixel_copy.c
Normal file
|
|
@ -0,0 +1,382 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "glheader.h"
|
||||
#include "enums.h"
|
||||
#include "image.h"
|
||||
#include "state.h"
|
||||
#include "mtypes.h"
|
||||
#include "macros.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
#include "intel_screen.h"
|
||||
#include "intel_context.h"
|
||||
#include "intel_ioctl.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_buffers.h"
|
||||
#include "intel_blit.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_tris.h"
|
||||
#include "intel_pixel.h"
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_PIXEL
|
||||
|
||||
static struct intel_region *
|
||||
copypix_src_region(struct intel_context *intel, GLenum type)
|
||||
{
|
||||
switch (type) {
|
||||
case GL_COLOR:
|
||||
return intel_readbuf_region(intel);
|
||||
case GL_DEPTH:
|
||||
/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
|
||||
*/
|
||||
if (intel->depth_region && intel->depth_region->cpp == 2)
|
||||
return intel->depth_region;
|
||||
case GL_STENCIL:
|
||||
/* Don't think this is really possible.
|
||||
*/
|
||||
break;
|
||||
case GL_DEPTH_STENCIL_EXT:
|
||||
/* Does it matter whether it is stencil/depth or depth/stencil?
|
||||
*/
|
||||
return intel->depth_region;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check if any fragment operations are in effect which might effect
|
||||
* glCopyPixels. Differs from intel_check_blit_fragment_ops in that
|
||||
* we allow Scissor.
|
||||
*/
|
||||
static GLboolean
|
||||
intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
|
||||
{
|
||||
if (ctx->NewState)
|
||||
_mesa_update_state(ctx);
|
||||
|
||||
/* Could do logicop with the blitter:
|
||||
*/
|
||||
return !(ctx->_ImageTransferState ||
|
||||
ctx->Color.AlphaEnabled ||
|
||||
ctx->Depth.Test ||
|
||||
ctx->Fog.Enabled ||
|
||||
ctx->Stencil.Enabled ||
|
||||
!ctx->Color.ColorMask[0] ||
|
||||
!ctx->Color.ColorMask[1] ||
|
||||
!ctx->Color.ColorMask[2] ||
|
||||
!ctx->Color.ColorMask[3] ||
|
||||
ctx->Texture._EnabledUnits ||
|
||||
ctx->FragmentProgram._Enabled ||
|
||||
ctx->Color.BlendEnabled);
|
||||
}
|
||||
|
||||
/* Doesn't work for overlapping regions. Could do a double copy or
|
||||
* just fallback.
|
||||
*/
|
||||
static GLboolean
|
||||
do_texture_copypixels(GLcontext * ctx,
|
||||
GLint srcx, GLint srcy,
|
||||
GLsizei width, GLsizei height,
|
||||
GLint dstx, GLint dsty, GLenum type)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dst = intel_drawbuf_region(intel);
|
||||
struct intel_region *src = copypix_src_region(intel, type);
|
||||
GLenum src_format;
|
||||
GLenum src_type;
|
||||
|
||||
DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
|
||||
srcx, srcy, width, height, dstx, dsty);
|
||||
|
||||
if (!src || !dst || type != GL_COLOR)
|
||||
return GL_FALSE;
|
||||
|
||||
/* Can't handle overlapping regions. Don't have sufficient control
|
||||
* over rasterization to pull it off in-place. Punt on these for
|
||||
* now.
|
||||
*
|
||||
* XXX: do a copy to a temporary.
|
||||
*/
|
||||
if (src->buffer == dst->buffer) {
|
||||
drm_clip_rect_t srcbox;
|
||||
drm_clip_rect_t dstbox;
|
||||
drm_clip_rect_t tmp;
|
||||
|
||||
srcbox.x1 = srcx;
|
||||
srcbox.y1 = srcy;
|
||||
srcbox.x2 = srcx + width;
|
||||
srcbox.y2 = srcy + height;
|
||||
|
||||
dstbox.x1 = dstx;
|
||||
dstbox.y1 = dsty;
|
||||
dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
|
||||
dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
|
||||
|
||||
DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
|
||||
DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
|
||||
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
|
||||
|
||||
if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
|
||||
DBG("%s: regions overlap\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
intelFlush(&intel->ctx);
|
||||
|
||||
intel->vtbl.install_meta_state(intel);
|
||||
|
||||
/* Is this true? Also will need to turn depth testing on according
|
||||
* to state:
|
||||
*/
|
||||
intel->vtbl.meta_no_stencil_write(intel);
|
||||
intel->vtbl.meta_no_depth_write(intel);
|
||||
|
||||
/* Set the 3d engine to draw into the destination region:
|
||||
*/
|
||||
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
|
||||
|
||||
intel->vtbl.meta_import_pixel_state(intel);
|
||||
|
||||
if (src->cpp == 2) {
|
||||
src_format = GL_RGB;
|
||||
src_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
}
|
||||
else {
|
||||
src_format = GL_BGRA;
|
||||
src_type = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
|
||||
/* Set the frontbuffer up as a large rectangular texture.
