[intel] Move some pixel path support from drivers to shared.

This commit is contained in:
Eric Anholt 2007-12-20 11:44:40 -08:00
parent f8830a1bf7
commit 9e68e191ac
9 changed files with 1249 additions and 1245 deletions

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@ -1,120 +0,0 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "enums.h"
#include "state.h"
#include "swrast/swrast.h"
#include "intel_context.h"
#include "intel_pixel.h"
#include "intel_regions.h"
/**
* Check if any fragment operations are in effect which might effect
* glDraw/CopyPixels.
*/
GLboolean
intel_check_blit_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* XXX Note: Scissor could be done with the blitter:
*/
return !(ctx->_ImageTransferState ||
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Scissor.Enabled ||
ctx->Stencil.Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
ctx->Color.BlendEnabled);
}
GLboolean
intel_check_meta_tex_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* Some of _ImageTransferState (scale, bias) could be done with
* fragment programs on i915.
*/
return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
}
/* The intel_region struct doesn't really do enough to capture the
* format of the pixels in the region. For now this code assumes that
* the region is a display surface and hence is either ARGB8888 or
* RGB565.
* XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
* know the buffer's pixel format.
*
* \param format as given to glDraw/ReadPixels
* \param type as given to glDraw/ReadPixels
*/
GLboolean
intel_check_blit_format(struct intel_region * region,
GLenum format, GLenum type)
{
if (region->cpp == 4 &&
(type == GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
return GL_TRUE;
}
if (region->cpp == 2 &&
type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
return GL_TRUE;
}
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
__FUNCTION__, region->cpp,
_mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
return GL_FALSE;
}
void
intelInitPixelFuncs(struct dd_function_table *functions)
{
functions->Accum = _swrast_Accum;
functions->Bitmap = _swrast_Bitmap;
functions->CopyPixels = intelCopyPixels;
functions->ReadPixels = intelReadPixels;
functions->DrawPixels = intelDrawPixels;
}

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../intel/intel_pixel.c

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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "state.h"
#include "mtypes.h"
#include "macros.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_pixel.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
static struct intel_region *
copypix_src_region(struct intel_context *intel, GLenum type)
{
switch (type) {
case GL_COLOR:
return intel_readbuf_region(intel);
case GL_DEPTH:
/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
*/
if (intel->depth_region && intel->depth_region->cpp == 2)
return intel->depth_region;
case GL_STENCIL:
/* Don't think this is really possible.
*/
break;
case GL_DEPTH_STENCIL_EXT:
/* Does it matter whether it is stencil/depth or depth/stencil?
*/
return intel->depth_region;
default:
break;
}
return NULL;
}
/**
* Check if any fragment operations are in effect which might effect
* glCopyPixels. Differs from intel_check_blit_fragment_ops in that
* we allow Scissor.
*/
static GLboolean
intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* Could do logicop with the blitter:
*/
return !(ctx->_ImageTransferState ||
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Stencil.Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
ctx->Color.BlendEnabled);
}
/* Doesn't work for overlapping regions. Could do a double copy or
* just fallback.
*/
static GLboolean
do_texture_copypixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
GLenum src_format;
GLenum src_type;
DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
srcx, srcy, width, height, dstx, dsty);
if (!src || !dst || type != GL_COLOR)
return GL_FALSE;
/* Can't handle overlapping regions. Don't have sufficient control
* over rasterization to pull it off in-place. Punt on these for
* now.
*
* XXX: do a copy to a temporary.
*/
if (src->buffer == dst->buffer) {
drm_clip_rect_t srcbox;
drm_clip_rect_t dstbox;