|
||||
*/
|
||||
if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
|
||||
src->pitch,
|
||||
src->height, src_format, src_type)) {
|
||||
intel->vtbl.leave_meta_state(intel);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
intel->vtbl.meta_texture_blend_replace(intel);
|
||||
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
|
||||
|
||||
srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
|
||||
|
||||
srcx += dPriv->x;
|
||||
srcy += dPriv->y;
|
||||
|
||||
/* Clip against the source region. This is the only source
|
||||
* clipping we do. XXX: Just set the texcord wrap mode to clamp
|
||||
* or similar.
|
||||
*
|
||||
*/
|
||||
if (0) {
|
||||
GLint orig_x = srcx;
|
||||
GLint orig_y = srcy;
|
||||
|
||||
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
|
||||
&srcx, &srcy, &width, &height))
|
||||
goto out;
|
||||
|
||||
dstx += srcx - orig_x;
|
||||
dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
|
||||
}
|
||||
|
||||
/* Just use the regular cliprect mechanism... Does this need to
|
||||
* even hold the lock???
|
||||
*/
|
||||
intel->vtbl.meta_draw_quad(intel,
|
||||
dstx,
|
||||
dstx + width * ctx->Pixel.ZoomX,
|
||||
dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
|
||||
dPriv->h - (dsty), 0, /* XXX: what z value? */
|
||||
0x00ff00ff,
|
||||
srcx, srcx + width, srcy, srcy + height);
|
||||
|
||||
out:
|
||||
intel->vtbl.leave_meta_state(intel);
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
|
||||
DBG("%s: success\n", __FUNCTION__);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
|
||||
*/
|
||||
static GLboolean
|
||||
do_blit_copypixels(GLcontext * ctx,
|
||||
GLint srcx, GLint srcy,
|
||||
GLsizei width, GLsizei height,
|
||||
GLint dstx, GLint dsty, GLenum type)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dst = intel_drawbuf_region(intel);
|
||||
struct intel_region *src = copypix_src_region(intel, type);
|
||||
|
||||
/* Copypixels can be more than a straight copy. Ensure all the
|
||||
* extra operations are disabled:
|
||||
*/
|
||||
if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
|
||||
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
|
||||
return GL_FALSE;
|
||||
|
||||
if (!src || !dst)
|
||||
return GL_FALSE;
|
||||
|
||||
|
||||
|
||||
intelFlush(&intel->ctx);
|
||||
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
drm_clip_rect_t *box = dPriv->pClipRects;
|
||||
drm_clip_rect_t dest_rect;
|
||||
GLint nbox = dPriv->numClipRects;
|
||||
GLint delta_x = 0;
|
||||
GLint delta_y = 0;
|
||||
GLuint i;
|
||||
|
||||
/* Do scissoring in GL coordinates:
|
||||
*/
|
||||
if (ctx->Scissor.Enabled)
|
||||
{
|
||||
GLint x = ctx->Scissor.X;
|
||||
GLint y = ctx->Scissor.Y;
|
||||
GLuint w = ctx->Scissor.Width;
|
||||
GLuint h = ctx->Scissor.Height;
|
||||
GLint dx = dstx - srcx;
|
||||
GLint dy = dsty - srcy;
|
||||
|
||||
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
|
||||
goto out;
|
||||
|
||||
srcx = dstx - dx;
|
||||
srcy = dsty - dy;
|
||||
}
|
||||
|
||||
/* Convert from GL to hardware coordinates:
|
||||
*/
|
||||
dsty = dPriv->h - dsty - height;
|
||||
srcy = dPriv->h - srcy - height;
|
||||
dstx += dPriv->x;
|
||||
dsty += dPriv->y;
|
||||
srcx += dPriv->x;
|
||||
srcy += dPriv->y;
|
||||
|
||||
/* Clip against the source region. This is the only source
|
||||
* clipping we do. Dst is clipped with cliprects below.
|
||||
*/
|
||||
{
|
||||
delta_x = srcx - dstx;
|
||||
delta_y = srcy - dsty;
|
||||
|
||||
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
|
||||
&srcx, &srcy, &width, &height))
|
||||
goto out;
|
||||
|
||||
dstx = srcx - delta_x;
|
||||
dsty = srcy - delta_y;
|
||||
}
|
||||
|
||||
dest_rect.x1 = dstx;
|
||||
dest_rect.y1 = dsty;
|
||||
dest_rect.x2 = dstx + width;
|
||||
dest_rect.y2 = dsty + height;
|
||||
|
||||
/* Could do slightly more clipping: Eg, take the intersection of
|
||||
* the existing set of cliprects and those cliprects translated
|
||||
* by delta_x, delta_y:
|
||||
*
|
||||
* This code will not overwrite other windows, but will
|
||||
* introduce garbage when copying from obscured window regions.
|
||||
*/
|
||||
for (i = 0; i < nbox; i++) {
|
||||
drm_clip_rect_t rect;
|
||||
|
||||
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
|
||||
continue;
|
||||
|
||||
|
||||
intelEmitCopyBlit(intel, dst->cpp,
|
||||
src->pitch, src->buffer, 0, src->tiled,
|
||||
dst->pitch, dst->buffer, 0, dst->tiled,
|
||||
rect.x1 + delta_x,
|
||||
rect.y1 + delta_y, /* srcx, srcy */
|
||||
rect.x1, rect.y1, /* dstx, dsty */
|
||||
rect.x2 - rect.x1, rect.y2 - rect.y1,
|
||||
ctx->Color.ColorLogicOpEnabled ?
|
||||
ctx->Color.LogicOp : GL_COPY);
|
||||
}
|
||||
|
||||
out:
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
|
||||
DBG("%s: success\n", __FUNCTION__);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
intelCopyPixels(GLcontext * ctx,
|
||||
GLint srcx, GLint srcy,
|
||||
GLsizei width, GLsizei height,
|
||||
GLint destx, GLint desty, GLenum type)
|
||||
{
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
fprintf(stderr, "%s\n", __FUNCTION__);
|
||||
|
||||
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
|
||||
return;
|
||||
|
||||
if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
|
||||
return;
|
||||
|
||||
DBG("fallback to _swrast_CopyPixels\n");
|
||||
|
||||
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
|
||||
}
|
||||
386
src/mesa/drivers/dri/intel/intel_pixel_draw.c
Normal file
386
src/mesa/drivers/dri/intel/intel_pixel_draw.c
Normal file
|
|
@ -0,0 +1,386 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portionsalloc
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#include "glheader.h"
|
||||
#include "enums.h"
|
||||
#include "image.h"
|
||||
#include "mtypes.h"
|
||||
#include "macros.h"
|
||||
#include "bufferobj.h"
|
||||
#include "swrast/swrast.h"
|
||||
|
||||
#include "intel_screen.h"
|
||||
#include "intel_context.h"
|
||||
#include "intel_ioctl.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_blit.h"
|
||||
#include "intel_buffers.h"
|
||||
#include "intel_regions.h"
|
||||
#include "intel_pixel.h"
|
||||
#include "intel_buffer_objects.h"
|
||||
#include "intel_tris.h"
|
||||
|
||||
|
||||
|
||||
static GLboolean
|
||||
do_texture_drawpixels(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLvoid * pixels)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dst = intel_drawbuf_region(intel);
|
||||
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
|
||||
GLuint rowLength = unpack->RowLength ? unpack->RowLength : width;
|
||||
GLuint src_offset;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
fprintf(stderr, "%s\n", __FUNCTION__);
|
||||
|
||||
intelFlush(&intel->ctx);
|
||||
intel->vtbl.render_start(intel);
|
||||
intel->vtbl.emit_state(intel);
|
||||
|
||||
if (!dst)
|
||||
return GL_FALSE;
|
||||
|
||||
if (src) {
|
||||
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
||||
format, type, pixels)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* PBO only for now:
|
||||
*/
|
||||
/* _mesa_printf("%s - not PBO\n", __FUNCTION__); */
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
/* There are a couple of things we can't do yet, one of which is
|
||||
* set the correct state for pixel operations when GL texturing is
|
||||
* enabled. That's a pretty rare state and probably not worth the
|
||||
* effort. A completely device-independent version of this may do
|
||||
* more.