drm_clip_rect_t tmp;
srcbox.x1 = srcx;
srcbox.y1 = srcy;
srcbox.x2 = srcx + width;
srcbox.y2 = srcy + height;
dstbox.x1 = dstx;
dstbox.y1 = dsty;
dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
DBG("%s: regions overlap\n", __FUNCTION__);
return GL_FALSE;
}
}
intelFlush(&intel->ctx);
intel->vtbl.install_meta_state(intel);
/* Is this true? Also will need to turn depth testing on according
* to state:
*/
intel->vtbl.meta_no_stencil_write(intel);
intel->vtbl.meta_no_depth_write(intel);
/* Set the 3d engine to draw into the destination region:
*/
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
intel->vtbl.meta_import_pixel_state(intel);
if (src->cpp == 2) {
src_format = GL_RGB;
src_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
src_format = GL_BGRA;
src_type = GL_UNSIGNED_BYTE;
}
/* Set the frontbuffer up as a large rectangular texture.
*/
if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
src->pitch,
src->height, src_format, src_type)) {
intel->vtbl.leave_meta_state(intel);
return GL_FALSE;
}
intel->vtbl.meta_texture_blend_replace(intel);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
srcx += dPriv->x;
srcy += dPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. XXX: Just set the texcord wrap mode to clamp
* or similar.
*
*/
if (0) {
GLint orig_x = srcx;
GLint orig_y = srcy;
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
&srcx, &srcy, &width, &height))
goto out;
dstx += srcx - orig_x;
dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
}
/* Just use the regular cliprect mechanism... Does this need to
* even hold the lock???
*/
intel->vtbl.meta_draw_quad(intel,
dstx,
dstx + width * ctx->Pixel.ZoomX,
dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
dPriv->h - (dsty), 0, /* XXX: what z value? */
0x00ff00ff,
srcx, srcx + width, srcy, srcy + height);
out:
intel->vtbl.leave_meta_state(intel);
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;
}
/**
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
*/
static GLboolean
do_blit_copypixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
/* Copypixels can be more than a straight copy. Ensure all the
* extra operations are disabled:
*/
if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
if (!src || !dst)
return GL_FALSE;
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
GLint delta_x = 0;
GLint delta_y = 0;
GLuint i;
/* Do scissoring in GL coordinates:
*/
if (ctx->Scissor.Enabled)
{
GLint x = ctx->Scissor.X;
GLint y = ctx->Scissor.Y;
GLuint w = ctx->Scissor.Width;
GLuint h = ctx->Scissor.Height;
GLint dx = dstx - srcx;
GLint dy = dsty - srcy;
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
goto out;
srcx = dstx - dx;
srcy = dsty - dy;
}
/* Convert from GL to hardware coordinates:
*/
dsty = dPriv->h - dsty - height;
srcy = dPriv->h - srcy - height;
dstx += dPriv->x;
dsty += dPriv->y;
srcx += dPriv->x;
srcy += dPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. Dst is clipped with cliprects below.
*/
{
delta_x = srcx - dstx;
delta_y = srcy - dsty;
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
&srcx, &srcy, &width, &height))
goto out;
dstx = srcx - delta_x;
dsty = srcy - delta_y;
}
dest_rect.x1 = dstx;
dest_rect.y1 = dsty;
dest_rect.x2 = dstx + width;
dest_rect.y2 = dsty + height;
/* Could do slightly more clipping: Eg, take the intersection of
* the existing set of cliprects and those cliprects translated
* by delta_x, delta_y:
*
* This code will not overwrite other windows, but will
* introduce garbage when copying from obscured window regions.
*/
for (i = 0; i < nbox; i++) {
drm_clip_rect_t rect;
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
intelEmitCopyBlit(intel, dst->cpp,
src->pitch, src->buffer, 0, src->tiled,
dst->pitch, dst->buffer, 0, dst->tiled,
rect.x1 + delta_x,
rect.y1 + delta_y, /* srcx, srcy */
rect.x1, rect.y1, /* dstx, dsty */
rect.x2 - rect.x1, rect.y2 - rect.y1,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
out:
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;
}
void
intelCopyPixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type)
{
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
DBG("fallback to _swrast_CopyPixels\n");
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}