|
||||
*
|
||||
* Similarly, we make no attempt to merge metaops processing with
|
||||
* an enabled fragment program, though it would certainly be
|
||||
* possible.
|
||||
*/
|
||||
if (!intel_check_meta_tex_fragment_ops(ctx)) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad GL fragment state for metaops texture\n",
|
||||
__FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
intel->vtbl.install_meta_state(intel);
|
||||
|
||||
|
||||
/* Is this true? Also will need to turn depth testing on according
|
||||
* to state:
|
||||
*/
|
||||
intel->vtbl.meta_no_stencil_write(intel);
|
||||
intel->vtbl.meta_no_depth_write(intel);
|
||||
|
||||
/* Set the 3d engine to draw into the destination region:
|
||||
*/
|
||||
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
|
||||
|
||||
intel->vtbl.meta_import_pixel_state(intel);
|
||||
|
||||
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
|
||||
format, type, 0, 0, 0);
|
||||
|
||||
|
||||
/* Setup the pbo up as a rectangular texture, if possible.
|
||||
*
|
||||
* TODO: This is almost always possible if the i915 fragment
|
||||
* program is adjusted to correctly swizzle the sampled colors.
|
||||
* The major exception is any 24bit texture, like RGB888, for which
|
||||
* there is no hardware support.
|
||||
*/
|
||||
if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, src_offset,
|
||||
rowLength, height, format, type)) {
|
||||
intel->vtbl.leave_meta_state(intel);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
intel->vtbl.meta_texture_blend_replace(intel);
|
||||
|
||||
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
GLint srcx, srcy;
|
||||
GLint dstx, dsty;
|
||||
|
||||
dstx = x;
|
||||
dsty = dPriv->h - (y + height);
|
||||
|
||||
srcx = 0; /* skiprows/pixels already done */
|
||||
srcy = 0;
|
||||
|
||||
if (0) {
|
||||
const GLint orig_x = dstx;
|
||||
const GLint orig_y = dsty;
|
||||
|
||||
if (!_mesa_clip_to_region(0, 0, dst->pitch, dst->height,
|
||||
&dstx, &dsty, &width, &height))
|
||||
goto out;
|
||||
|
||||
srcx += dstx - orig_x;
|
||||
srcy += dsty - orig_y;
|
||||
}
|
||||
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("draw %d,%d %dx%d\n", dstx, dsty, width, height);
|
||||
|
||||
/* Must use the regular cliprect mechanism in order to get the
|
||||
* drawing origin set correctly. Otherwise scissor state is in
|
||||
* incorrect coordinate space. Does this even need to hold the
|
||||
* lock???
|
||||
*/
|
||||
intel->vtbl.meta_draw_quad(intel,
|
||||
dstx, dstx + width * ctx->Pixel.ZoomX,
|
||||
dPriv->h - (y + height * ctx->Pixel.ZoomY),
|
||||
dPriv->h - (y),
|
||||
-ctx->Current.RasterPos[2] * .5,
|
||||
0x00ff00ff,
|
||||
srcx, srcx + width, srcy + height, srcy);
|
||||
out:
|
||||
intel->vtbl.leave_meta_state(intel);
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* Pros:
|
||||
* - no waiting for idle before updating framebuffer.
|
||||
*
|
||||
* Cons:
|
||||
* - if upload is by memcpy, this may actually be slower than fallback path.
|
||||
* - uploads the whole image even if destination is clipped
|
||||
*
|
||||
* Need to benchmark.
|
||||
*
|
||||
* Given the questions about performance, implement for pbo's only.
|
||||
* This path is definitely a win if the pbo is already in agp. If it
|
||||
* turns out otherwise, we can add the code necessary to upload client
|
||||
* data to agp space before performing the blit. (Though it may turn
|
||||
* out to be better/simpler just to use the texture engine).