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../intel/intel_pixel_copy.c

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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "mtypes.h"
#include "macros.h"
#include "bufferobj.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_buffers.h"
#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_buffer_objects.h"
#include "intel_tris.h"
static GLboolean
do_texture_drawpixels(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
GLuint rowLength = unpack->RowLength ? unpack->RowLength : width;
GLuint src_offset;
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
intelFlush(&intel->ctx);
intel->vtbl.render_start(intel);
intel->vtbl.emit_state(intel);
if (!dst)
return GL_FALSE;
if (src) {
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
return GL_TRUE;
}
}
else {
/* PBO only for now:
*/
/* _mesa_printf("%s - not PBO\n", __FUNCTION__); */
return GL_FALSE;
}
/* There are a couple of things we can't do yet, one of which is
* set the correct state for pixel operations when GL texturing is
* enabled. That's a pretty rare state and probably not worth the
* effort. A completely device-independent version of this may do
* more.
*
* Similarly, we make no attempt to merge metaops processing with
* an enabled fragment program, though it would certainly be
* possible.
*/
if (!intel_check_meta_tex_fragment_ops(ctx)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad GL fragment state for metaops texture\n",
__FUNCTION__);
return GL_FALSE;
}
intel->vtbl.install_meta_state(intel);
/* Is this true? Also will need to turn depth testing on according
* to state:
*/
intel->vtbl.meta_no_stencil_write(intel);
intel->vtbl.meta_no_depth_write(intel);
/* Set the 3d engine to draw into the destination region:
*/
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
intel->vtbl.meta_import_pixel_state(intel);
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
format, type, 0, 0, 0);
/* Setup the pbo up as a rectangular texture, if possible.
*
* TODO: This is almost always possible if the i915 fragment
* program is adjusted to correctly swizzle the sampled colors.
* The major exception is any 24bit texture, like RGB888, for which
* there is no hardware support.
*/
if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, src_offset,
rowLength, height, format, type)) {
intel->vtbl.leave_meta_state(intel);
return GL_FALSE;
}
intel->vtbl.meta_texture_blend_replace(intel);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
GLint srcx, srcy;
GLint dstx, dsty;
dstx = x;
dsty = dPriv->h - (y + height);
srcx = 0; /* skiprows/pixels already done */
srcy = 0;
if (0) {
const GLint orig_x = dstx;
const GLint orig_y = dsty;
if (!_mesa_clip_to_region(0, 0, dst->pitch, dst->height,
&dstx, &dsty, &width, &height))
goto out;
srcx += dstx - orig_x;
srcy += dsty - orig_y;
}
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("draw %d,%d %dx%d\n", dstx, dsty, width, height);
/* Must use the regular cliprect mechanism in order to get the
* drawing origin set correctly. Otherwise scissor state is in
* incorrect coordinate space. Does this even need to hold the
* lock???
*/
intel->vtbl.meta_draw_quad(intel,
dstx, dstx + width * ctx->Pixel.ZoomX,
dPriv->h - (y + height * ctx->Pixel.ZoomY),
dPriv->h - (y),
-ctx->Current.RasterPos[2] * .5,
0x00ff00ff,
srcx, srcx + width, srcy + height, srcy);
out:
intel->vtbl.leave_meta_state(intel);
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
return GL_TRUE;
}
/* Pros:
* - no waiting for idle before updating framebuffer.
*
* Cons:
* - if upload is by memcpy, this may actually be slower than fallback path.
* - uploads the whole image even if destination is clipped
*
* Need to benchmark.
*
* Given the questions about performance, implement for pbo's only.
* This path is definitely a win if the pbo is already in agp. If it
* turns out otherwise, we can add the code necessary to upload client
* data to agp space before performing the blit. (Though it may turn
* out to be better/simpler just to use the texture engine).
*/
static GLboolean
do_blit_drawpixels(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dest = intel_drawbuf_region(intel);
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
GLuint src_offset;
GLuint rowLength;
dri_fence *fence = NULL;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s\n", __FUNCTION__);
if (!dest) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - no dest\n", __FUNCTION__);
return GL_FALSE;
}
if (src) {
/* This validation should be done by core mesa:
*/
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
return GL_TRUE;
}
}
else {
/* PBO only for now:
*/
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - not PBO\n", __FUNCTION__);
return GL_FALSE;
}
if (!intel_check_blit_format(dest, format, type)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad format for blit\n", __FUNCTION__);
return GL_FALSE;
}
if (!intel_check_blit_fragment_ops(ctx)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad GL fragment state for blitter\n",
__FUNCTION__);
return GL_FALSE;
}
if (ctx->Pixel.ZoomX != 1.0F) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__);
return GL_FALSE;
}
if (unpack->RowLength > 0)
rowLength = unpack->RowLength;
else
rowLength = width;
if (ctx->Pixel.ZoomY == -1.0F) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
return GL_FALSE; /* later */
y -= height;
}
else if (ctx->Pixel.ZoomY == 1.0F) {
rowLength = -rowLength;
}
else {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
return GL_FALSE;
}
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
format, type, 0, 0, 0);
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
int nbox = dPriv->numClipRects;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t rect;
drm_clip_rect_t dest_rect;
dri_bo *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ);
int i;
dest_rect.x1 = dPriv->x + x;
dest_rect.y1 = dPriv->y + dPriv->h - (y + height);
dest_rect.x2 = dest_rect.x1 + width;
dest_rect.y2 = dest_rect.y1 + height;
for (i = 0; i < nbox; i++) {
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
intelEmitCopyBlit(intel,
dest->cpp,
rowLength, src_buffer, src_offset, GL_FALSE,
dest->pitch, dest->buffer, 0, dest->tiled,
rect.x1 - dest_rect.x1,
rect.y2 - dest_rect.y2,
rect.x1,
rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
intel_batchbuffer_flush(intel->batch);
fence = intel->batch->last_fence;
dri_fence_reference(fence);
}
UNLOCK_HARDWARE(intel);
if (fence) {
dri_fence_wait(fence);
dri_fence_unreference(fence);
}
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - DONE\n", __FUNCTION__);
return GL_TRUE;
}
void
intelDrawPixels(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels)
{
if (do_blit_drawpixels(ctx, x, y, width, height, format, type,
unpack, pixels))
return;
if (do_texture_drawpixels(ctx, x, y, width, height, format, type,
unpack, pixels))
return;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) {
/*
* We don't want the i915 texenv program to be applied to DrawPixels.
* This is really just a performance optimization (mesa will other-
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
/* can't just set current frag prog to 0 here as on buffer resize
we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
}
}

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../intel/intel_pixel_draw.c

View file

@ -1,357 +0,0 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "colormac.h"
#include "mtypes.h"
#include "macros.h"
#include "bufferobj.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
/* Unlike the other intel_pixel_* functions, the expectation here is
* that the incoming data is not in a PBO. With the XY_TEXT blit
* method, there's no benefit haveing it in a PBO, but we could
* implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
* PBO bitmaps. I think they are probably pretty rare though - I
* wonder if Xgl uses them?
*/
static const GLubyte *map_pbo( GLcontext *ctx,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
GL_COLOR_INDEX, GL_BITMAP,
(GLvoid *) bitmap)) {
_mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
return NULL;
}
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
unpack->BufferObj);
if (!buf) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
return NULL;
}
return ADD_POINTERS(buf, bitmap);
}
static GLboolean test_bit( const GLubyte *src,
GLuint bit )
{
return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
}
static void set_bit( GLubyte *dest,
GLuint bit )
{
dest[bit/8] |= 1 << (bit % 8);
}
/* Extract a rectangle's worth of data from the bitmap. Called
* per-cliprect.
*/
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap,
GLuint x, GLuint y,
GLuint w, GLuint h,
GLubyte *dest,
GLuint row_align,
GLboolean invert)
{
GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
GLuint mask = unpack->LsbFirst ? 0 : 7;
GLuint bit = 0;
GLint row, col;
GLint first, last;
GLint incr;
GLuint count = 0;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
__FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
if (invert) {
first = h-1;
last = 0;
incr = -1;
}
else {
first = 0;
last = h-1;
incr = 1;
}
/* Require that dest be pre-zero'd.
*/
for (row = first; row != (last+incr); row += incr) {
const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
width, height,
GL_COLOR_INDEX, GL_BITMAP,
y + row, x);
for (col = 0; col < w; col++, bit++) {
if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
set_bit(dest, bit ^ 7);
count++;
}
}
if (row_align)
bit = ALIGN(bit, row_align);
}
return count;
}
/*
* Render a bitmap.
*/
static GLboolean
do_blit_bitmap( GLcontext *ctx,
GLint dstx, GLint dsty,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
GLfloat tmpColor[4];
union {
GLuint ui;
GLubyte ub[4];
} color;
if (!dst)
return GL_FALSE;
if (unpack->BufferObj->Name) {
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
if (bitmap == NULL)
return GL_TRUE; /* even though this is an error, we're done */
}
COPY_4V(tmpColor, ctx->Current.RasterColor);
if (NEED_SECONDARY_COLOR(ctx)) {
ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
}
UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
/* Does zoom apply to bitmaps?
*/
if (!intel_check_blit_fragment_ops(ctx) ||
ctx->Pixel.ZoomX != 1.0F ||
ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
GLint srcx = 0, srcy = 0;
GLint orig_screen_x1, orig_screen_y2;
GLuint i;
orig_screen_x1 = dPriv->x + dstx;
orig_screen_y2 = dPriv->y + (dPriv->h - dsty);
/* Do scissoring in GL coordinates:
*/
if (ctx->Scissor.Enabled)
{
GLint x = ctx->Scissor.X;
GLint y = ctx->Scissor.Y;
GLuint w = ctx->Scissor.Width;
GLuint h = ctx->Scissor.Height;
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
goto out;
}
/* Convert from GL to hardware coordinates:
*/
dsty = dPriv->y + (dPriv->h - dsty - height);
dstx = dPriv->x + dstx;
dest_rect.x1 = dstx < 0 ? 0 : dstx;
dest_rect.y1 = dsty < 0 ? 0 : dsty;
dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
for (i = 0; i < nbox; i++) {
drm_clip_rect_t rect;
int box_w, box_h;
GLint px, py;
GLuint stipple[32];
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
/* Now go back to GL coordinates to figure out what subset of
* the bitmap we are uploading for this cliprect:
*/
box_w = rect.x2 - rect.x1;
box_h = rect.y2 - rect.y1;
srcx = rect.x1 - orig_screen_x1;
srcy = orig_screen_y2 - rect.y2;
#define DY 32
#define DX 32
/* Then, finally, chop it all into chunks that can be
* digested by hardware:
*/
for (py = 0; py < box_h; py += DY) {
for (px = 0; px < box_w; px += DX) {
int h = MIN2(DY, box_h - py);
int w = MIN2(DX, box_w - px);
GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY;
assert(sz <= sizeof(stipple));
memset(stipple, 0, sz);
/* May need to adjust this when padding has been introduced in
* sz above:
*/
if (get_bitmap_rect(width, height, unpack,
bitmap,
srcx + px, srcy + py, w, h,
(GLubyte *)stipple,
8,
GL_TRUE) == 0)
continue;
/*
*/
intelEmitImmediateColorExpandBlit( intel,
dst->cpp,
(GLubyte *)stipple,
sz,
color.ui,
dst->pitch,
dst->buffer,
0,
dst->tiled,
rect.x1 + px,
rect.y2 - (py + h),
w, h,
logic_op);
}
}
}
intel->need_flush = GL_TRUE;
out:
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
if (unpack->BufferObj->Name) {
/* done with PBO so unmap it now */
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
return GL_TRUE;
}
/* There are a large number of possible ways to implement bitmap on
* this hardware, most of them have some sort of drawback. Here are a
* few that spring to mind:
*
* Blit:
* - XY_MONO_SRC_BLT_CMD
* - use XY_SETUP_CLIP_BLT for cliprect clipping.
* - XY_TEXT_BLT
* - XY_TEXT_IMMEDIATE_BLT
* - blit per cliprect, subject to maximum immediate data size.
* - XY_COLOR_BLT
* - per pixel or run of pixels
* - XY_PIXEL_BLT
* - good for sparse bitmaps
*
* 3D engine:
* - Point per pixel
* - Translate bitmap to an alpha texture and render as a quad
* - Chop bitmap up into 32x32 squares and render w/polygon stipple.
*/
void
intelBitmap(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * pixels)
{
if (do_blit_bitmap(ctx, x, y, width, height,
unpack, pixels))
return;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
_swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
}

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@ -0,0 +1 @@
../intel/intel_pixel_bitmap.c

View file

@ -0,0 +1,120 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "enums.h"
#include "state.h"
#include "swrast/swrast.h"
#include "intel_context.h"
#include "intel_pixel.h"
#include "intel_regions.h"
/**
* Check if any fragment operations are in effect which might effect
* glDraw/CopyPixels.
*/
GLboolean
intel_check_blit_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* XXX Note: Scissor could be done with the blitter:
*/
return !(ctx->_ImageTransferState ||
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Scissor.Enabled ||
ctx->Stencil.Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
ctx->Color.BlendEnabled);
}
GLboolean
intel_check_meta_tex_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* Some of _ImageTransferState (scale, bias) could be done with
* fragment programs on i915.
*/
return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */
ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled);
}
/* The intel_region struct doesn't really do enough to capture the
* format of the pixels in the region. For now this code assumes that
* the region is a display surface and hence is either ARGB8888 or
* RGB565.
* XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd
* know the buffer's pixel format.
*
* \param format as given to glDraw/ReadPixels
* \param type as given to glDraw/ReadPixels
*/
GLboolean
intel_check_blit_format(struct intel_region * region,
GLenum format, GLenum type)
{
if (region->cpp == 4 &&
(type == GL_UNSIGNED_INT_8_8_8_8_REV ||
type == GL_UNSIGNED_BYTE) && format == GL_BGRA) {
return GL_TRUE;
}
if (region->cpp == 2 &&
type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) {
return GL_TRUE;
}
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n",
__FUNCTION__, region->cpp,
_mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
return GL_FALSE;
}
void
intelInitPixelFuncs(struct dd_function_table *functions)
{
functions->Accum = _swrast_Accum;
functions->Bitmap = _swrast_Bitmap;
functions->CopyPixels = intelCopyPixels;
functions->ReadPixels = intelReadPixels;
functions->DrawPixels = intelDrawPixels;
}

View file

@ -0,0 +1,357 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "colormac.h"
#include "mtypes.h"
#include "macros.h"
#include "bufferobj.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
/* Unlike the other intel_pixel_* functions, the expectation here is
* that the incoming data is not in a PBO. With the XY_TEXT blit
* method, there's no benefit haveing it in a PBO, but we could
* implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
* PBO bitmaps. I think they are probably pretty rare though - I
* wonder if Xgl uses them?
*/
static const GLubyte *map_pbo( GLcontext *ctx,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
GL_COLOR_INDEX, GL_BITMAP,
(GLvoid *) bitmap)) {
_mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
return NULL;
}
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
unpack->BufferObj);
if (!buf) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
return NULL;
}
return ADD_POINTERS(buf, bitmap);
}
static GLboolean test_bit( const GLubyte *src,
GLuint bit )
{
return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
}
static void set_bit( GLubyte *dest,
GLuint bit )
{
dest[bit/8] |= 1 << (bit % 8);
}
/* Extract a rectangle's worth of data from the bitmap. Called
* per-cliprect.
*/
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap,
GLuint x, GLuint y,
GLuint w, GLuint h,
GLubyte *dest,
GLuint row_align,
GLboolean invert)
{
GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
GLuint mask = unpack->LsbFirst ? 0 : 7;
GLuint bit = 0;
GLint row, col;
GLint first, last;
GLint incr;
GLuint count = 0;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
__FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
if (invert) {
first = h-1;
last = 0;
incr = -1;
}
else {
first = 0;
last = h-1;
incr = 1;
}
/* Require that dest be pre-zero'd.
*/
for (row = first; row != (last+incr); row += incr) {
const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
width, height,
GL_COLOR_INDEX, GL_BITMAP,
y + row, x);
for (col = 0; col < w; col++, bit++) {
if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
set_bit(dest, bit ^ 7);
count++;
}
}
if (row_align)
bit = ALIGN(bit, row_align);
}
return count;
}
/*
* Render a bitmap.
*/
static GLboolean
do_blit_bitmap( GLcontext *ctx,
GLint dstx, GLint dsty,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
GLfloat tmpColor[4];
union {
GLuint ui;
GLubyte ub[4];
} color;
if (!dst)
return GL_FALSE;
if (unpack->BufferObj->Name) {
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
if (bitmap == NULL)
return GL_TRUE; /* even though this is an error, we're done */
}
COPY_4V(tmpColor, ctx->Current.RasterColor);
if (NEED_SECONDARY_COLOR(ctx)) {
ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
}
UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
/* Does zoom apply to bitmaps?
*/
if (!intel_check_blit_fragment_ops(ctx) ||
ctx->Pixel.ZoomX != 1.0F ||
ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
GLint srcx = 0, srcy = 0;
GLint orig_screen_x1, orig_screen_y2;
GLuint i;
orig_screen_x1 = dPriv->x + dstx;
orig_screen_y2 = dPriv->y + (dPriv->h - dsty);
/* Do scissoring in GL coordinates:
*/
if (ctx->Scissor.Enabled)
{
GLint x = ctx->Scissor.X;
GLint y = ctx->Scissor.Y;
GLuint w = ctx->Scissor.Width;
GLuint h = ctx->Scissor.Height;
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
goto out;
}
/* Convert from GL to hardware coordinates:
*/
dsty = dPriv->y + (dPriv->h - dsty - height);
dstx = dPriv->x + dstx;
dest_rect.x1 = dstx < 0 ? 0 : dstx;
dest_rect.y1 = dsty < 0 ? 0 : dsty;
dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
for (i = 0; i < nbox; i++) {
drm_clip_rect_t rect;
int box_w, box_h;
GLint px, py;
GLuint stipple[32];
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
/* Now go back to GL coordinates to figure out what subset of
* the bitmap we are uploading for this cliprect:
*/
box_w = rect.x2 - rect.x1;
box_h = rect.y2 - rect.y1;
srcx = rect.x1 - orig_screen_x1;
srcy = orig_screen_y2 - rect.y2;
#define DY 32
#define DX 32
/* Then, finally, chop it all into chunks that can be
* digested by hardware:
*/
for (py = 0; py < box_h; py += DY) {
for (px = 0; px < box_w; px += DX) {
int h = MIN2(DY, box_h - py);
int w = MIN2(DX, box_w - px);
GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY;
assert(sz <= sizeof(stipple));
memset(stipple, 0, sz);
/* May need to adjust this when padding has been introduced in
* sz above:
*/
if (get_bitmap_rect(width, height, unpack,
bitmap,
srcx + px, srcy + py, w, h,
(GLubyte *)stipple,
8,
GL_TRUE) == 0)
continue;
/*
*/
intelEmitImmediateColorExpandBlit( intel,
dst->cpp,
(GLubyte *)stipple,
sz,
color.ui,
dst->pitch,
dst->buffer,
0,
dst->tiled,
rect.x1 + px,
rect.y2 - (py + h),
w, h,
logic_op);
}
}
}
intel->need_flush = GL_TRUE;
out:
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
if (unpack->BufferObj->Name) {
/* done with PBO so unmap it now */
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
return GL_TRUE;
}
/* There are a large number of possible ways to implement bitmap on
* this hardware, most of them have some sort of drawback. Here are a
* few that spring to mind:
*
* Blit:
* - XY_MONO_SRC_BLT_CMD
* - use XY_SETUP_CLIP_BLT for cliprect clipping.
* - XY_TEXT_BLT
* - XY_TEXT_IMMEDIATE_BLT
* - blit per cliprect, subject to maximum immediate data size.
* - XY_COLOR_BLT
* - per pixel or run of pixels
* - XY_PIXEL_BLT
* - good for sparse bitmaps
*
* 3D engine:
* - Point per pixel
* - Translate bitmap to an alpha texture and render as a quad
* - Chop bitmap up into 32x32 squares and render w/polygon stipple.
*/
void
intelBitmap(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * pixels)
{
if (do_blit_bitmap(ctx, x, y, width, height,
unpack, pixels))
return;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
_swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
}

View file

@ -0,0 +1,382 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "state.h"
#include "mtypes.h"
#include "macros.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_pixel.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
static struct intel_region *
copypix_src_region(struct intel_context *intel, GLenum type)
{
switch (type) {
case GL_COLOR:
return intel_readbuf_region(intel);
case GL_DEPTH:
/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
*/
if (intel->depth_region && intel->depth_region->cpp == 2)
return intel->depth_region;
case GL_STENCIL:
/* Don't think this is really possible.
*/
break;
case GL_DEPTH_STENCIL_EXT:
/* Does it matter whether it is stencil/depth or depth/stencil?
*/
return intel->depth_region;
default:
break;
}
return NULL;
}
/**
* Check if any fragment operations are in effect which might effect
* glCopyPixels. Differs from intel_check_blit_fragment_ops in that
* we allow Scissor.
*/
static GLboolean
intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* Could do logicop with the blitter:
*/
return !(ctx->_ImageTransferState ||
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Stencil.Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
ctx->Color.BlendEnabled);
}
/* Doesn't work for overlapping regions. Could do a double copy or
* just fallback.
*/
static GLboolean
do_texture_copypixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
GLenum src_format;
GLenum src_type;
DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
srcx, srcy, width, height, dstx, dsty);
if (!src || !dst || type != GL_COLOR)
return GL_FALSE;
/* Can't handle overlapping regions. Don't have sufficient control
* over rasterization to pull it off in-place. Punt on these for
* now.
*
* XXX: do a copy to a temporary.
*/
if (src->buffer == dst->buffer) {
drm_clip_rect_t srcbox;
drm_clip_rect_t dstbox;
drm_clip_rect_t tmp;
srcbox.x1 = srcx;
srcbox.y1 = srcy;
srcbox.x2 = srcx + width;
srcbox.y2 = srcy + height;
dstbox.x1 = dstx;
dstbox.y1 = dsty;
dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
DBG("%s: regions overlap\n", __FUNCTION__);
return GL_FALSE;
}
}
intelFlush(&intel->ctx);
intel->vtbl.install_meta_state(intel);
/* Is this true? Also will need to turn depth testing on according
* to state:
*/
intel->vtbl.meta_no_stencil_write(intel);
intel->vtbl.meta_no_depth_write(intel);
/* Set the 3d engine to draw into the destination region:
*/
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
intel->vtbl.meta_import_pixel_state(intel);
if (src->cpp == 2) {
src_format = GL_RGB;
src_type = GL_UNSIGNED_SHORT_5_6_5;
}
else {
src_format = GL_BGRA;
src_type = GL_UNSIGNED_BYTE;
}
/* Set the frontbuffer up as a large rectangular texture.
*/
if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
src->pitch,
src->height, src_format, src_type)) {
intel->vtbl.leave_meta_state(intel);
return GL_FALSE;
}
intel->vtbl.meta_texture_blend_replace(intel);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
srcx += dPriv->x;
srcy += dPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. XXX: Just set the texcord wrap mode to clamp
* or similar.
*
*/
if (0) {
GLint orig_x = srcx;
GLint orig_y = srcy;
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
&srcx, &srcy, &width, &height))
goto out;
dstx += srcx - orig_x;
dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
}
/* Just use the regular cliprect mechanism... Does this need to
* even hold the lock???
*/
intel->vtbl.meta_draw_quad(intel,
dstx,
dstx + width * ctx->Pixel.ZoomX,
dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
dPriv->h - (dsty), 0, /* XXX: what z value? */
0x00ff00ff,
srcx, srcx + width, srcy, srcy + height);
out:
intel->vtbl.leave_meta_state(intel);
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;
}
/**
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
*/
static GLboolean
do_blit_copypixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
/* Copypixels can be more than a straight copy. Ensure all the
* extra operations are disabled:
*/
if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
if (!src || !dst)
return GL_FALSE;
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
GLint delta_x = 0;
GLint delta_y = 0;
GLuint i;
/* Do scissoring in GL coordinates:
*/
if (ctx->Scissor.Enabled)
{
GLint x = ctx->Scissor.X;
GLint y = ctx->Scissor.Y;
GLuint w = ctx->Scissor.Width;
GLuint h = ctx->Scissor.Height;
GLint dx = dstx - srcx;
GLint dy = dsty - srcy;
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
goto out;
srcx = dstx - dx;
srcy = dsty - dy;
}
/* Convert from GL to hardware coordinates:
*/
dsty = dPriv->h - dsty - height;
srcy = dPriv->h - srcy - height;
dstx += dPriv->x;
dsty += dPriv->y;
srcx += dPriv->x;
srcy += dPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. Dst is clipped with cliprects below.
*/
{
delta_x = srcx - dstx;
delta_y = srcy - dsty;
if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
&srcx, &srcy, &width, &height))
goto out;
dstx = srcx - delta_x;
dsty = srcy - delta_y;
}
dest_rect.x1 = dstx;
dest_rect.y1 = dsty;
dest_rect.x2 = dstx + width;
dest_rect.y2 = dsty + height;
/* Could do slightly more clipping: Eg, take the intersection of
* the existing set of cliprects and those cliprects translated
* by delta_x, delta_y:
*
* This code will not overwrite other windows, but will
* introduce garbage when copying from obscured window regions.
*/
for (i = 0; i < nbox; i++) {
drm_clip_rect_t rect;
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
intelEmitCopyBlit(intel, dst->cpp,
src->pitch, src->buffer, 0, src->tiled,
dst->pitch, dst->buffer, 0, dst->tiled,
rect.x1 + delta_x,
rect.y1 + delta_y, /* srcx, srcy */
rect.x1, rect.y1, /* dstx, dsty */
rect.x2 - rect.x1, rect.y2 - rect.y1,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
out:
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;
}
void
intelCopyPixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type)
{
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
DBG("fallback to _swrast_CopyPixels\n");
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}

View file

@ -0,0 +1,386 @@
/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portionsalloc
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "mtypes.h"
#include "macros.h"
#include "bufferobj.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_buffers.h"
#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_buffer_objects.h"
#include "intel_tris.h"
static GLboolean
do_texture_drawpixels(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
GLuint rowLength = unpack->RowLength ? unpack->RowLength : width;
GLuint src_offset;
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
intelFlush(&intel->ctx);
intel->vtbl.render_start(intel);
intel->vtbl.emit_state(intel);
if (!dst)
return GL_FALSE;
if (src) {
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
return GL_TRUE;
}
}
else {
/* PBO only for now:
*/
/* _mesa_printf("%s - not PBO\n", __FUNCTION__); */
return GL_FALSE;
}
/* There are a couple of things we can't do yet, one of which is
* set the correct state for pixel operations when GL texturing is
* enabled. That's a pretty rare state and probably not worth the
* effort. A completely device-independent version of this may do
* more.
*
* Similarly, we make no attempt to merge metaops processing with
* an enabled fragment program, though it would certainly be
* possible.
*/
if (!intel_check_meta_tex_fragment_ops(ctx)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad GL fragment state for metaops texture\n",
__FUNCTION__);
return GL_FALSE;
}
intel->vtbl.install_meta_state(intel);
/* Is this true? Also will need to turn depth testing on according
* to state:
*/
intel->vtbl.meta_no_stencil_write(intel);
intel->vtbl.meta_no_depth_write(intel);
/* Set the 3d engine to draw into the destination region:
*/
intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
intel->vtbl.meta_import_pixel_state(intel);
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
format, type, 0, 0, 0);
/* Setup the pbo up as a rectangular texture, if possible.
*
* TODO: This is almost always possible if the i915 fragment
* program is adjusted to correctly swizzle the sampled colors.
* The major exception is any 24bit texture, like RGB888, for which
* there is no hardware support.
*/
if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, src_offset,
rowLength, height, format, type)) {
intel->vtbl.leave_meta_state(intel);
return GL_FALSE;
}
intel->vtbl.meta_texture_blend_replace(intel);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
GLint srcx, srcy;
GLint dstx, dsty;
dstx = x;
dsty = dPriv->h - (y + height);
srcx = 0; /* skiprows/pixels already done */
srcy = 0;
if (0) {
const GLint orig_x = dstx;
const GLint orig_y = dsty;
if (!_mesa_clip_to_region(0, 0, dst->pitch, dst->height,
&dstx, &dsty, &width, &height))
goto out;
srcx += dstx - orig_x;
srcy += dsty - orig_y;
}
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("draw %d,%d %dx%d\n", dstx, dsty, width, height);
/* Must use the regular cliprect mechanism in order to get the
* drawing origin set correctly. Otherwise scissor state is in
* incorrect coordinate space. Does this even need to hold the
* lock???
*/
intel->vtbl.meta_draw_quad(intel,
dstx, dstx + width * ctx->Pixel.ZoomX,
dPriv->h - (y + height * ctx->Pixel.ZoomY),
dPriv->h - (y),
-ctx->Current.RasterPos[2] * .5,
0x00ff00ff,
srcx, srcx + width, srcy + height, srcy);
out:
intel->vtbl.leave_meta_state(intel);
intel_batchbuffer_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
return GL_TRUE;
}
/* Pros:
* - no waiting for idle before updating framebuffer.
*
* Cons:
* - if upload is by memcpy, this may actually be slower than fallback path.
* - uploads the whole image even if destination is clipped
*
* Need to benchmark.
*
* Given the questions about performance, implement for pbo's only.
* This path is definitely a win if the pbo is already in agp. If it
* turns out otherwise, we can add the code necessary to upload client
* data to agp space before performing the blit. (Though it may turn
* out to be better/simpler just to use the texture engine).
*/
static GLboolean
do_blit_drawpixels(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dest = intel_drawbuf_region(intel);
struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
GLuint src_offset;
GLuint rowLength;
dri_fence *fence = NULL;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s\n", __FUNCTION__);
if (!dest) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - no dest\n", __FUNCTION__);
return GL_FALSE;
}
if (src) {
/* This validation should be done by core mesa:
*/
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
return GL_TRUE;
}
}
else {
/* PBO only for now:
*/
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - not PBO\n", __FUNCTION__);
return GL_FALSE;
}
if (!intel_check_blit_format(dest, format, type)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad format for blit\n", __FUNCTION__);
return GL_FALSE;
}
if (!intel_check_blit_fragment_ops(ctx)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad GL fragment state for blitter\n",
__FUNCTION__);
return GL_FALSE;
}
if (ctx->Pixel.ZoomX != 1.0F) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__);
return GL_FALSE;
}
if (unpack->RowLength > 0)
rowLength = unpack->RowLength;
else
rowLength = width;
if (ctx->Pixel.ZoomY == -1.0F) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
return GL_FALSE; /* later */
y -= height;
}
else if (ctx->Pixel.ZoomY == 1.0F) {
rowLength = -rowLength;
}
else {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__);
return GL_FALSE;
}
src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height,
format, type, 0, 0, 0);
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
int nbox = dPriv->numClipRects;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t rect;
drm_clip_rect_t dest_rect;
dri_bo *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ);
int i;
dest_rect.x1 = dPriv->x + x;
dest_rect.y1 = dPriv->y + dPriv->h - (y + height);
dest_rect.x2 = dest_rect.x1 + width;
dest_rect.y2 = dest_rect.y1 + height;
for (i = 0; i < nbox; i++) {
if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
continue;
intelEmitCopyBlit(intel,
dest->cpp,
rowLength, src_buffer, src_offset, GL_FALSE,
dest->pitch, dest->buffer, 0, dest->tiled,
rect.x1 - dest_rect.x1,
rect.y2 - dest_rect.y2,
rect.x1,
rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
intel_batchbuffer_flush(intel->batch);
fence = intel->batch->last_fence;
dri_fence_reference(fence);
}
UNLOCK_HARDWARE(intel);
if (fence) {
dri_fence_wait(fence);
dri_fence_unreference(fence);
}
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - DONE\n", __FUNCTION__);
return GL_TRUE;
}
void
intelDrawPixels(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels)
{
if (do_blit_drawpixels(ctx, x, y, width, height, format, type,
unpack, pixels))
return;
if (do_texture_drawpixels(ctx, x, y, width, height, format, type,
unpack, pixels))
return;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) {
/*
* We don't want the i915 texenv program to be applied to DrawPixels.
* This is really just a performance optimization (mesa will other-
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
/* can't just set current frag prog to 0 here as on buffer resize
we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
}
}