|
||||
*/
|
||||
static GLboolean
|
||||
do_blit_drawpixels(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLvoid * pixels)
|
||||
{
|
||||
struct intel_context *intel = intel_context(ctx);
|
||||
struct intel_region *dest = intel_drawbuf_region(intel);
|
||||
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
|
||||
GLuint src_offset;
|
||||
GLuint rowLength;
|
||||
dri_fence *fence = NULL;
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s\n", __FUNCTION__);
|
||||
|
||||
|
||||
if (!dest) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - no dest\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (src) {
|
||||
/* This validation should be done by core mesa:
|
||||
*/
|
||||
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
||||
format, type, pixels)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* PBO only for now:
|
||||
*/
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - not PBO\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!intel_check_blit_format(dest, format, type)) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad format for blit\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!intel_check_blit_fragment_ops(ctx)) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad GL fragment state for blitter\n",
|
||||
__FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (ctx->Pixel.ZoomX != 1.0F) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
if (unpack->RowLength > 0)
|
||||
rowLength = unpack->RowLength;
|
||||
else
|
||||
rowLength = width;
|
||||
|
||||
if (ctx->Pixel.ZoomY == -1.0F) {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
|
||||
return GL_FALSE; /* later */
|
||||
y -= height;
|
||||
}
|
||||
else if (ctx->Pixel.ZoomY == 1.0F) {
|
||||
rowLength = -rowLength;
|
||||
}
|
||||
else {
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
|
||||
format, type, 0, 0, 0);
|
||||
|
||||
intelFlush(&intel->ctx);
|
||||
LOCK_HARDWARE(intel);
|
||||
|
||||
if (intel->driDrawable->numClipRects) {
|
||||
__DRIdrawablePrivate *dPriv = intel->driDrawable;
|
||||
int nbox = dPriv->numClipRects;
|
||||
drm_clip_rect_t *box = dPriv->pClipRects;
|
||||
drm_clip_rect_t rect;
|
||||
drm_clip_rect_t dest_rect;
|
||||
dri_bo *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ);
|
||||
int i;
|
||||
|
||||
dest_rect.x1 = dPriv->x + x;
|
||||
dest_rect.y1 = dPriv->y + dPriv->h - (y + height);
|
||||
dest_rect.x2 = dest_rect.x1 + width;
|
||||
dest_rect.y2 = dest_rect.y1 + height;
|
||||
|
||||
for (i = 0; i < nbox; i++) {
|
||||
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
|
||||
continue;
|
||||
|
||||
intelEmitCopyBlit(intel,
|
||||
dest->cpp,
|
||||
rowLength, src_buffer, src_offset, GL_FALSE,
|
||||
dest->pitch, dest->buffer, 0, dest->tiled,
|
||||
rect.x1 - dest_rect.x1,
|
||||
rect.y2 - dest_rect.y2,
|
||||
rect.x1,
|
||||
rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1,
|
||||
ctx->Color.ColorLogicOpEnabled ?
|
||||
ctx->Color.LogicOp : GL_COPY);
|
||||
}
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
fence = intel->batch->last_fence;
|
||||
dri_fence_reference(fence);
|
||||
}
|
||||
UNLOCK_HARDWARE(intel);
|
||||
|
||||
if (fence) {
|
||||
dri_fence_wait(fence);
|
||||
dri_fence_unreference(fence);
|
||||
}
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s - DONE\n", __FUNCTION__);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
intelDrawPixels(GLcontext * ctx,
|
||||
GLint x, GLint y,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const struct gl_pixelstore_attrib *unpack,
|
||||
const GLvoid * pixels)
|
||||
{
|
||||
if (do_blit_drawpixels(ctx, x, y, width, height, format, type,
|
||||
unpack, pixels))
|
||||
return;
|
||||
|
||||
if (do_texture_drawpixels(ctx, x, y, width, height, format, type,
|
||||
unpack, pixels))
|
||||
return;
|
||||
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_PIXEL)
|
||||
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
|
||||
|
||||
if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) {
|
||||
/*
|
||||
* We don't want the i915 texenv program to be applied to DrawPixels.
|
||||
* This is really just a performance optimization (mesa will other-
|
||||
* wise happily run the fragment program on each pixel in the image).
|
||||
*/
|
||||
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
|
||||
/* can't just set current frag prog to 0 here as on buffer resize
|
||||
we'll get new state checks which will segfault. Remains a hack. */
|
||||
ctx->FragmentProgram._Current = NULL;
|
||||
ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
|
||||
ctx->FragmentProgram._Active = GL_FALSE;
|
||||
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
|
||||
unpack, pixels );
|
||||
ctx->FragmentProgram._Current = fpSave;
|
||||
ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
|
||||
ctx->FragmentProgram._Active = GL_TRUE;
|
||||
}
|
||||
else {
|
||||
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
|
||||
unpack, pixels );
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue